[Removed by Support]

"
Explain loot, armour, the power of warrior vs deadeye. Asked you the easiest question.


Def a bootlicker. I'm destroying endgame maps and pinnacles with a warrior and can still admit the endgame is a boring slog with garbage loot drops and I'm done with it until they fix it.

Guy has a level 58 deadeye he is trying to power level before it gets nerfed, telling people to be more adaptable
"
TL;DR:[Removed by Support], since that’s literally the only thing left in this dumpster fire.

Alright, boys and girls,[Removed by Support] let’s talk about why 0.2 is an absolute disaster of a patch.

Endgame? DEAD.
There is NO endgame. Zero. Nada. Everything that used to matter has been gutted, trashed, or made irrelevant.

Trials? Worthless – Adorned, Shields, Soul Cores: deleted.

Breaches? Pointless – Metamorphosis and HoWA: deleted.

Altars? Who cares – Belt: deleted.

Sehemas? Don’t bother – Temporalis, Timelost, Grand Spectrum: deleted.

Arbiter? Why even try – Regalia’s a joke, and Prisms of Belief are 99% vendor trash unless you're playing one of the three working builds (hello to LS Amazon ladder).

Wanna do expeditions? Cool, maybe you’ll get your useless Tragedy or a garbage flask at 30 run.

Delirium? Good luck not dying on T4, and if you do survive 150 runs, enjoy your garbage megalomaniac (because yeah – flasks are dead).

All that’s left? Mind-numbing mapping for base items and gambling at the bench like a degenerate. Amazing design.

Builds for Peanuts (No Progression, No build versatile)
Because endgame is nonexistent and like 90% of classes are nerfed into oblivion, every build peaks at 100 divines. That’s it. After that, it’s just sad attempts to squeeze out 1% more damage.

There’s no real scaling, no depth, no progression, no versatility.


Huntress or Busted (aka The Diversity is Lie)
Unless you’re playing Huntress, your build is hot garbage. Don’t believe me?

Pathfinder? Crushed.

Infernalist? Buried six feet under.

Kitava? Act-only meme.

Sorcerers? Completely lost – spell skills are a graveyard.

Almost 90% of players are stuck on Amazon, rotating between the same 3 goddamn builds. Everyone else – Deadeyes, Legionnaires, Liches – are dragging their sorry asses through “endgame” praying for divines.


Zero Defense mechanics
There is literally one form of defense left: offence

Whoever designed evasion, block, and armor was either high.

Armor? Doesn’t work. At all.

Evasion? Works... sometimes.

Block/Parry? Absolute joke. Good luck “parrying” 50 charging mobs in a T16 Breach. (Yes, Jonathan, go ahead and show us how it’s plays on high end content)

MoM? Half-baked. CI without MoM and Grim Fist? You’re just asking to die.

They removed life nodes. So now you’re forced to build ES/evasion hybrids on literally every class. Nothing else functions.

Thresholds Are a F*ing Joke
What kind of dev team looks at barely-working threshold mechanics and goes, “Yeah, let’s nerf that”?

Infinite stuns?

Permanent freezes?

FUN, RIGHT?

There’s NO counterplay.Charms? And when those run out? Enjoy your 150% buildup affix maps and get ready to alt-F4.

Passive Tree = Cluttered Trash

The tree is a bloated, unreadable mess. Most nodes are garbage. Want to get to anything useful? Good luck pathing across the entire solar system. They even not bothered to fix damn search. 0.1 was a mess but there is was more usefull passives because alot of techs worked. For now, well, if GGG decide to delete left side of passive tree no one notice that.

The only thing that works is crit. That's all.

Removing sockets killed dozens of unique jewels and nuked countless builds. And don’t even get me started on the warrior tree. It's like GGG has an actual vendetta against melee players.

Difficulty? Don’t Make Me Laugh.
Standing still for a full minute to kill a white mob is not difficulty – it's mental torture.

The acts? They're a 25-hour tutorial that teaches you nothing, where:

Mobs take 10 years to die.

You have no gear.

No skill gems.

And your class might be an unplayable gimmick.



Tell me again where the “challenge” is. I see trash design, plain and simple.

So go on, fanboys — let’s hear your excuses now.
How are you gonna spin this one? Patch 0.2 is a disaster, and y’all are out here clapping like trained seals



I mean, there are many, many great things about the game.

Unfortunately they've been forgotten due to how bad this patch was...
- No loot drops
- 200% nerfs to builds that weren't even being used
- 0% buffs to builds that had <1% utilization (Hi Chayula)
- No currency drops
- No endgame drive
- No mobility or way to scale it
- Campaign is absolutely atrocious
- No Crafting & they
- Trading is terrible & no AH in sight due to 'Vision'
- No versatility
- We can't use orbs or try out gems early because vendors don't sell them and nothing drops them

I don't get it tbh. Even from a data point of view, it makes no sense what happened in 0.2.0.

And the biggest problem of all is how all of this made it out of QA & came as a surprise to them in the immediate post-patch feedback.

This last part is what really makes me wonder what's wrong on their end that they don't see this. Or perhaps feedback hasn't been enough on our end.

The Ops oriented person in me would tell them to functionally survey a huge pool of players from different playstyles / hours invested / $ invested to find out what's wrong.

Patches like these with emergency corrections aren't the way forward, even in EA :/
+1
Game is simply not fun for the vast majority of us.
"
A long list of not understanding core mechanics of the base game


man I have never seen so much wrong typed lets make a list here:

Lets start off with:
"

Ok. Then list the "MOST" and "BEST" defence options for a pure INT-based build,
I'll wait.



1) Higher ehp than any other build in the game
2) Access to chaos immune
3) Access to bleed immune
"

It's blue? Mana is blue. ES is white (with a small drop of blue). I'll wait.

Energy shield is blue. Thinking otherwise hints at colorblindness. You dont call this a shade of white.


"

Generally, "Energy Shield" is not considered a "defence"; it's a "hit pool" that builds the foundation where you apply defences to deal with stuff.


What do you think a hit pool is? Not defense?

Hate to break it to you, it is.

Put two warriors side by side. Same block, pdr, res.
1 warrior has 2k life
1 warrior has 4k life

They both have the same defence then?

Cmon this is BASIC knowledge

"
Does it act like health? No.

Yes it does.

1:1 takes the same damage. Provides the same D _ _ ence

"

How much physical damage do I take with 5k ES, 10k ES, 20k ES? The same?

Yes the same. You think its supposed to be different?

"

How many attacks can I block with it? None?
I thought it was a "defence".
How many of the 4 things can I evade with it? None?
I thought it was a "defence".
How many options do I have to recharge it while taking damage? One?
Don't say two. A flask that gives you even 2k does basically nothing for a hit pool of 10k+.


Is the account I'm speaking too a complete carry? How do you not understand these basics with 40 challenges.


So because you get hit, its not a defence? What?

What are you even typing here, none of this makes coherent sense.


Maybe next time before saying this:
"

Ok. Then list the "MOST" and "BEST" defence options for a pure INT-based build,
I'll wait.


You should maybe take the time to learn about them as it seems that did not happen on your end. As well as learn what defences are in this game.

Doubling down is not helping you here.
Mash the clean
Last edited by Mashgesture#2912 on Apr 15, 2025, 3:58:43 PM
I could add moar salt to OP easily, but to even get to these issues you first gotta get to first town... xD

Created ranger to give it a try before going to work, well, slugged into Hilcock wannabe general direction...

Got dropped to login screen > Logged just to witness server choking and after killing Hilcock wannabe tried get to town > Disconnected to login screen > Logged and trying get to town for next few minutes by getting disconnected constantly > Well, logged of and deleted character just to release myself from this purgatory.

Paris gs, tagged as powered by hungry hamster or more accurately, hamster dying of hunger.

Next.

Came from work and after getting ready, logged, this time on Amsterdam gs, hoping that hungry hamster will be at least high, so will be able get me thru Hilcock wannabe this time.

Slugged in his general direction again as ranger, with hope, this time will make him look like hedgehog on the highway...

Wrong, got fkd, by server, rolled(back) over liek hedgehog on road myself, agane and agane and agane disconnecting, but this time followed with final rollback crescendo xD

Deleted and contemplating just let it go... saving hamsters from dying as it seem only MTX get well fed, pun intended.

Yep, shared my today Early Access experience, so at least you could have some sort of fun, laughing xD
Polski kanał globalny SSF
/global 966
I totally agree with ts. There is no endgame rn, its boring. I'm tired of trying to like this game. I hope at least the league in poe 1 won't be as bad as poe 2
"

weirdchamp

ES increases your Ehp just like other defenses do. It is still a defense in the form of temporary hitpoints. If you prefer not to call it "defense", whatever, but it gets the job done same way as other defense, by definition of ehp. Performs better against some damage types like other defense.

And you can recharge it repeatedly by spending a support gem to recharge on light stun. Works good if your RMB skill is a channeling. Works especially good if you get unique chest with +1000% recharge rate, since its downside of 10sec native recharge delay won't apply to you between convalescence and recharge on stun.


What is "EHP"? "Effective Hit Points".
Is "Energy Shield" part of the "effective" or "hit points"? "Hit points".

So, yes, you increase your "hit points" if you increase your ES, but you don't increase the effectiveness.

I explain.

Let's assume you have a blank character with 0% all res and nothing else on it, and then you add "20k Energy Shield". Your EHP is now 17.8k.
You have for phys and elemental damage an EHP of 20k, but you take double chaos damage (10k EHP), so you end up with 17.8k overall.

If you double your ES to 40k, the result of your EHP will go up to 36k EHP.
But you technically don't increased the effectiveness of your hit points, you just increased the hit points themselves.

So, if you want to have more effective hit points, you need to add actual defence layers, making the hit points... more effective.

If we add "50% physical damage reduction" to your 20k ES character, we have EHP of 20k overall. It's 20k for ele, 40k for phys and 10k for chaos.

If we soft cap your "elemental resistances", we increase our EHP to 40k overall.
It's 70k for ele, 40k for phys, 10k for chaos.

If we add "50% chance to evade", we have an EHP of 53k overall. With "50% chance to block", we end up with 72k EHP and so on.

Long story short. If you take Life/Mana/Energy Shield, you just build up your hit pool (obviously only Mana if you have MoM), but no matter how much you stack it, your effectiveness does not get better, instead, you need to add actual defence layers.

And yes, there are a few ways, like items or ascendancy nodes that actually increase the effectiveness of your hit points, but they are mostly specific and not accessible in a way you would need them on a character.

Do you have a reliable way to get armour? No. Evasion? No. Block? No. Damage reduction/taken as? No.

So, when I say "ES has horrible defence options", I mean it.
It's ok when you think "Well, having a huge hit pool is the only thing I need", and that's ok. But your defences are not great, you are just a sponge.

And to... "someone else" here, something to think about:

Character "A" has 20k ES as its EHP.

Character "B" has 6k Life as its EHP and 75% chance to block.

Now, a boss attacks 4 times and would deal 5k damage with each hit.

Character A - is dead.

Character B - has 1k Life left.

You are welcome.
[Removed by Support]
Its a defense bro like what are you even going on about....


2 people same pdr, same res, same block etc...

1 has 2k ES
1 has 4k ES

do they both have the same defense or not?

Obviously no

zzzzz
Mash the clean
"
Its a defense bro like what are you even going on about....


2 people same pdr, same res, same block etc...

1 has 2k ES
1 has 4k ES

do they both have the same defense or not?

Obviously no

zzzzz


The one with 2k ES has a smaller HIT POOL than the one with 4k ES, but you gave both the same DEFENCES.

I know, actually understanding EHP in PoE is hard, but repeating that ES is a defence does not make it a defence. Have you read the explanation? I already told you.

And don't worry. Many ppl think their "250k EHP character" is in practice tankier than another character with "100k EHP", but that's not universally true.
If your 250k EHP character just has an INFLATED hit pool, but the other character with 100k EHP has actually an EFFECTIVE hit pool (with real defence layers), the 100k EHP is "tankier".

I even presented it to you, but again.

Your character has 20k ES, an EHP of 17.8k (0 res, 0 phys, 0 block, 0 evade, etc.).

My character has 6k Life and 75% block, an EHP of 7.9k (0 res, 0 phys, 0 evade, etc.)

Now, YOUR character is safer against massive hits in general, BUT if we encounter a boss who attacks 4 times with 5k each - you are dead, and I am not.
[Removed by Support]
"
"
Its a defense bro like what are you even going on about....


2 people same pdr, same res, same block etc...

1 has 2k ES
1 has 4k ES

do they both have the same defense or not?

Obviously no

zzzzz


The one with 2k ES has a smaller HIT POOL than the one with 4k ES, but you gave both the same DEFENCES.

I know, actually understanding EHP in PoE is hard, but repeating that ES is a defence does not make it a defence. Have you read the explanation? I already told you.

And don't worry. Many ppl think their "250k EHP character" is in practice tankier than another character with "100k EHP", but that's not universally true.
If your 250k EHP character just has an INFLATED hit pool, but the other character with 100k EHP has actually an EFFECTIVE hit pool (with real defence layers), the 100k EHP is "tankier".

I even presented it to you, but again.

Your character has 20k ES, an EHP of 17.8k (0 res, 0 phys, 0 block, 0 evade, etc.).

My character has 6k Life and 75% block, an EHP of 7.9k (0 res, 0 phys, 0 evade, etc.)

Now, YOUR character is safer against massive hits in general, BUT if we encounter a boss who attacks 4 times with 5k each - you are dead, and I am not.


You are playing semantics much like where you tried to say ES was a shade of white.

Im convinced you are just rage baiting at this point.


Explain what defensive value is if it doesn’t help you survive.

Is it just a cool number on a tooltip?


If one build lives through a boss slam and the other dies, guess what — one had better defense. Doesn’t matter if it came from armor, dodge, or a bigger hit pool.


Defensive mechanics exist to help you not die. If your life or ES lets you tank hits you otherwise couldn’t, that’s defensive value — period.

Trying to separate that out is just moving goalposts.
Mash the clean

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