The simultaneous development of POE1 and POE2 isnt working

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Alzucard#2422 wrote:


If thats the case, then that doesnt make it better.

There are still no fixes to the game. That raises the question wtf is happening. Cause stuff is bugged and broken or simply unfun and there is still a lot of people playing and still a long time to go in the league.


You are in an early access gaming environment. The team, rightly so, is taking their sweet time for EVERYTHING they possibly can so they can gather requisite data and make the right choices.


Perhaps you never played a beta before? It's pretty common for various things to be "broken" or bugged, on every update (especially larger content updates).


"Unfun" is subjective only to you and useless in an argument. "Still a lot of people playing"....invalidates half of what you just said, which is rather interesting that you would pair the two of these together in the same sentence.


Your issues have nothing to do with development of the two games: you are simply unhappy with the CURRENT development of PoE 2. That is a far simpler and far more accurate complaint in your case.



Your literal JOB as a beta-tester EA player is to report bugs in the bug forum. If they are indeed bugs. It's the reason EA is a thing at all....finding, reporting, and eventually fixing bugs. But the timeframe is whatever GGG deems correct. PoE 1 plays absolutely no role in any of this.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 26, 2025, 8:53:54 PM
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That development of one game is actively taking resources from the other.


I don't actually think that's happening...

Anything substantial to back that up?
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LeFlesh#9979 wrote:
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That development of one game is actively taking resources from the other.


I don't actually think that's happening...

Anything substantial to back that up?


Yep....basically everything GGG has stated in pretty much every interview. There is a PoE 2 development team lead by Jonathan, and there is a PoE 1 development team lead by the other dude Mark.

Also there was a post in 2024 somewhere where they outlined their entire business structure.



And common sense knowledge of how businesses work: there is NEVER a situation where everyone is working on everything. Teams exist in all companies everywhere. Ive worked in some, my friends work in some. It is crazy inefficient to have the same people work on wildly different tasks at the same time. It's just not how work is done.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 26, 2025, 9:53:43 PM
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development of the game

what happens after that in almost every game development environment?

May Innocence watch over you Exile.


Of course that happens, but shouldnt you prioritise actually fixing the game? Derelict Mansion Boss encounter is still bugged since the start of the league.

Kulemak still has no fucking health bar when you revive.

It took 1.5 half months for them to fix that you can get stuck during Kulemak boss fight.

It took them ages to fix Crowbell in maps.


Then we have the issue sthey introduced with 0.3.1. They released the Patch and went radio silent.
Besides the numerous issues the patch brought. reduced droprates, rituals tablets, maps missing biome indicator, Boss on every map, missing rare icons

They didnt even mention in the patch notes they removed rare icons. (i dont mind that they are missing), they didnt mention it tho. and thats quiet an important change.

Another issue. Randomly spawned Content has no indicator at the right under map. Only if you have a Tablet of such kind you will have an indicator. Thats probably intended but pretty bullshit.

Im sorry i ask again what in the world are they doing. Bugfixing should be the bare minimum and they are not even doing that. That is unacceptable.


Old problems persists. From Whisps being garbage to White monsters having some absurd balancing sometimes with hits into the thousands.

Then you get such a low amount of quality of life improvements in the game. You would think that QoL is an important thing for game developers. It makes tedious tasks better, but GGG no.
Especially in Live Service Games QoL is very important cause it causes Player Retention and people play longer.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Oct 26, 2025, 10:00:28 PM
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Yep....basically everything GGG has stated in pretty much every interview. There is a PoE 2 development team lead by Jonathan, and there is a PoE 1 development team lead by the other dude Mark.

Also there was a post in 2024 somewhere where they outlined their entire business structure.



And common sense knowledge of how businesses work: there is NEVER a situation where everyone is working on everything. Teams exist in all companies everywhere. Ive worked in some, my friends work in some. It is crazy inefficient to have the same people work on wildly different tasks at the same time. It's just not how work is done.


Thats not really correct. There are people who work on both games. That is a verified information. And its likely they shift people from one game to the other when its needed. Not all of them of course.
But well POE2 and POE1 are similar and share the same engine so for example 1 level designer can work on both games no issue.

The lack of updates in POE2 are an indicator for me that some people got shuffled over to POE1. As they previously did to meet the EA release for POE2
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Oct 26, 2025, 10:09:27 PM
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Alzucard#2422 wrote:

The lack of updates in POE2 are an indicator for me that some people got shuffled over to POE1. As they previously did to meet the EA release for POE2


And you'd be wrong.

GGG explicitly stated they hired like 100 new employees between 2024 and now specifically so they DON'T do this.

In their big "apology" tour, where they described how they underestimated the task of developing two games together, and all the unforeseen issues with PoE 2 at the end prior to EA release....they specifically hired and restructured to have two (almost) entirely separated teams. You are right, there is a bit of crossover, but only in the places where it actually would make SENSE to have the same people working on things. Areas like music, 3d modeling, advertising, etc.

You are tilted because there are things you don't like....and grasping at straws here to try and "explain" why you are not having a good time.

When its quite simple: you just aren't having a good time. There is no "radio silence" or diverted assets going on. It's a tantrum brought about from being upset with the current game not matching what you want from it.

If anything, they are simply being smart about their own marketing plans: PoE 1 is about to release a new league. They don't want to compete with themselves by ALSO releasing new information, content, or fixes for PoE 2 at the same time. That's a complete no-brainer.

I mean I guess you could claim this is a type of interference between the two games....but its a stretch to say its leading to development delays.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 26, 2025, 10:21:12 PM
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LeFlesh#9979 wrote:
"

That development of one game is actively taking resources from the other.


I don't actually think that's happening...

Anything substantial to back that up?


Yep....basically everything GGG has stated in pretty much every interview. There is a PoE 2 development team lead by Jonathan, and there is a PoE 1 development team lead by the other dude Mark.

Also there was a post in 2024 somewhere where they outlined their entire business structure.


I don't think that has ever been said about a team led by each, and I watched most if not all the interviews. Mark is involved in every small change made to poe2 so far, as far as we know

As for whatever 2024 thing, it's irrelevant since they completely changed how they work after 0.2, which is what led to what we have now. Focus on each of the games completely for 2 months, then go back to the other

Regardless, it is what it is. They decided this is the best way to work, so we can only hope they can deliver another 0.3 next and that their staff doesn't get burned out from the amount of work this is going to need to not let players expectations down
Last edited by iHiems#0168 on Oct 26, 2025, 10:23:35 PM
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iHiems#0168 wrote:
since they completely changed how they work after 0.2, which is what led to what we have now. Focus on each of the games completely for 2 months, then go back to the other


....what?
Starting anew....with PoE 2
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iHiems#0168 wrote:
since they completely changed how they work after 0.2, which is what led to what we have now. Focus on each of the games completely for 2 months, then go back to the other


....what?


What what?
^That was never stated, isn't true, nor would it make any semblance of sense for a company or developer to do that.

You pulled that completely out of thin air.

Hence, all I could say in response was "what".



What they STATED was that they are shifting their mentality to be more conscious of release dates. They set the dates, and have to meet them with whatever content is ready.

4 month cycle for each game, 2 months apart. That does NOT translate to "work on 1 game for two months, then work on the other".....that's a hilariously dumb company policy and not at all how design works.

They work on a league and content of ONE game for the ENTIRETY of the time they have, to the point where they don't even finish everything they want to get done prior to its release. And you think they are going to restrict themselves two additional months on top of that?!

Any extra time they might find themselves with on their development team gets re-portioned to the NEXT league mechanic, the NEXT project, not the other game.



There was exactly ONE instance where GGG came out and said they pulled PoE 1 staff away from PoE 1 to work on PoE 2 because they needed all hands on deck because it was a clusterf for the first 3 months that they were not prepared for. Jonathan gave a whole speech on this. But then they BECAME prepared and re-separated the teams. They hired a ton more staff so they WOULDN'T need to do that again in the future.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 26, 2025, 10:38:18 PM

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