Please.... Stop listening to streamers.
" but there is no surprise. and there hasnt been for years with this company. bow users have enjoyed over a decade of being 40-60% of the builds people play, and the build has the capacity to have 100-150 rarity. with one shot clearing capability, insane movement speed, high single target damage, and it honestly only got worse in poe2. the only deviation in poe2 was with LS for a single, season... which might as well have been a bow user because it literally played the same. capability to get 100-150 rarity... high movement speed. one shot clearing capability. and high single target dmg. and its literally 1 button lol. we've screamed to the high heavens to change this by raising the ceiling of lower represented builds because of it. and they havent done it. in over a decade. in two seperate games. instead, they do what they always do. nerf bat anything that isnt the problem. (like nerfing spark. or the minion nerfs. or coc comet for example in poe2 SO FAR) the problem has always been build diversity. removing item rarity doesnt change the problem. it compounds it. removing item rarity now means there is literally no reason to build even more builds, which will push players to play one shot clearing, fast moving builds, with high single target even more....(you know.. what people already do as a bow user 40-60% of the time) to clear more maps ... faster... than everyone else, which essentially does the same thing as item rarity, as they are getting more drops faster than everyone else still. except now, people cant build a rarity bot. or a build that has high rarity that is different to compete with the bow users. ;/ Last edited by Innuendos#5095 on Oct 9, 2025, 5:17:57 PM
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" +1 exactly this. But hey, don't believe everything you read here. This could be a smearing campaign against Kripp. Unless they show me a video of him saying that or him confirm this, this is straight up fake news to me. Edit: and if this is not the case, then I'm ready to post an Obiwan Kenobi 'you were supposed to be the chosen one', 'You had the highground' meme. Last edited by Oinkaments#6390 on Oct 9, 2025, 5:22:40 PM
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" i honestly dont even know where this thought process comes from to remove rarity... acting like removing even more builds is going to change the fact that 40-60% of the playerbase has literally been using the same Bow with Lightning arrow for 10 fucking years lol... thinking logically for literally 2 seconds, would make it so you come to the conclusion removing more builds, and playstyles, is bad. Last edited by Innuendos#5095 on Oct 9, 2025, 5:28:12 PM
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" honestly. i think it is even simpler. whoever, in my opinion, holds this thought process... fundamentally doesnt understand the problem. and to a lesser extent. the game/genre. Last edited by Ayelen_GGG#0000 on Oct 9, 2025, 5:32:29 PM
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" And that's exactly why I think this is fake news, because Kripparian is a legend and a master in the genre. Last edited by Ayelen_GGG#0000 on Oct 9, 2025, 5:32:43 PM
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ROFL. LMAO even.
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" Thats the point. This is the time where im fine with the give and take philosophy GGG has. This is righteous friction. Its GREED want more magic find ... awwww what happened to your armour. want MORE magic find ... ohhh what happened to your DPS. want MOAR magic find ... ohh where are your resists. wan... ohh you are dead , well can't blame anyone but you. manage your greed. best game there is ..... ask any game show host. Last edited by Jitter912#4278 on Oct 9, 2025, 5:37:15 PM
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" Lol its really not that serious, chill out. |
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" Not correct at all. Runes were not a currency like in PoE. Runes were a crafting material but became the defacto item for the trade system due to their usefullness and the ability to recraft them. Runes were not affected by Magic find when looking at chests in LK as they were fixed loot tables, but Runes were impacted by Magic find when coming from monster drops as the monster loot tables were all impacted by magic find. "Got to admit it's getting better, getting better all the time" - Paul McCartney, John Lennon
I hope so, after 400 hours. |
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" I believe what the streamers are asking for (and I agree to an extent) is for currency drops to be on fixed loot tables based on the area difficulty. So currency from a T1 White should be lower tier than a T1 Yellow waystone (but not a lot) and the drops from T16's or T15 irradated etc. i.e. currency drops whould be the same for all players regardless of IIR on player or on the waystones. The other issue that has been raised is the impact of IIR from aura bots (note for newer players - Aura bots are a player class setup, not an automated bot system) so a group of 6 players with an Aura bot can get more than 6 times the loot of a solo player. "Got to admit it's getting better, getting better all the time" - Paul McCartney, John Lennon
I hope so, after 400 hours. |
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