LET ME PLAY 0.1 AGAIN!

0.1 and especially Act 1 kept me on my toes. I LOVED IT.

I had to learn each of the moves, died maybe 10 times per each boss. I listened to audio clues, observed the pathing, watched where I step.
I was totally engaged with the game, best feeling ever.

Nowdays I don't even know what's the name of the boss or what they do. You nuke them in 5 sec with average gear and no skill needed. Very disappointing.

I want to play a game that made me thrilled again, just like 0.1
1) Boss that dies in seconds is not a boss, its a regular mob. I want to actually fight (like 0.1 Geonor)!
2) Player power is too high too fast. Week 1 of each league.
3) I feel over-stimulated, can't see shit on the screen and struggle to find any meaning in blasting maps by 1-button screen clears.
+1 agree

The game had more character in the earliest iterations, and the boss fights had grit and felt like you had overcome something. My best experience in the game was trying to beat Geonor for the first time with my friends, with everyone locked in. Despite dying several times, we enjoyed every minute of it.

Now it's beginning to feel more like PoE1's campaign, which is far too easy and feels like a boring slog as a result. "Going through the motions" as it were. It feels somewhat redundant to carefully consider your gear and gem choices, which only serves to trivialize the content further.

Part of it has to do with familiarity, but the game has undoubtedly become much easier. Please don't take the game-play out of the game.
Last edited by WhisperSlade#0532 on May 17, 2026, 8:57:50 AM
Many people here are in a bubble of their own making. The bubble that comes from rolling even 1 or 2 new characters every league since 0.1, constantly engaging with PoE2 related content and news. This bubble prevents you from considering the perspective of a new, average, gamer who is just playing PoE2 for the first time. They exist, you just have to look at global chat and you will see people asking for help or tips with bosses.

The human brain is hardwired for novelty, new stimuli. So for those players their 0.4 interaction with the game's combat and mechanics is on the same level as your 0.1 experience. The more they learn and longer they stick with the game, the more likely they are to identify with their 0.4 experience, the same way OP and many others here feel about 0.1.

For the launch of 0.3 and Act4 it was a huge renewal of interest in the game because it offered new experiences, bosses, and mechanics. Bosses like Yama, Benedictus, and Azmadi were genuine threats that killed many players, meaningful combat was experienced once again and 0.3 goes down as a great patch.

Just reflect for a moment about your bias before just agreeing with the sentiment of wanting to play 0.1 again, and using that to come up with the opinion that the game is too easy. Because the game is likely as difficult as it needs to be for 70%-80% of players.
"
NOTHING has ever come close to the feeling of triumph I had fighting Count Geonor, Jamanra, and Doriyani for the first time. It was multiplayer with a friend with whatever insane scaling they had to start, and the experience was incredible.

I'm not saying this is how the game should be every league, or that the reduction in difficulty didn't address a lot of whining from the community who just want to zoom or have it feel like POE1. That's fine, you can have your zoom zoom. What I'm afraid of is that the exact parameters that created this ABSOLUTELY LEGENDARY experience will be lost to time due to the live service nature of the game. That too many nerfs to bosses, buffs added to players, and power put into the game even as early as a first campaign run, will cause the thrill of 0.1 to be lost to time.

Ideally I would like a Ruthless Mode that reverts a lot of these nerfs and buffs for those who want it, down to the exact numbers we had on release. Some souped up giga hard endgame versions will not recapture this feeling. You need to have the experience of initial progression along with the freedom to attempt as many times as it takes.

I know a lot of you are fans of the Count Geonor fight and know what I'm talking about, or those of you who had Jamanra's portals onscreen for several minutes. I want and NEED the option to relive that experience. You should demand the same.

I can't find my Geonor fight but here is Forsaken Son on multiplayer in 0.1 where he was functionally a raidboss when we encountered him. https://youtu.be/YyPiUvRomEY


I cried alot during 0.1 but not cause of the bosses, which were reasonable and strong. But cause of the limits we had in gear progression and that anything was literally gamba...

That was the point I wanted to see adressed, yet we got anything else which made the game rather boring in those parts.
"
Cicsero#2961 wrote:
Many people here are in a bubble of their own making. The bubble that comes from rolling even 1 or 2 new characters every league since 0.1, constantly engaging with PoE2 related content and news. This bubble prevents you from considering the perspective of a new, average, gamer who is just playing PoE2 for the first time. They exist, you just have to look at global chat and you will see people asking for help or tips with bosses.

The human brain is hardwired for novelty, new stimuli. So for those players their 0.4 interaction with the game's combat and mechanics is on the same level as your 0.1 experience. The more they learn and longer they stick with the game, the more likely they are to identify with their 0.4 experience, the same way OP and many others here feel about 0.1.

For the launch of 0.3 and Act4 it was a huge renewal of interest in the game because it offered new experiences, bosses, and mechanics. Bosses like Yama, Benedictus, and Azmadi were genuine threats that killed many players, meaningful combat was experienced once again and 0.3 goes down as a great patch.

Just reflect for a moment about your bias before just agreeing with the sentiment of wanting to play 0.1 again, and using that to come up with the opinion that the game is too easy. Because the game is likely as difficult as it needs to be for 70%-80% of players.


The system should focus on giving players meaningful ways to overcome challenges rather than simply reducing enemy or boss difficulty to the point where encounters lose their impact.

Part of what made games like Diablo II memorable was that progression could feel demanding and unforgiving at times. However, overcoming those challenges through improved knowledge, gear progression, and persistence created a strong sense of achievement.

Not every player will want to invest the same amount of time or effort into mastering difficult systems, and that is completely understandable. In those cases, players can still progress through cooperation, community knowledge, trading, build guidance, or simply engaging with the game at their own pace.

Difficult boss encounters are also part of the appeal for many players in ARPGs and other challenge-focused games. Titles such as Souls-like games are often appreciated specifically because overcoming difficult encounters feels rewarding and memorable. Because of that, maintaining challenge while improving player tools and progression systems may be a better long-term approach than broadly reducing encounter difficulty.
Yall want Souls not an arpg
"
Difficult boss encounters are also part of the appeal for many players in ARPGs and other challenge-focused games. Titles such as Souls-like games are often appreciated specifically because overcoming difficult encounters feels rewarding and memorable. Because of that, maintaining challenge while improving player tools and progression systems may be a better long-term approach than broadly reducing encounter difficulty.


I wish that Jonathan had never entertained using the word Souls-like. Because it's not the comparison a lot of people here seem to think it is. I've played DS1-3, Bloodborne, and Sekiro at launch, to completion, and for many hundreds of hours after for each game. The games become piss easy after the 2nd run. So much so that I have to challenge myself by running no armor and crap weapon theme builds. But that doesn't mean the enemy/boss encounters were never meaningful the first time.

Throughout the PoE2 campaign enemies that are even close to your level can chunk you down fast, and bosses like The Executioner, Rathbreaker, Silverfist, Puke Bird, Tornado Bird, Viper, and Tavakai can absolutely destroy your glass cannon builds if you let them. But that's the thing, most players have evolved past struggling against them because they learn and use the tools provided by GGG that get introduced in every league.

And btw, if you look up "[Souls Game] nerfs" they exist to a limited extent, but posts exist of people thinking that the game had gotten heavily nerfed because they got too good at the game for it to be a challenge normally.
"
xGajes#3848 wrote:
Yall want Souls not an arpg


No, we all want an ARPG with good combat. Like we were pitched it will be. It's not complicated.
"Sigh"
Last edited by IonSugeRau1#1069 on May 17, 2026, 1:43:18 PM
"
"
xGajes#3848 wrote:
Yall want Souls not an arpg


No, we all want an ARPG with good combat. Like we were pitched it will be. It's not complicated.


So I can have a better understanding of what you were referring to, please rank the following games on which one you think has the best combat to the worst...


POE1
POE2
Diablo 2
Diablo 3
Diablo 4
Last Epoch
"
"
"
xGajes#3848 wrote:
Yall want Souls not an arpg


No, we all want an ARPG with good combat. Like we were pitched it will be. It's not complicated.


So I can have a better understanding of what you were referring to, please rank the following games on which one you think has the best combat to the worst...


POE1
POE2
Diablo 2
Diablo 3
Diablo 4
Last Epoch


Out of the ones you've mentioned I'd probably rank them like this:

1. PoE2
2. Diablo 3
3. Diablo 4
4. Last Epoch
5. Diablo 2
6. PoE1

(small note: Never played D4 so it's ranking is based on what gameplay I've seen on youtube)

Obviously, the big elephant in the room here is that none of these have good combat. PoE2 is the best out of all of them just a little bit early on, and in general it does have significantly more potential then all of them... so that's why it wins. But that's a hollow win.

And the best performance it had early on was in 0.1.
"Sigh"
Last edited by IonSugeRau1#1069 on May 17, 2026, 3:02:02 PM

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