3.28 made the bugged chest problem in Standard much worse



more bugged items. cant wait for ggg to delete my item...
I'm sure there are others but only the bugged chest is so gamebreaking that I know of.

At the end of the day it should be low on the priority list but it should be on a list :)

Edit: those dont seem like bugged items those seem like legacy items
Last edited by Jhiroth#6006 on May 5, 2026, 4:01:19 AM
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Jhiroth#6006 wrote:
gamebreaking

If we are so concerned about balance and game breaking things in the first place, then we have to nuke all legacy gear and strip out a large portion of player power items from the core game as they are all essentially “game breaking.”

It is not just one item randomly standing out as the problem since the rest of the existing item pool also pushes similar levels of imbalance and stat inflation, to the point where numbers spiral into overflow territory and the game itself starts to lose track of what it is supposed to display.

At that point it is probably cleaner to nuke everything except auto attack and just roll with “Path of Naked Exiles” where everyone is just wandering around punching things with bare fists, or the cleanest option is to just automatically remove everything that is legacy from Standard and convert it to its latest item state.

No more game breaking player power if we force the latest balance changes even onto Standard.

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Jhiroth#6006 wrote:
it should be low on the priority list

Good news, Standard is already at the absolute bottom of the priority list, to the point where any idea of special treatment or Standard specific adjustments is effectively off the table. It is consistently deprioritized in favor of a constantly growing list of more urgent and impactful matters that will always exist above it, and that hierarchy is effectively endless.
As a result, it is not just low priority in practice, but locked into a permanent position beneath an ever expanding set of concerns, with no realistic path to ever rising above it.

But that is arguably a good thing, because the moment Standard starts moving upward in priority is usually the moment everything else has already collapsed and they are trying to salvage the game through the tiny remaining Standard playerbase. At that point, you are no longer talking about normal live service prioritization, but late stage maintenance mode where Standard becomes a last resort safety net rather than an actively supported pillar of the game.

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Jhiroth#6006 wrote:
those dont seem like bugged items those seem like legacy items

Those are bugged items. Influenced items with fractures are not supposed to exist, and it was a simple unfixed oversight during Necropolis league rather than true legacy content. Not much legacy there in the intended sense.

But if we still argue they are legacy, then anything that was never meant to exist but ended up dropping in rare cases effectively becomes legacy as well. So if we are committed to removing legacy items, the only consistent option is to remove all legacy gear, because once that can of worms is opened, there is no clean way to draw the line anymore.

So if GGG commits to removing legacy items, they have to stick to all of them.
But realistically they do not do anything like that, because they are smart enough to leave that can of worms untouched, and also smart enough not to make a big deal out of it, since we are talking about Standard.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
Last edited by VoidWhisperer42#5989 on May 5, 2026, 5:16:13 AM
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more bugged items. cant wait for ggg to delete my item...


Nothing compared to the sheer power the bugged chest will give you. Not even close...

And they don't look as ridiculous as well. I don't see any number reaching 24343%
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more bugged items. cant wait for ggg to delete my item...


Nothing compared to the sheer power the bugged chest will give you. Not even close...

And they don't look as ridiculous as well. I don't see any number reaching 24343%
Converting 48% physical damage taken to elemental/chaos using just the helmet slot is not broken? Does not make Transcendence builds broken? Is there another helmet that provides this level of power? I mean you put a Lightning Coil and you're done, you don't take any physical damage.

Was this item possible without using a recombinator bug? Why should this item exist, but that body armor should not?
Last edited by 6_din_49#4066 on May 5, 2026, 11:12:05 AM
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more bugged items. cant wait for ggg to delete my item...


Nothing compared to the sheer power the bugged chest will give you. Not even close...

And they don't look as ridiculous as well. I don't see any number reaching 24343%


says you.

sword is something like 300mil dps and it makes zero difference if you had 300mil dps or 4-5bil - everything in sight gets oneshotted either way.

as someone else already pointed out the helmet allows for super easy conversion of phys taken as elemental and using transcendence will make you immortal.

youre crying the chest makes farming in std meaningless for the average person, when in fact its the legacy quantity gear and quantity support gem. regardless yellow life force is like 1.3k for a div and you can farm some 30-40divs per hour on a regular build and buy a mageblood in couple of hours.
Just to make sure...we're still talking about standard, right?
I poop, therefore I am.
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sword is something like 300mil dps and it makes zero difference if you had 300mil dps or 4-5bil - everything in sight gets oneshotted either way.

as someone else already pointed out the helmet allows for super easy conversion of phys taken as elemental and using transcendence will make you immortal.


Give someone a bugged chest and 10 divs for all the other gear:
=> hundreds of millions of dps
=> near immortality (the 25k life regen alone is already crazy enough)

Give someone one of those items (the sword or helmet) and 10 divs, and he won't even come close to what can be achieved with the chest.

On another note: yes, GGG already removed legacy items just for "balancing" Standard league when the impact was too extreme: Crucible explody totems were nerfed just for Standard after Crucible league.

So why did that never happen to the bugged chest?

All those people defending the existence of the bugged chest: why don't you demand the return of those explody totems? If according to you all giga-overpowered crap should be transferred to Standard, why didn't you outrage when they nerfed crucible stats just for Standard?
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Give someone a bugged chest and 10 divs for all the other gear:
=> hundreds of millions of dps
=> near immortality (the 25k life regen alone is already crazy enough)


In a real case, this would be a completely terrible build for the budget.
The confusion around it, and the idea that simply slotting in this one item suddenly makes every build perfect, really highlights the misconception surrounding it, and ultimately shows how little impact or importance it actually has.

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why don't you demand the return of those explody totems? If according to you all giga-overpowered crap should be transferred to Standard, why didn't you outrage when they nerfed crucible stats just for Standard?

Quite simple because nobody cares about Standard.

If for example that fire resistance item were around in temporary leagues or Crucible were to return with the old totems players would be furious about it being utterly broken. In temporary leagues balance actually matters a lot. In Standard on the other hand it does not really matter, that's also why legacy items stay legacy items. Unreasonable power creep is not really a concern there, which is also why the developers do not bother to automatically convert legacy items into their latest balanced state.

Even if they had kept the old totems exactly as they were, nobody would have cared in any meaningful way. It simply would not matter on Standard because balance is not really the point of that mode in the first place.

My best guess is they nerfed it because they already knew they were going to introduce an explode totem style gem in the following league and wanted players to engage with the new option instead. I can also see the idea that they were initially planning to take Crucible core, which would have required addressing outliers, but given that nothing has returned it looks like they ultimately just moved on from that design space entirely.

In the end, it feels like a rather dubious concern about “balance” in a mode that’s already effectively dead. That concern becomes even more questionable when it’s raised by someone who doesn’t seem particularly invested in the mode, or even the game itself. Bringing attention to issues in a space that’s essentially inconsequential at this point makes the argument feel, at best, misplaced.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
When genuinely bugged items are reported to the devs, they should fix or delete them regardless of age. I say that as a cynical Standard player who recently switched to a bugged chest build because it's not been fixed for years and makes numbers so big if it keeps not being fixed.

Now let me go on a long tangent because discussions about how Standard should work rarely stay this (relatively) nuanced.

I play Standard, because in a game this grindy, I don't want to plan on deleting my progress every couple months.

I can see the appeal of temp leagues. But wanting true permanent progress in this kind of game isn't as difficult to understand as some pretend it is.

Ideally I'd want all legacy items to be updated to their new values so I can keep making my permanent progress in an economy not so doomed by old money.
(Side note: Items should remember their last sale price and not be listable for more than that. That'd reduce market manipulation a lot.)

It would be nice for league players as well to always have the option of switching to a permanent style of play, without having to compete with said old money over resources that were made finite by nerfs of the past. That hurdle is probably a big reason for how unpopular the game mode has become.

With how many kinds of legacy items there are, simply "auto-divine things to their current range" would not even be close to a real fix. And even that would cost GGG a lot of money as players stash so many items per league. I can't realistically recommend putting the work into a real fix for POE1 since Standard has become unimportant to the business model of GGG.

The most we can advocate for is that after early access is done, POE2 Standard won't get legacy items. I like to think it would be worth the computation cost of having to scan existing items for nerfed mods (or mod combinations) a few times a year.

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