PoE 2 servers are restarting now. They should be back up in approximately .

Tired of patches that are destroying the fun of the game

I have to say it again and again. Is it really so hard to atleast somewhat balane the power of the gems? I dont thinks so.

They are destroying the replayability and trading system since so many items are useless when there are few meta builds that are so much better than anything else.
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maxes789#7131 wrote:
I havent said that meta have to stay the same. I think that people should be able to pick any skill in a game and able to play with the skill which is not the case in this game unless you have piles of Mirrors, divines most skill gems are simply not worth investing in them because they are too weak compare to your "meta" builds. The game is setup that if you are not playing the meta which is couple of skills each league you will have terrible time of trying out anything else. I just want true variaty and not this non-sense that you have 100+ skill games in game and you can only play like 15-20 of them because rest of it will require Mirror tier items in every slot to make it somewhat decent build.



Skill gem balance has always been awful in this game. You can make a lot of other sill gems viable, the game is rather complex and most people follow pre made builds because its really difficult to make your own. You have some skills and builds that can comfortably clear ubers (esp on softcore) on a 2-3 divine budget. Some others require 20-30 divs to get similar or better results though. Some skills can scale really well later on and some others don't.

Then there are always a bunch of skills (especially in the melee category) that always feel bad. Melee in general was in a terrible state for 2 years like were everyone went boneshatter.
Last edited by Sogolon#3230 on Dec 5, 2025, 9:20:24 AM
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xaerobb_#8468 wrote:
GGG never said anything like this!


Do they really have to? When this is how they've developed the game for the last 7 years? Actions speak louder than words.
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xaerobb_#8468 wrote:
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Phrazz#3529 wrote:
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maxes789#7131 wrote:
Why they cant just make skill gems to be on the similiar power level so players can freely choose what skill gems they want to play?


Because PoE is a live service game centered around temorary leagues. It lives, revolves and evolves around changes and additions to make people come back for more.

It's easy; if you want a permanent environment, play something else. PoE is not designed for that, and that is totally OK. The gaming scene needs variety too and the fact that the market consists of game with different approaches is a good thing.



Regarding the game, GGG never said anything like this!
Sorry if you are their spokesperson now.


GGG has repeatedly emphasized that PoE is a live-service game built around temporary challenge leagues. While they maintain a permanent Standard league, they have openly stated on multiple occasions that the real focus of the game is on the temporary leagues.

This is evident throughout all their design decisions, mate. New content is added as temporary leagues, not updates to Standard. You could say Standard = current league-1 plus all the characters and items from last time, in a crude way.

They'd hardly phrase it as bluntly as Phrazz did here, but their commitment to always new and fresh temporary leagues is all the evidence you need. When was the last time they did an update to Standard league that was not a side-effect of a change introduced as part of a temporary league?

I can tell you actually. It was 10 years ago in 0.2 when they tried adding temporary league mechanics, which they quickly abandoned and rolled back as it undermined the purpose of leagues.

Or in short: what Phrazz said.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Sogolon#3230 wrote:
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maxes789#7131 wrote:
I havent said that meta have to stay the same. I think that people should be able to pick any skill in a game and able to play with the skill which is not the case in this game unless you have piles of Mirrors, divines most skill gems are simply not worth investing in them because they are too weak compare to your "meta" builds. The game is setup that if you are not playing the meta which is couple of skills each league you will have terrible time of trying out anything else. I just want true variaty and not this non-sense that you have 100+ skill games in game and you can only play like 15-20 of them because rest of it will require Mirror tier items in every slot to make it somewhat decent build.



Skill gem balance has always been awful in this game. You can make a lot of other sill gems viable, the game is rather complex and most people follow pre made builds because its really difficult to make your own. You have some skills and builds that can comfortably clear ubers (esp on softcore) on a 2-3 divine budget.


I agree that if you dont care about time and currency you can make even the basic attack to be end-game viable. But unless you have no-life outside POE and use RMT or if you are playing in a group you will hit a wall really fast with a lot of skill gems. I feel like people have terrible vission of what is really possible to achieve if you are playing solo, you have 1 or 2 hours a day to play and you are not using RMT. If you are only wathcing empyriangaming that is playing in a group has multiple mirrors in stash in like 5 days of playing the game :D
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maxes789#7131 wrote:
First things first. I agree with the fact that "broken" builds are problem but wouldnt you say that It would be better if you agree to certain power level of builds across so players would have the option to choose any skill gem in the game instead of this "meta" and "non-meta" non-sense talk?


If every skill gem had the same power, that'd be no balance. That's like running an icecream shop and only selling vanilla. It's also an impossible task with the amount of gems and unique items existing in the game. I consistently make broken builds with gems you probably wouldn't even consider and that, if you were to check the ladder, you'd maybe see 10 other people use. Stuff like that is very much up to the players to discover

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maxes789#7131 wrote:
Second of all I understand the point of view of others they are OK with the fact that those builds that they put time into and currency they will be useless that moment it goes into standard and those players dont care because they will most likely never go back to those characters because they play only current-league so they will start a new character but there are also people like me that dont want to rush some characters never min.maxing them because of time restricions like real life stuff like work. If you look more into those replies the most judgment was received on my end from those players that are the "fans" and started to talk about something else completely just so they can dish out on somebody that sees a negative effect of constantly nerfing and buffing certain things.


Sure, goes both ways then. However, as was pointed out many times before the game is balanced around temporary leagues. With PoE2 also being under active development I don't think it's reasonable to ask GGG to have a separate balance in Standard just to mitigate the risk that some builds will not work the way they used to.

This very much is something you just have to come to terms with, accept that PoE is a live service game and that change is inevitable. You can always try a new build and respec your existing one after all
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
hoho this is getting good.

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A few years ago they stated that they wanted to "slow the game down" Initially they nuked everything into the ground that league. When everyone complained they patched it back to slightly doable. Ever since then you can imagine GGG in the boardroom saying "how can we slow the game down without anyone noticing?" Anyone that has been playing for a long time can get a feel for something that seems off. Loot nerfs, etc. POE2 will be the same way. When they destroyed my Corpsewalker boots or nerfed BAMA etc. I began to lose interest. As a 62 yr old Senior citizen that has lost a bit on the hand/eye coordination, it was nice to have a powerful build out there. I still prefer the complexity of POE over other games, but i am not sure how long i can take it. There are many people that can cruise to endgame in a day or two, but how about making the game more suitable for the full time workers or seniors.
- Adds new class to the game
"Patches that are destroying the fun of the game"

OK.
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- Adds new class to the game
"Patches that are destroying the fun of the game"

OK.


I am talking about POE 1 not POE 2 :D And POE 2 has also really good balance from what I have seen :D

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