"The motivation there is trying to make combat as good as possible" - Chris Wilson

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Argonlo#6237 wrote:

One of the creators of Poe2 directly disagrees with your premise. If the game really was as much a "zoom zoom projectile filled screen clear simulator" (in your own words), then CW wouldnt praise it like he did.


Do you want me to grab all the video links of all the builds that do this? I don't think I have enough space in the forum to do that if I were to dedicate to linking everything here. I'm guessing you're just trolling with this part.

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Argonlo#6237 wrote:

This just proves my point that I was trying to make in other posts.
If you saw those class showcases (in campaign) and took them at face value and assumed that the game was going to play like that in the endgame youre delusional. At that point in development of the game there probably wasnt even anything resembling an endgame.
The purpose of those videos was to show off the skills. To do that they made a character with low damage, otherwise all the monsters would just die instantly and all you would see is running around.

Your whole idea of what the game was supposedly intended to be like is built on cherry picking information that you also misinterpret. Jonathan Rogers has repeated across many interviews time and again that PoE2 will still allow you to "become a god" eventually in end game. Those are his words.


Those are indeed his words, but like I've said before numerous other times to other people that repeat the same tired lines over and over again. This requires context.. the context was a Jonathan that was under constant pressure, constantly asked by the PoE1 content creators and players alike "can we still zoom zoom?", "can we still be gods?", "can we still 1 button builds?" and so on and so forth. Jonathan was visibly upset every time he was asked these kind of questions, but at the end of the day he has a huge responsibility beyond his goals for the game.. aka the company itself. So he had to tow the line and say stuff like that... initially more vaguely.. but as he was insistently asked these kind of question in every damn interview he got... he leaned more and more into it... eventually giving up entirely (I believe the peak was that horrible interview that unbearable midget did with him. I hope he never does another one with him ever again... I don't believe he did since that incident).


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Argonlo#6237 wrote:

And for good reason. The user above this makes an excellent point:
"It is that PoE’s core loop is mapping, which means repeating the same actions constantly. The harder something is to execute, the harder it is to execute consistently, and the more fatiguing it becomes when repeated ad nauseam."
-cyranis#7939

EDIT: And just to be clear, im not 100% happy with the current state of the game either. I think its mostly too easy in endgame and theres been too many of the ultra broken builds (CoC comet etc..). But I believe that just comes down to balance which GGG has said to adress in the coming 0.5.x patches, not due to some fundamental issue with the game.


That is an interesting point he made, but it is ... how do I put it... not really thinking outside the box so to speak. There is absolutely nothing limiting mapping to what it is currently, it could have evolved in all kinds of different ways to better fit more challenging gameplay. Heck, mapping itself could've not even existed.

Don't believe me? You don't have to. Here's a thought experiment... If you were to remove mapping from PoE1... would you still be left with a lot of other content to act as endgame content? The answer is simple, yes.. absolutely.
"Sigh"
One time Zizaran asked jonathan, why does he die when he playes poe2 and watches a movie on a second monitor. its becouse of people like this game has turned to this point. 0.1 was a masterpiece !!!!!!!!!!!
IGN : __FrosT__

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