The simultaneous development of POE1 and POE2 isnt working
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Development on both is fine. If they need to hire, and they said they are hiring producers, good. Play another game in the meantime if the pace isn't good enough for you. Or go outside.
I don't like PoE 1 anymore but I don't think they should stop it. Cage all the zoomers there and let this be their other thing. |
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" Well fine is relative. But we should get bugfixes which we dont actually get. “The bird of Hermes is my name, eating my wings to make me tame.”
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+1
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Agreed.
PoE2 gets copy-pasted mechanics from PoE1 and nothing new. Stupid OP builds exist every league, player power is too high, too fast. Instead of developing an Early access game, your focus is on PoE1 half of the time. I thought it would work, but it doesn't. PoE2 need more attention. |
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Here is what's gonna happen if they keep this developing model. Poe 2 will slowly transform into a similar game like Poe 1 because dev still want to milk money from their Poe 1 players base. By catering to Poe 1 players, GGG will eventually alienate new players from Poe 2, not everyone wants to try Poe 1 mostly because their overwhelming base of knowledge needed to play the game (this is already happening in many aspects of poe 2 endgame as they copied poe 1). So at one point 2 games will become almost identical, and we'll wonder why they keep both running. This is my own opinion as new player to poe 2 and don't want to play poe 1, to me poe 1 looks like a cheap mobile games where you blasting everything on the screen like a mindless NPC.
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" Probably so. And they will shut down POE1 for good at this moment. Maybe that was the plan from the very start. To overcome audience limit they have in POE1 they started to present POE2 as a completely new game with slow speed, fight combos with tactical thinking, scarce loot and so on - just to lure new ppl who don't like POE1 and don't play it. And then, when they are drawn in, slowly transform the game into POE1 hoping those new people will play it. No they won't. |
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" Apparently it's not so clear to some people, not even when they look at the insane amount of bugs that aren't being addressed whatsoever. Poe2 has so many bugs that I sincerely doubt 1/100 of them can even get fixed before official launch, and yet we have this happening I myself reported so many already that I don't even bother anymore. Just the bug where you open strongbox and can't do anything else because the game recognize you as frozen I reported at least 10 times Last edited by iHiems#0168 on Oct 28, 2025, 8:17:39 AM
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they're just doubling in on microtransactions. Don't expect anything to change anytime soon. They will keep co-developing until POE1 stops making money from micros and the game looks like a nintendo 64 title. You can probably estimate the development time for POE2 to leave EA by how long it take's them to transfer micros from POE1 to POE2. And at the moment I'd say there's a good way's to go.
Last edited by Icesinnox#6517 on Oct 28, 2025, 8:46:41 AM
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" I'll disagree that the campaign is too long or that it's not outstanding, for most of the new players I've introduced to POE, they got impressed because of the campaign's presentation, attention to detail and seemingly care put into it. As if it's the onboarding to convert them as returning players I recall the notable wows for them during the campaign: - The boss fights and designs - The moving Ardura Caravan - The dinosaurs lol in Dreadnought - Act IV's structure - the random and seemingly a lot of memorable mini bosses (e.g monkey) - The mix and matching of skill gems, supports, spirits and uniques (they just expected skill trees) Overall the presentation gave them a grand scale or 'epic' - that then they got invested in the care put in something worth their time > on top of their builds, characters they're playing on. For them their exp on ARPG is just that it's birds eye view and bonk monsters, they didn't expect story based, single player AAA care put into it that they were willing to put in the time to understand and enjoy the end game. Although I understand your point, eventually for your nth character that you're going to run campaign maybe tiresome ---> so maybe there's still explorations that can be done like skipping or alternative dynamic branching to reach the end game (afterall, one of the most popular mods in Skyrim and Fallout is the 'Alternative Start' to keep the game fresh, after like almost 10 years where the game is still alive without DLCs) Last edited by Zalasve#4322 on Oct 30, 2025, 4:29:13 AM
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" Poe2 is basically my first ARPG ibplay a bit of POE1 until lv 20 or sth. So i have exactly that experience and its nothing outstanding. If we take presentation of bosses for example. Sometimes its good setimes its bad. If we consider the boss fights they are okay. Nothing special. I always compare it to the games with great boss fights. Stord is mostly a traditional Hero story atm. you fight the big bad evil mostly on your own. No big twists in the story so far. The narrating is good, but not great. The visuals of the Campaign are grest, Models VFX etc. but thats not that important for a campaign. Not as important as story and narrting. “The bird of Hermes is my name, eating my wings to make me tame.”
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