Here is why I don't believe it's a DDOS attack.

"DDOS:" Deuce Doing Other Stuff. PoE's resources are split between two games. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
At the end of the day it is the easiest excuse to make up for shitty server maintenance. As the other guy said with his tin foil hat comment but yeah I also do not believe them with this. They got so much hate for all the bs that happened lately I think they are scared of showing their decline in what they do.
I'm from EU, tried to play on Washington server and it was good, 0 disconnection / rollbacks etc ... until it was morning on east coast...

So it's not DDOS, just crappy / undersized / shared with poe2, servers.

Btw just got disconnected again right now, by chance no rollback and objective completed, but unable to finish this pretty juicy map, so annoying.
"
As the other guy said with his tin foil hat comment but yeah I also do not believe them with this.


Tbf, I was half joking there, but I honestly wouldn't be surprised. I'm aware of the fallacy of correlation/causation, however, I also come from IT and worked at a web development company at some point. Sometimes, we had to make up an excuse to tell clients, simply because we couldn't just tell them nothing. Not out of malice, but to "make the problem go away" because they weren't exactly helping us with the problem.

That said, it could very much be, in fact, DDOS attacks. It could also be not. It could very well be that all of it is pure coincidence and is making life hell for GGG due to the convenient timing, like we are discussing here right now.

On the other hand, my cynical side comes through when frustration hits a high, and I must say my frustration levels this league start have been... yeah.

However, it makes me question things when so many issues start lining up in a row. Like, these patches have introduced so many new problems. Graphical glitches, UI glitches, somehow crappier performance here and there, bugs and more bugs, and conveniently almost every single time I encounter some of the new stuff, I get lag spikes and glitches, up to disconnects and rollbacks. It's a miracle I actually managed to complete 2 of the new boss fights without a rollback. Even though I literally had a rollback right after and lost a juicy af T16 map with a juicy af Blight. Took a break after that and watched a movie instead.

I literally lost my first Divine Orb to a rollback. Took me 2 hours to even see the beach. So many disconnects and rollbacks throughout the campaign. For example, I had to run Daresso's area 6 times to get the stupid thing done. By the time I managed to hit maps, somebody was already rolling Shaper Guardians.

/rant

Sorry about the little rant. Got a bit carried away from all that salt.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
Yeah no DDOS attack for sure, servers were already crappy before the league launch. You could feel the difference if u tried some settlers or even ssf start testing.Too many freezes and much lag.

Also tinfoil hat, it feels like the game runs a cutter on loot. I remembered some complains in global 40/40 from people getting rollback on their mirror drop during scourge, archnemesis and affliction. Perhaps now with more loot generated from the mercs the cutter rollbacks far more often.
If you are in a stream with several people and multiple servers go down at the exact same second then that is a clear indicator for a DDOS.

For anyone who doesn't believe that... go ahead and explain the simultaneous individual servers crapping out at the exact same moments.

If they were staggered, or randomly happening then it would be an indicator for another issue, since they happen at the same time though it's a extremely high chance of a DDOS.

As for general crappy server performance: Yes, that was the case, nothing said against that, the setup from GGG struggles clearly. But that doesn't mean the DDOS can't be on top of those issues which need to be addressed anyway.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
100% not DDOS causing the issues. Unless, they are counting the increased player count to be DDOSing themselves because of poor scaling load balancers and code.

Imagine how the DDOS will magically solve itself in a week or two when player counts drop again...


External DDOS is a thing that happens to most game servers all the time, but there are protections in place by all providers and it is very, very rare that these have any impact.

I would prefer they tell the truth than lie. I would also prefer they fix the code to not have huge rollbacks, always to the player's detriment. If you lose a map due to DC, give it back. If a high value currency item drops, SAVE the character state immediately.
"
Kage#1250 wrote:
5- During CohhCarnage and his team interview with Jonathan stream which was aimed to be super casual interview and mostly targeted to developer's life and stuff, Cohh had to ask "whats happening to EU servers" because his chat was bringing up this question all the time. Jonathan casually replied with "Oh that's just ddos attack, that's all. We can't do anything about it and I don't have anymore to say" Afterwards Cohh said "he had to ask because chat is spamming" and he moved on to an another question.

The important takeaway here is "we dont want to put in any effort to fix it".

Even if this really is triggered by DDoS then they still can do something. DDoS cant on their own make game instance servers crash or anything of the sort. This is only possible due to bad system design, bad provider or bad code. All of these are fixable with effort/will.

Edit: GGG leadership is lacking is the real big issue. They need a proper CEO and the current leadership should be limited to in-game stuff.

Edit 2: Fixed typo
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Jun 18, 2025, 4:36:06 PM
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Kage#1250 wrote:
1- PoE 1 exist for so long, settler league had no rollback server crash issue like this, previous leagues had no server issue like this.

2- This server issue did not existed on PoE 2 first launch.

3- This server issue started at PoE 2 Dawn of the Hunt launch and it was a thing for months.

4- During PoE 2 DotH league, we have never ever see any communication from GGG about the server issue. Forum and reddit was all about rollback server crash issue but absolutely no communication happened.

5- During CohhCarnage and his team interview with Jonathan stream which was aimed to be super casual interview and mostly targeted to developer's life and stuff, Cohh had to ask "whats happening to EU servers" because his chat was bringing up this question all the time. Jonathan casually replied with "Oh that's just ddos attack, that's all. We can't do anything about it and I don't have anymore to say" Afterwards Cohh said "he had to ask because chat is spamming" and he moved on to an another question.

6- I have never seen any developer team not communicate with playerbase during a serious DDOS attack. How he replied was so casual for a server issue that's been happening for months.

7- Now the same issue begun with PoE 1 newest league, suddenly they decided to communicate because this league promises a lot of players including new ones that is coming from first time PoE 2ers. Yet they give you the same excuse, DDOS attack. PoE 2 Dawn league had insane playerbase drop due to league being bad anyways, so they decided to ignore it and hope for servers to be better in the future leagues. Now that's happening again, they are working hard to fix it.

8- First of all, I have seen many game servers getting DDOSED before, yet none of them lasted months like this.

9- If this is a DDOS attack targeted to EU and other servers were fine, why when majority of eu playerbase switches to NA, the NA servers which had no issue before suddenly crashes and rollbacks like EU servers?

10- People who say it's because of RMT; Why this issue never happened during Settler or previous nearby leagues or PoE 2 first launch at all? PoE 1 exist for years, and we all know RMT in this game exist for long time. PoE 2 being first launch ever, you don't need to know how rmt going to be crazy. Yet had no issue like this. I don't think someone targeting the servers because they want to prevent people to progress.

11- This is all the red flags I gathered, feel free to comment and discuss. I do not believe this is ddos attack. I believe it's just a normal server problem that something happened and now they can't fix it for months. Maybe they need new server providers but costs shit ton of money and they don't want to spend that money and rather make us deal with the broken servers. There is something happening in background for sure but DDOS ain't it.


U FOOL !!!!!! i just wrote a same message yesterday and got a pm from "u know who" sayin' me i was against the code of "good conduct" and my post went instant deleted ..... how dare u ??????? everything is fine with poe right now ok?!!!!
learning is a painful process ... knowledge is the most deadly weapon.
Just curious if anyone has any insight into what potential gain or motive someone would have launching a DDOS attack on gaming servers at all.

Would this be a competing gaming company attempting to drive players away from Path of Exile games? I can't really see that being the case but maybe there is some aspect of how someone could benefit from certain servers being down.

Would it be to gain a foothold advantage by playing on a separate server to advance farther in the game in order to sell items and currency in the game for real world transactions?

I'm just sort of confused why this sort of thing would be worth someone spending time and money just to cause lag or downtime on certain servers when there is many to choose from and its not like it was all but one server or a significant number of them at once.. Seems like a strange thing to attempt to do.

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