[0.5 endgame] What about slow builds and meaningful combat?

"
"


What will I do? I hope I won't be crying on the forums too much like you do asking for something I'll never get.


What do you mean you "hope"? You're literally here complaining about it. And it's not the first time either.


Depends on my state of mind and where I'm at in life when I learn about that tragedy. Concretely, I would certainly never play the game if that's what you are asking.

As for my emotional reaction, I'm unsure. But I can predict a very deep level of disgust.

I would never be able to forgive them. I'm not sure if it would be anger or disarray. I'm already alienated so It would be the final nail in the coffin I guess.

I saw a huntress taking backsteps to pop out twisters and huntress waiting for companions to kill monsters (big gorilla boss companion barely hitting anything while being body blocked by other companions).

The new Monk literally stands still while channeling its ability.

Now I'm not a hater I like what I saw (though new ascendancies not for me personally), but they did not showcase zoomy builds pushing forward mowing down every pack
Last edited by yosheee89#3525 on May 13, 2026, 6:14:55 PM
"
"
BM844#0997 wrote:

nah, if thrive means appeasever.a casual and tourist audience like it did in 0.1 i much prefer the game to stay niche and focused on what it does well :)

also dont forget "a game made for everyone is a game made for no one". poe has it niche and should stay true to it, theres a lot of AAA games where these tourists can play their meaningful combat!


There's nothing more amusing to me then someone calling others casuals and tourists when that someone is pushing insistenty for the most casual gameplay ever. How are these people so oblivious is beyond my understanding.


Wild isn't it? There seems to be some general dissonance, along with many disingenuous takes on these boards too about who it is that's demanding meaningful or better than PoE1 style combat in PoE2.

It's not just people who like to play soulslikes or exceedingly difficult high intensity games, there are ton of casuals, dad gamers, people who liked some things about PoE1 but left it for whatever reason, etc. who would like to experience something more engaging than one click seizure inducing slop combat in an ARPG. Even more they'd like to see that in a game that effectively stated that as a primary goal.

Dude actually thinks the solution to PoE1s declining player base is for PoE2 to just offer more of the same with marginally better graphics.

Survive = keep costs low and milk the suckers who are hooked as long as we can, because there is a loyal base who have consistently shown they will unconditionally accept whatever is offered.

Thrive = offer something new that will bring in more people and keep the cycle going for longer.

We all know what path they're taking now anyway. We don't really know the reasons, but I suspect its a cold financial decision for short term profits etc., and doesn't have much to do with how they would like to have built the game in a creative sense. Will be interesting to occasionally check in and see how that's going for them in the next few years.
I want to blast, but I dont want rare monsters to be just another white monster.
Last edited by Taistelija#5483 on May 13, 2026, 6:27:24 PM
"
Skutz123#5377 wrote:

Dude actually thinks the solution to PoE1s declining player base is for PoE2 to just offer more of the same with marginally better graphics.


surely you are ragebaiting. POE1 declining player base? brother one look at the charts shows constant growth over the years.
Warriors are just straight-up trash. It’s the same with mobs too. There are way too many mechanics, and if you want to play melee, you end up having to deal with so many resistances, immunities, and enemy HP pools that there’s basically no room left for stuff like rarity, speed stats, and similar things unless you’ve got some insane mirror-tier gear.

I seriously don’t get why there has to be a million different mob types, each with its own slightly different mechanic and damage type. Like those endlessly spawning electric illusions that explode — in endgame they’re absolutely lethal. A zoom-zoom build that deletes everything before it even appears doesn’t care at all.

As a tank, you should feel like nothing can take you down — like a rock a whole horde can crawl over without doing shit to you, and then you slam the ground once. Sure, your movement combo can be slower, but you should be dealing way heavier, more crushing DPS than some archer. Instead, while you’re slowly swinging a 2x2 meter hammer, the archer has already cleared three screens — and if you haven’t invested almost everything into defensive layers, random mobs just peck you to death.

And I don’t get all the timers on everything either. It’s annoying as hell and completely kills proper endgame build variety.
"
Warriors are just straight-up trash.

As a tank, you should feel like nothing can take you down

And I don’t get all the timers on everything either. It’s annoying as hell and completely kills proper endgame build variety.


The problem with this game is that defense don't matter and you have one shot mechanics. I agree that tanking should be a viable gameplay but it's unfortunately not...
I’m totally fine with sacrificing clear speed/loot speed, but I want to actually feel immortal and like those hammer hits genuinely hurt. Melee builds should be able to reach that “unkillable” feeling relatively casually as a tradeoff for slower farming.

But it just doesn’t work. Sooner or later, endgame always hard-stops you. In the end, building a good tank is way harder than putting together some screen-wiping zoom-zoom build, even though it should honestly be the exact opposite.
"
"
Skutz123#5377 wrote:

Dude actually thinks the solution to PoE1s declining player base is for PoE2 to just offer more of the same with marginally better graphics.


surely you are ragebaiting. POE1 declining player base? brother one look at the charts shows constant growth over the years.


Not an intentional rage baiter sorry.

Have not analyzed charts personally to a great degree, but summaries I read of how the game is trending indicate big surges on new season releases, but consistently lower troughs and lower average monthly players suggested as indicative of a slow attrition and a shrinking overall player base.

Happy to be corrected and have my impression changed. Obviously steam numbers etc. don't tell the full story, because player numbers don't tell the full story (who knows maybe average $ spent per player is going up etc etc) and there are plenty of confounds like the direct pull PoE2 could be having on 1 etc, general condition of the economy.

Anyway, from what I've read, and been told by others, overal player numbers are declining, and/or they were anticipated to decline in the future hence the whole idea of making PoE2.

Again happy to be shown otherwise. Not that it would change my mind how I feel about where the game is headed. Have already assumed that the decision has been made to fall back on what they know and scrap the idea of bolder and better, likely for financial reasons, and just make PoE2 = PoE1 with marginally better graphics. They gave it a good effort, or a bit of an effort and just didn't have it in themselves to do something much different.

And that is understandable and ok. I got enough fun out of my 30$ plus whatever I spent on a few extra stash tabs. But there's not much hope for continued fun with the further devolution into slop combat gameplay, inventory management simulation, and slot machine emulation.
Last edited by Skutz123#5377 on May 13, 2026, 7:14:41 PM
"
Warriors are just straight-up trash. It’s the same with mobs too. There are way too many mechanics, and if you want to play melee, you end up having to deal with so many resistances, immunities, and enemy HP pools that there’s basically no room left for stuff like rarity, speed stats, and similar things unless you’ve got some insane mirror-tier gear.

I seriously don’t get why there has to be a million different mob types, each with its own slightly different mechanic and damage type. Like those endlessly spawning electric illusions that explode — in endgame they’re absolutely lethal. A zoom-zoom build that deletes everything before it even appears doesn’t care at all.

As a tank, you should feel like nothing can take you down — like a rock a whole horde can crawl over without doing shit to you, and then you slam the ground once. Sure, your movement combo can be slower, but you should be dealing way heavier, more crushing DPS than some archer. Instead, while you’re slowly swinging a 2x2 meter hammer, the archer has already cleared three screens — and if you haven’t invested almost everything into defensive layers, random mobs just peck you to death.

And I don’t get all the timers on everything either. It’s annoying as hell and completely kills proper endgame build variety.


Sounds like whomever made these "warriors" made pretty bad builds
Mash the clean

Report Forum Post

Report Account:

Report Type

Additional Info