Here is why I don't believe it's a DDOS attack.

Don't think it's DDOS. My reason simply is (and this just happened), I was in a map and ping / latency started to go up. I was sure it would disconnect as per usual, and I stopped running around to wait the dc. It went to 60k and lasted like almost 2 mins. But, the game didn't disconnect me and came back suddenly. After that, it was all good again.

Also, in most cases you can log back in after dc. Now, if it was DDOS, why would it suddenly stop? You telling me you mitigate / ban all IPs or they stop nuking? Not likely. Also, banning DDOS IPs (server level) doesn't really resolve the problem completely. The traffic still comes through. Router level bans are also kinda hard. ISP needs to do lots of crap. Now this is (usually) automated, but depending on the service levels etc.

Anyways, pretty sure this is (again) something silly, like we had years ago on one launch, where someone decided to raise database memory limits, and it crashed the server (with high load) every 10-15 minutes. See any similarities here?

EU servers are fine when it's night time (mostly), and NA servers too. But, both actually disconnect during specific times.

Anyways, just my opinion.

"

And since Mercenaries essentially act like another player, the effective "player base" is now doubled [...]
...
Remember, they had to change aura calcs for Minions back in the day because of this very issue, in particular SRS and Vaal Skellies. SRS numbers literally got nerfed from 50 to 20 for this reason and Skellies got nerfed too, iirc. Or something like that. Can't remember the specifics.


Also, they added this item:


Good luck calculating poisons for 40+ minions per player, against juiced packs of tanky mobs.
Last edited by 6_din_49#4066 on Jun 18, 2025, 8:10:33 PM
<removed; ggg forum is now blizzard-like>
Last edited by myCatnip#7491 on Jun 23, 2025, 8:40:17 PM
"
myCatnip#7491 wrote:
Copy of post I made in other thread about why it doesn't even matter if it' DDoS, all possibilities are equally bad


There's no need to overthink because what is happening is intentional and orchestrated by certain people. It is ridiculous and harms both GGG and us regular players. If you've played PoE2 even a little sweaty you'd know how some people there "crafted" their mirror items. Doubt it can be solved reliably or effortlessly else it'd already had been.
<removed; ggg forum is now blizzard-like>
Last edited by myCatnip#7491 on Jun 23, 2025, 8:40:11 PM
If you guys are rollingback on US servers, you got infrastructure issues. Location of where the actual problem lies is anyone's guess, but it's between you and a server. We've had lag that's come and went, a few disconnects on extended hangs, but no rollbacks. "It's lag I've never experienced before on PoE." I had that thought and next day they come out saying DDOS. Makes sense to me.
"
Kulze#3236 wrote:
If you are in a stream with several people and multiple servers go down at the exact same second then that is a clear indicator for a DDOS.

For anyone who doesn't believe that... go ahead and explain the simultaneous individual servers crapping out at the exact same moments.

If they were staggered, or randomly happening then it would be an indicator for another issue, since they happen at the same time though it's a extremely high chance of a DDOS.

As for general crappy server performance: Yes, that was the case, nothing said against that, the setup from GGG struggles clearly. But that doesn't mean the DDOS can't be on top of those issues which need to be addressed anyway.


Except it wasn't simultaneous. I had to disable friend online/offline notifications because those were creating a rather constant stream of notifs, even more annoying than the "x is the first to y" chat notifs.

"
Phrazz#3529 wrote:
To me, the "strangest" thing here, is that I've switched between 4-5 EU servers since league start, and it's the same shit on all of them. Are all data centers in all of EU under constant DDoS attacks?

I don't really play many other online games these days, but is it actually the same story with ALL(!) online games in EU?


Nah. I play a variety of coop stuff with an rl friend, and we never have issues like these.
"

Nah. I play a variety of coop stuff with an rl friend, and we never have issues like these.


Then I really think GGG should at least try to explain to us why their servers have it worse than others.
Bring me some coffee and I'll bring you a smile.
"
Kage#1250 wrote:
10- People who say it's because of RMT; Why this issue never happened during Settler or previous nearby leagues or PoE 2 first launch at all? PoE 1 exist for years, and we all know RMT in this game exist for long time. PoE 2 being first launch ever, you don't need to know how rmt going to be crazy. Yet had no issue like this. I don't think someone targeting the servers because they want to prevent people to progress.

The exploit related to pause was found later than expected.
R0dHIGlzIGNyZWF0aXZlbHkgZGVhZC4gS2V5IHBlb3BsZSBoYXZlIGxlZnQu
"

Bad luck, sure, but way too coincidental for me to not be pissed off about it.


that the problem with the human brain, its a pattern recognitition engine, the best there is, but the drawback is, you see pattern even if there are none. Especially in your case were there is only one datasample.

the rest ofg this thread? mostly the same, some instance creates a theoretical pattern with enough interpreation, but that that doesn't make it true.

Also:

Wierd that i played precia during DotH and never had these issues. doesn't seem to be tied to the whole poe2 vodoo does it? (which is currently dead anyway)
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5

Report Forum Post

Report Account:

Report Type

Additional Info