3.28 made the bugged chest problem in Standard much worse
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all I want to know is how the original item have dropped or got aquired in the first place so I can try to replicate it if possible. Like 25.000% attack speed or item quantity without loot filter and let the pc melt.
I like standard.
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" This is nothing new to anyone; GGG itself has already stated that Standard makes up 10-15% of the players. The fact that the vast majority of players are part of the league is completely irrelevant. And if there's anything relevant about it, it's the fact that most players who know about this chest care about the problems it generates. Furthermore, for your information, a large portion of STD players have their accounts in private mode and don't want their accounts exposed. This alone refutes a good part of your argument. And, in addition, for something supposedly unimportant, where "most don't care," we clearly see that there is a lot of effort to fix this chest, and the most curious and strange thing is: there are also those who don't want this... ...why is that?... (rhetorical question) |
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" 4 mirrors was barely any investment? do u have 1000 mirrors or something? also the quote u gave said few people have it, meaning its too expensive. the best way to make people happy is to return the original copy to its owner, so a lot more copies can be made. Last edited by chaD#3533 on May 1, 2026, 8:53:54 PM
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" Any source for that that isn’t from a statement made years ago? " It matters because players who regularly play leagues aren’t really active, true Standard players. But you don’t have to be exclusively active in Standard to know about this chest. I played during the time when this item became a thing, and so did plenty of others. Most of us just don’t care anymore, because the real issue with the mod was fixed a long time ago. The item no longer drops in the core game, which is good from a balance perspective, otherwise it would mainly disrupt active leagues where the economy and trading actually matter. Standard, on the other hand, is practically inactive, there’s barely a market, and game breaking legacy items are everywhere anyway. If the tiny small number of Standard players care that much about balance and competitive fairness, then why not just remove all legacy items entirely and auto-update them to their latest balanced versions too, because, of course, everything has to stay perfectly balanced! " This doesn’t really change anything about the accounts listed on PoE Ninja. Any player who wants to can have their character appear there, and the numbers still reflect how inactive the scene is. And since you brought up that a “large portion” of Standard players have hidden profiles, that point doesn’t really add much either. If their accounts are hidden, neither you nor anyone else can see what’s behind them anyway, so mentioning hidden accounts isn’t particularly useful in this context. " Correct, GGG already did what was needed long ago and fixed the issue so that those items can no longer drop in the core game, and the item on hand is no longer obtainable outside of existing items in Standard. This is ultimately a healthy change for the game, since as mentioned earlier it helps preserve balance in active leagues where the player base is engaged and the economy actually matters. Of course, GGG could in theory go through and remove or manually adjust all existing legacy items. However, that would be a considerable waste of development time when we are talking about Standard, a mode that has never been their primary focus. Their efforts are understandably directed elsewhere, rather than toward relatively low impact concerns affecting a very small portion of the player base, largely driven by a fear of missing out on something they really don’t need to worry about. If that were the direction taken, where would it stop? Would the next step be revisiting every legacy item simply because a minority perceives imbalance, even if those items are sitting unused on dormant characters in a database somewhere? If that logic is followed through, then everything legacy in Standard would eventually need to be reworked or removed for the sake of balance, which quickly becomes an impractical rabbit hole. At that point it becomes less about meaningful improvement to the game and more about whether GGG should be allocating development time to systems that actually matter, namely balance updates for new leagues, fresh league content, and ongoing improvements to the core gameplay experience. Those are the main focus of the game, not retrospective adjustments to a largely inactive mode. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
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" You talk a lot but don't get to the point. All legacy items at one point were intended to drop in the game. The bugged chest is clearly a bug and was never intended to drop. Bugs need to be removed; balance or no balance. It is very easy to remove it from the game, and it does not take any precious development time. What you are also overlooking is that in the future GGG could implement new mechanics that could make the bugged chest so powerful that it does destroy the standard game balance. This is part of being a systems architect. Standard has been in the game since 2013 and you can blow it off with your false idea that no one plays it but that is entirely untrue. A lot of players who have limited time on their hands play Standard. A lot of collectors play Standard. Some players who play league, play Standard with all their toys they accumulated in temp leagues. POE ninja does not give you any idea how the playerbase is distributed, just as Steam. Majority of those who say they don't play standard, once asked if they want to give their standard items away for free, they don't do it. Speaks volumes. Heart of Purity Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE I am one of the rare fair players/collectors. Last edited by Reinhart#6743 on May 2, 2026, 4:23:03 AM
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" Name me 1 (legit) LEGACY item that has a comparable power level of the BUGGED chest. " Exactly this. Why is this simple truth so hard to digest for some people? |
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Hot take, but they should just remove standard from this game.
" I don’t play Standard, but I’d rather void my items, leave them to gather dust in remove-only tabs, or pass them to friends who want to mess with legacy gear than spending my time sifting through everything for some random stranger I have no connection to at all. The last thing I’d do is give them to someone asking for free handouts. I'm sure most feel the same way. The only thing that really speaks volumes here is that nothing is free, even in-game, because most people aren’t going to spend their precious time to fulfill a stranger’s demand for free items. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on May 2, 2026, 4:03:42 PM
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" Wrong. On many levels. Awakener Orb at first respected meta mods, when the reality is that it was never meant to. Logically, the items made before the bug got fixed are also bugged, but i don't see anyone crying about those being deleted. Harvest created maps with 85%+ increased pack size, which was insane (and bugged) at the time. They dropped to standard and were used for years and it only got "fixed" because they couldn't replicate them with fossils anymore. Most recently, the Simplex Amulet was bugged because it was never intended to have any mods while it was magic. Do we delete all of those as well? What everyone also loves to gloss over is how useless that chest is on it's own. For it's price tag, you can buy a build in standard with the same result, at a fraction of it's cost. It breakes the game? sure. It's strong? no doubt. It's bugged? certainly. Does that apply to hundred others items in there? Bet your ass it does. Arguing that *only that* item needs to be deleted is a pure show of naivety and ignorance, because that same logic applies to several items in there. It's simply not worth the headache because once they open that can of worms, yeah, great, they fixed the low hanging fruit, but now they have to apply it to all other items that also had bugged origins. The only real issue is that people that know very little about PoE keep shinning a beacon at that item without understanding what actually breaks the game in GGGs eyes. Last edited by MikeHunt#6894 on May 2, 2026, 4:42:55 PM
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" It's very easy though: just add a hard cap of 2,000% on overcapped resistances, that will do the trick without affecting any other build at all. And the item would still see some use with 2,000% instead of 25,000%, which says enough about how gamebreaking it currently is... Last edited by Soepkieken#7149 on May 2, 2026, 4:59:55 PM
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" Everything is game-breaking in Standard, and addressing that would effectively require a hard cap on everything since legacy items already push player power far beyond normal limits. That’s exactly why they are legacy, having either been removed from the core game or long since adjusted due to being so overwhelmingly overpowered at the time. Because of their existence outside the current balance framework, any limitation intended to prevent game-breaking power would only ever be set for Standard, since that is the only place where such limits would be needed to ensure those items don’t break the game further. The most consistent approach, if balance were the priority, would be to remove every item that didn’t go core and fully normalize legacy items to their current values. Items with legacy mods from leagues like Sentinel or Necropolis would lose any no longer obtainable modifiers entirely, Crucible passive trees would simply disappear, and any remaining legacy rolls would be updated to reflect current values. If balance is truly the goal, then real measures would be needed to ensure nothing game-breaking remains, bringing Standard in line with the current core game so there are no legacy items, no legacy mods, just the same enduring baseline experience as the live game. But since the game isn’t balanced around Standard in the first place, neither of those things happen, since realistically it isn’t needed anyway. If something is utterly busted or broken, it has no real impact because it exists in Standard, where balance is not a concern. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
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