Out of touch - congrats you've made POE 1.5
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Devs promised POE2 would fix melee and swords aren't even out.
You said you wanted slower combat but you've tripled down on braindead gameplay loop. Better visual clarity and meaningful ground loot but you add 100 runes. It's a joke. Reddit is the bastion of mediocrity, they do not in any shape or form represent the community. I'm not saying I do, but recognise and understand that neither do they. If you want meaningful feedback have a pop up appear when someone clears the campaign/first pinnacle boss and ask for feedback. Actually try to engage with the community. Chris Wilson speaking with the director of No rest for the Wicked highlighted the 2 types of ARPG players. The dex player and the int player. The int player leverages game knowledge to come up with new builds to engage and clear the content. The dex player uses his mechanical abilities to overcome challenges. I thought POE 2 would reward the dex players but every patch you have penalised dex players and rewarded the int players. 500,000 at launch but every patch you get less and less players. Last bumped on May 13, 2026, 11:22:55 PM
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Yep, Path of Exile 2 was supposed to be more about skill & less about repetition. We already have Diablo series, PoE1, Torchlight series, & lots of other Diablo-like games with lots of horribly repetitive grinding for experience points & better gear.
PoE2 needs to focus more on: * Fewer enemies with better capabilities * Skill-based offense & defense (something in the rough direction of Soulsborne) * More methodical combat with a system of counters sort of like paper/rock/scissors, Smash Bros series, & so forth. * More challenging map designs where various barriers, traps, puzzles, mazes, & obstacles (including locked doors) force the player to fight & explore better. As of now, the map designs are too superficial (various pathways all on 1 altitude level with different appearances) & only slightly effect the combat system. Compared to PoE2, No Rest for the Wicked seems to have more potential for skill-based action with more challenging exploration. However, No Rest for the Wicked needs to implement more gameplay features that are more creative & not another copy of FromSoftware's Soulsborne. |
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+100
I want to be badass killing enemies and finding cool loot. Not killing enemies hoping to find tokens I can use to keep playing time sink slot machines in the hopes of RNG crafting new loot. People have suggested the simple fix of adding a Tier 0 for mods that can only be found on dropped gear and not from gambling or crafting currencies. Perfect. One thing and all those rares suddenly matter and are worth looking through now. Loot has meaning again in the ARPG loot game. Instead? New item bases you can only get by feeding the slot machine. Gambling is the focus, not ground loot. Gambling is always the focus. This game is like CloverPit more than anything else. Gamble and pay for bonuses to help your gambling odds. Is GGG really behind all the RMT gambling token "currency" sales, or is that a business of their new owners? Tencent is deep into gacha games and selling game currency for real money. Not shocking they'd want to own a company that makes games where every currency and everything in the game is layers of gambling. Last edited by AbyssianOne#1625 on May 8, 2026, 12:40:38 PM
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yall sound butthurt af
i hate poe1. under 500hours since it launched 10years ago yet, 5500hours on PoE2 in a year? how is it lik ePoE1 i dont have a clue - but yall seem to know, care to explain? Last edited by easthood#7411 on May 8, 2026, 12:56:47 PM
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play POE 1 today and you'll understand its very different to how it was 10 years ago. It's a juiced up version of POE 2. Too much ground loot, meaningless and repetitive gameplay.
And I might sound butthurt as you redditors may say but I'm more disappointed. | |
" Maybe in that much of what was shown today was stuff from poe1 put into poe2? I love poe1 so im all for it. here's some of the new stuff shown thats from poe1: -Hidden instillable notables -New rune league mechanic is expdition themed beastcrafting -unique delirium jewels that add sockets -astrolobe type effect for spreading mechanics over multiple maps -double instilled amulets -entire breach rework -several of the new bosses are from poe1 -league challenges -Harbinger-like enemy in new mechanic -its the same world with many of the same characters, all the lore is poe1 lore too. People have different perceptions of each PoE so I can understand why so many disagree over each games identity. But its a freaking sequal, of course its gonna be similar. Please GGG, I need my sparkly crown MTX in PoE2. Last edited by Direfell#7544 on May 8, 2026, 1:28:19 PM
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I have no idea what to think yet. I’m skeptical after watching the livestream and how they avoided talking about the actual combat and what’s their intentions for it in the endgame, but at the same time it’s such a ginormous patch that we may have to wait and see.
I wouldn’t throw the towel just yet. Mark was talking during the 0.4 stream about being able to spec the Atlas tree in different ways depending on your build; fewer but stronger monsters instead of just more monsters cluttering the screen. |
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Exactly it's a sequel not a remaster.
It's supposed to take what works from POE and build on it. If you think 1000s of items dropping every map, 99% being pointless. Literally having no idea what enemy you're interacting with. Pressing right click and mobility skill over and over again. Is all fine and great gameplay then I don't know what to tell you. | |
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Unfortunately, yes, POE 2 now is 100% POE 1 with better graphics. Well, they had to take only one route eventually and they decided to go safer path.
My prediction is that wither POE1 will be closed once all new people will leave and POE1 audience will have to time/will/desire to play both games OR each new league in POE1 and POE 2 will last for 6 months so that the cycle will remain the same. On the other hand, Chris Wilson's new ARPG won't have to compete for the same audience. Last edited by Azimuthus#1135 on May 8, 2026, 2:09:51 PM
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To some degree i agree, like, rituals will be able to spawn 5~6 bosses at the same time now lol, where's the meaningful/vision combat in that?
At this point dodge roll and boss mechanics won't even matter anymore, just have the stats to kill bosses under 5 seconds and move on Same thing for crafting bench, in what world 500 runes are easier to interact with than having a crafting bench? Calling it poe 1.5 might not be an exaggeration anymore Poe 2 used to have nearly twice as many concurrent players as poe 1, but now their numbers might start matching as the games are becoming indistinguishable Last edited by Vyend#2601 on May 8, 2026, 2:07:18 PM
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