Here is why I don't believe it's a DDOS attack.

The amount of armchair devs and "network specialists" in this thread is absolutely wild. Don't forget to take the tinfoil hats off every now and then, it's summer.
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Last edited by myCatnip#7491 on Jun 23, 2025, 8:40:06 PM
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If you guys are rollingback on US servers, you got infrastructure issues. Location of where the actual problem lies is anyone's guess, but it's between you and a server. We've had lag that's come and went, a few disconnects on extended hangs, but no rollbacks. "It's lag I've never experienced before on PoE." I had that thought and next day they come out saying DDOS. Makes sense to me.
Not sure what mean here but just to be clear: Rollback is a GGG/server side failure. It has (assuming functional server code) approximately nothing to do with the connection between GGG server and player/client.
No wonder it's lost, it's in the middle of the jungle!
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myCatnip#7491 wrote:


I see the very real and indisputable pattern that GGG lies about poe repeatedly. My null hypothesis is quite reasonably, that GGG is lying again, and it is the responsibility of anyone claiming otherwise to provide the evidence that they are not.


Ah, the first strawman. We didn't talk about GGG talking about poe, we were talking about a drop that vanished. Your conjuncture may have sounded smart in your thoughts.

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I notice a lot of "smart-stupid" people make fundamentally flawed assumptions which only apply in "spherical cows in a vacuum" world e.g. that what a company says is true, and burden of proof is on anyone claiming that it isn't.


Strawman#2: There is no burden of truth, they don't owe us shit. We don't owe them shit. You also build on your assumption from #1 to insult... well basically me. Cute, invokes memories of middle school.

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In the real world, a company has a legal obligation to maximize profit for investors, as such if a lie is calculated (rightly or wrongly) as being less financially damaging than the truth, the company is, in a sense, legally obligated to lie. This is something we have seen repeatedly everywhere, but especially in the gaming industry, and almost non-stop from GGG with respect to PoE in recent times.


yes, and? See strawman#2. Is this suposed to be an argument to believe people in the thread with their "arguments"?
Also to your "investors": the big T sharevalues have nothing to do with performance and everything to do with a certain country ;)
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
The one solid fact is that GGG lie. The rest is speculation
hes right, ggg always look at themselves as gods, i mean everything they label is so smuck, like why do they name armour? instead of armor. this company will never take responsibility when they are at fault.
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hes right, ggg always look at themselves as gods, i mean everything they label is so smuck, like why do they name armour? instead of armor. this company will never take responsibility when they are at fault.


This has to be satire, right? Armour is the english writing and is used in all educated english speaking countries except one [Removed by Support]
Last edited by JC_GGG#0000 on Jun 19, 2025, 12:06:02 PM
as soon as I read DDOS I just rolled my eyes so hard.

Nothing but a company that doesn't have the manpower/resources to run 2 live service games at the same time.

Also POE is so niche who would even benefit from a DDOSing them.

[Removed by Support]
B E E F
Last edited by JC_GGG#0000 on Jun 19, 2025, 12:21:55 PM
There can be several different scenarios in code execution that can lead to a crash. For example, one possible cause of crash is not checking for null pointers in C++.

Maybe someone found a precise (but difficult to detect) way of crashing server?

Usually crash fixes are quick because you look at the log and know what and where to fix.

I can imagine someone trading a mirror to their alt. Alt goes offline (char saved with mirror). And then main char crashes the server. Rollback and mirror duplicated. Pretty far fetched lol but was a valid hack in D2.
I agree in that I cannot see why anyone would DDoS hammer *all* servers for this long, it's not cheap and and it serves no purpose.

Only possible thing would be if there was duping cheat that used rollbacks (happened a lot in some old mmo's), and it also crapped the servers for other players. But that should be easily identified because the amount of rollbacks would be piling on certain accounts all the time. That is, if there are actual server logs for that like every single online game should.

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