Tired of patches that are destroying the fun of the game

So me stating that GGG changes are destroying the old builds is not a objective opinion? I have been playing all kinds of games for years now and one thing that wast majority a players hate is when there is any kind of wipe of progress so how is this a subjective? Unlike a lot of gamers I can see the good bits of the game and also the negative bits of the game but the problem is that most of gamers are "fans" aka fanatics and those people are ignoring anything negative about the game those people will always have subjective opinions but somebody that can see good and bad bits of the game has certainly more objective opinions than those "fans".
Last edited by maxes789#7131 on Dec 5, 2025, 6:51:33 AM
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maxes789#7131 wrote:
I will go back to playing grim dawn -snip- where I know that my builds will be good even 10+ years down the line.


That's not even true. All of my trigger builds from 2016 were completely and functionally destroyed less than a year or so later. Another build I made in 2022 was heavily nerfed (but is still playable) less than a year later.
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[3.27] Cheeto Chasers: https://youtu.be/f4feauaRxAk
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo
[3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho
[3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg
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maxes789#7131 wrote:
I will go back to playing grim dawn -snip- where I know that my builds will be good even 10+ years down the line.


That's not even true. All of my trigger builds from 2016 were completely and functionally destroyed less than a year or so later. Another build I made in 2022 was heavily nerfed (but is still playable) less than a year later.


I would love to see those builds. Also "destroying" builds is also when they take 40%+ of damage away thanks to nerfs, making older items trash thanks to new defence options like spell suppresion and life recoup etc. forcing players to change every item and skill tree just in order to get somewhat close to what that build used be. I have no idea if you campare those builds in Path of Building and those builds wore actually the same as they used to be or you just stating that it works. For example: I had aura bot a long time ago after some time I wanted to go back to that build but I wasnt able to have all of those auras active because the mana reservation and mana cost have changed, gameplay-wise the build worked but with less auras and worse stats in Path of Building.
Last edited by maxes789#7131 on Dec 5, 2025, 7:11:10 AM
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so you want for devs to never change meta and items for 10+ years so everyone would play the same builds for 10+ years every single league? yeah....no you can go play those games bye for a reason PoE is still the most popular and best arpg while those other games you named are all dead


There are hundreds of non-meta builds that GGG damage every time it balances its two-three meta builds.
And yes, many players want to play and customize their non-meta build for years because they are not meta slaves.
Last edited by xaerobb_#8468 on Dec 5, 2025, 7:19:12 AM
You may base your opinion on objective facts, but it's still an opinion. People contextualize facts they learn with what they already know, and what values they hold personally. We can look at the same facts and have different opinions, and both perspectives can be valid so that's a non-sequitur.

Building further on that, you want your builds from past updates to work till the game sunsets, but you call people who don't think the same way "fans" for thinking differently. This is hypocritically, because at the same time that you demand to be validated you invalidate other people for thinking differently.

Have you even begun to question where people opposing you on your statements come from? If you don't understand their arguments, who are you to judge?

Example: every league there's batshit broken stuff and some of that is okay to survive a patch, because it's fun for the moment. But if you leave it in, it'll always be the best available tactic which makes other changes to the game sort of meaningless and turns the meta stale. Old Herald and Aura stackers come to mind, or totem explode. Further back we had double-dipping, and a whole lot of other builds that were so broken that they had to be killed for the game to be allowed to evolve and move forward.

Things hardly ever are easy, and this is a highly complex game. Your "simple" question why your old builds can't stay the same always has serious implications for future balance changes, whether you acknowledge that or not. That is an objective fact.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 5, 2025, 7:15:29 AM
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maxes789#7131 wrote:
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That's not even true. All of my trigger builds from 2016 were completely and functionally destroyed less than a year or so later. Another build I made in 2022 was heavily nerfed (but is still playable) less than a year later.


I would love to see those builds. Also "destroying" builds is also when they take 40%+ of damage away thanks to nerfs, making older items trash thanks to new defence options like spell suppresion and life recoup etc. forcing players to change every item and skill tree just in order to get somewhat close to what that build used be.


Which part of "completely and functionally destroyed" did you not understand? They literally don't exist anymore. Those builds are from almost a decade ago. They have since changed the functionality of triggers and Devotions. It was possible back then to create looping builds. They. Do. Not. Exist. Anymore.
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[3.27] Cheeto Chasers: https://youtu.be/f4feauaRxAk
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo
[3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho
[3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg
"
You may base your opinion on objective facts, but it's still an opinion. People contextualize facts they learn with what they already know, and what values they hold personally. We can look at the same facts and have different opinions, and both perspectives can be valid so that's a non-sequitur.

Building further on that, you want your builds from past updates to work till the game sunsets, but you call people who don't think the same way "fans" for thinking differently. This is hypocritically, because at the same time that you demand to be validated you invalidate other people for thinking differently.

Have you even begun to question where people opposing you on your statements come from? If you don't understand their arguments, who are you to judge?

Example: every league there's batshit broken stuff and some of that is okay to survive a patch, because it's fun for the moment. But if you leave it in, it'll always be the best available tactic which makes other changes to the game sort of meaningless and turns the meta stale. Old Herald and Aura stackers come to mind, or totem explode. Further back we had double-dipping, and a whole lot of other builds that were so broken that they had to be killed for the game to be allowed to evolve and move forward.

Things hardly ever are easy, and this is a highly complex game. Your "simple" question why your old builds can't stay the same always has serious implications for future balance changes, whether you acknowledge that or not. That is an objective fact.


First things first. I agree with the fact that "broken" builds are problem but wouldnt you say that It would be better if you agree to certain power level of builds across so players would have the option to choose any skill gem in the game instead of this "meta" and "non-meta" non-sense talk? Second of all I understand the point of view of others they are OK with the fact that those builds that they put time into and currency they will be useless that moment it goes into standard and those players dont care because they will most likely never go back to those characters because they play only current-league so they will start a new character but there are also people like me that dont want to rush some characters never min.maxing them because of time restricions like real life stuff like work. If you look more into those replies the most judgment was received on my end from those players that are the "fans" and started to talk about something else completely just so they can dish out on somebody that sees a negative effect of constantly nerfing and buffing certain things.
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maxes789#7131 wrote:
Why they cant just make skill gems to be on the similiar power level so players can freely choose what skill gems they want to play?


Because PoE is a live service game centered around temorary leagues. It lives, revolves and evolves around changes and additions to make people come back for more.

It's easy; if you want a permanent environment, play something else. PoE is not designed for that, and that is totally OK. The gaming scene needs variety too and the fact that the market consists of game with different approaches is a good thing.
Bring me some coffee and I'll bring you a smile.
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Phrazz#3529 wrote:
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maxes789#7131 wrote:
Why they cant just make skill gems to be on the similiar power level so players can freely choose what skill gems they want to play?


Because PoE is a live service game centered around temorary leagues. It lives, revolves and evolves around changes and additions to make people come back for more.

It's easy; if you want a permanent environment, play something else. PoE is not designed for that, and that is totally OK. The gaming scene needs variety too and the fact that the market consists of game with different approaches is a good thing.


And that is exactly what I did I quit POE to have the permanent enrinment. I just stated what could be done for somebody that is not OK with destroying all the characters you put 100+ hours into and 100+ divines just because GGG made a patch that made those builds either significantly worse or in some cases those build no-longer works.

This game has chnaged a lot and I think that it has to do with the speedruning tournaments because before that you would see only nerfs of things that were trully broken and a lot of people knew about it and now since there are more players figuring out interactions with certain skill gems and certain items those patch notes are like small novels in length.
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Phrazz#3529 wrote:
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maxes789#7131 wrote:
Why they cant just make skill gems to be on the similiar power level so players can freely choose what skill gems they want to play?


Because PoE is a live service game centered around temorary leagues. It lives, revolves and evolves around changes and additions to make people come back for more.

It's easy; if you want a permanent environment, play something else. PoE is not designed for that, and that is totally OK. The gaming scene needs variety too and the fact that the market consists of game with different approaches is a good thing.



Regarding the game, GGG never said anything like this!
Sorry if you are their spokesperson now.

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