LET ME PLAY 0.1 AGAIN!
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NOTHING has ever come close to the feeling of triumph I had fighting Count Geonor, Jamanra, and Doriyani for the first time. It was multiplayer with a friend with whatever insane scaling they had to start, and the experience was incredible.
I'm not saying this is how the game should be every league, or that the reduction in difficulty didn't address a lot of whining from the community who just want to zoom or have it feel like POE1. That's fine, you can have your zoom zoom. What I'm afraid of is that the exact parameters that created this ABSOLUTELY LEGENDARY experience will be lost to time due to the live service nature of the game. That too many nerfs to bosses, buffs added to players, and power put into the game even as early as a first campaign run, will cause the thrill of 0.1 to be lost to time. Ideally I would like a Ruthless Mode that reverts a lot of these nerfs and buffs for those who want it, down to the exact numbers we had on release. Some souped up giga hard endgame versions will not recapture this feeling. You need to have the experience of initial progression along with the freedom to attempt as many times as it takes. I know a lot of you are fans of the Count Geonor fight and know what I'm talking about, or those of you who had Jamanra's portals onscreen for several minutes. I want and NEED the option to relive that experience. You should demand the same. I can't find my Geonor fight but here is Forsaken Son on multiplayer in 0.1 where he was functionally a raidboss when we encountered him. https://youtu.be/YyPiUvRomEY Last edited by AetherSolace#2274 on May 15, 2026, 6:12:31 AM Last bumped on May 23, 2026, 3:35:02 AM
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I agree.
Its quite a paradox for me that the game was in best state (personal thing) in 0.1: in patch when we got minimum content, but content in its essence was more enjoyable. Dont get me wrong, game sure is going into right direction when it comes to all new content: systems, classes, skills, items etc. But this is so meaningless when game itself (challenge) offer no push-back, no real challenge. I strongly believe that when the game is not even out yet (not 1.0) and is already having so big power-creep issue its a really bad sign for the future to come. Players need to be bring down to earth before 1.0: 10-20% of our current power should be a target at least when we're talking about pinnacle/aspirational content. If GGG is going to ignore that in coming 6 months (period to balance before 1.0) then they are IMO shooting themselves in foot: the game will be out with no real space to grow, to do the same process like in PoE1: to contiue adding new systems nad powers without worrying about looming power-creep. When the campaing and end-game will be done, BALANCE is the last absolutely fundamental issue to fix. Forget new classes, forget new skills and items: without proper balance, healthy power-curve for players, its all a waste of time. So yeah, balance and aspirational content which is truly aspirational (like first months/years of Atziri, Shaper, Uber Elder, Maven etc.) is IMO make it or break it for PoE2. I love the game so fingers crossed that the new content we are getting in 0.5 is truly Pinnacle and the next months of EA will be a time to balance game and bring back the whole experience down to earth. |
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actually agree, somehow 0.1 was great!
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" Many factors to that: it was the first time we actually were able to play the game, but as I said, as empty and uncomplete the game felt, actual gameplay and feeling of acomplishment was much greater that in 0.4 with all the power-creep. Game is growing, but is growing faster in some ascpets that in others, and as a result balance was left behind: its absolute crucial to get it right in coming months before 1.0. |
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we just need something inbetween and we defo should not acive 1 button clear builds while lvl 75 with budget gear...
there should be milestones that more streched. at 0.4 its like first mile stone like %20 power (lets say 20 hours gameplay) second mile stone like %70 power (lets say 50 hours) and rest is min maxing for %30 grind... which definetly doesnt feel like 'i should do' its more like min maxing feeling, thats it |
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+1. Why disappointed comes before even release....
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Totally agree. Silverfist leaping from off screen to one shot me scared the crap out of me and it was hilarious. Me and that monkey went to war. Perfect gaming experience.
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" We both love the game and want it to succeed, I think I disagree about balance over new content, because I understand and want balance. I want difficulty like I described in OP, I want my fight with Geonor to feel as legendary as it did. But I also want more to look forward to than a single new boss and a single new map like we got with Abyss, that felt real bad. " I understand not everyone wants to press multiple buttons, in fact I learned a very important downside of the POE2 multi skill combo system, which is it meant feeling like you had less freedom or total skills available since 2 skills were designed to be required to use together, so in reality they are one skill. Whereas in POE1 you would login to a new league, look at 100 different gems and say "I want to make my main skill Flicker strike" then took all the other heralds, auras or secondaries to apply a status to buff that as much as possible. Each new playthrough was just picking from 100+ gems. Whereas in POE2 its like you're picking from 20+ because they come as a set designed around each other. But I agree that difficulty and power curve is important, especially on a new ungeared character. " Yes brother. The FEAR of that monkey was put in everyone. People will see the old videos of him and then login to a very middling experience. I will reiterate, I don't want the game to not be as easy as it is now for people who want that, but I want THE OPTION to play the way it was. |
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Yes, a "Ruthless" style option would just be for the people who choose it.
The devs claim they don't want to fragment the player base or balance a separate league economy like Ruthless in PoE1. But they wouldn't have to fragment anything. The solution is simple: you start in the exact same league, share the same trade economy, and end up in the same endgame. The Ruthless modifier only applies to your character during the campaign. To compensate for the extra time spent in this harder campaign, the final boss could drop a high-value progression item like an uncut 5-socket unveiled gem. Zoom-zoom players lose absolutely nothing and shouldn't complain because this doesn't affect them. It only affects the players who explicitly choose it at the start. Those who miss the high-engagement friction of version 0.1 finally get a game mode that respects their skill and time. |
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THIS IS MOST IMPORTANT TOPIC. GIVE US 0.1 !
Are they gonna satisfy us who want harder game, more challanging, or are they gonna give campain skip to those blaster screen clear players. i want to believe they will rather satisfy us then those others. if they give that campain skip trash before they give us something like ruthles some other mode like 0.1 im gonna be so mad to max level angry and dangerous. IGN : __FrosT__
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