[Removed by Support]
" that everyone non amazon classes feels right now. A complete lack of build variety in a game that prides itself on being build-centric. You litteraly can't play desired class and desired skills because it will be complete torture if you only not a spear user. 30k dps is like a joke. I achived to run through all content only when i get around 500k+ dps (last time it was 6 million on stacker and around 1million on infernalist). And it was in 0.1 for now when all mobs a sponges i realy don't know how you plan to handle with any t4 pinncacles. |
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Even though OP uses very harsh language, one cannot deny that the majority if not all points brought up are true. Most endgame items were crippled by nerfs. Temporalis, the rarest item in the game felt so good last season as you were rewarded with a 0 cd blink build to finally do T16-T18 maps in 1-2 minutes. That's not a bad thing as it was the ultimate reward after the ultimate several hundred hour grind to get the relic to drop and then complete the one hit Sekhemas challenge in the first place and THEN have a good roll on your Temporalis. I thought that was a great design actually as it gave players something to farm for (similar to Enigma in D2) for several dozen hours.
All unique jewels were destroyed by the removal of so many jewel slots in the passive tree. Like what build even has access to 3 jewel slots now to even use Grand Spectrum? I play Lich which even has phylactery but oops no unique jewels in there either and on my passive tree I have access to a single slot so far (at level 90). Against the Darkness was murdered by the radius and the removal of its best jewel slot where it previously had access to 6-7 notable skills which again was not a bad thing because this jewel was very rare to get with good modifiers and thus felt rewarding to either farm or buy for 20 divines and then get your 70 spirit out of it. Queen of the Forest was nerfed to oblivion and had previously enabled movement speed builds which only worked for super late game characters that invested over 100+ div in their build to make it work (Heroic Tragedy alone was 40 div). Again it felt rewarding and wasn't given out for free at all so players had to farm dozens of hours for it. Reminded me of Vigor Aura Paladin in D2. So many late game items were completely destroyed such that the endgame feels pointless now. What should I farm for after getting my 20 div build? There is no relevant increase anymore like there was in 0.1. Not to mention all the giant damage nerfs did was make farming content slower but not really harder. Just more annoying. Kiting yellow elites isnt hard and just wastes time. What they should have done instead is bringing the super OP builds down a bit (20-25% nerf, not 90%!) and also BRING THE OTHER BUILDS UP and then maybe buff the pinnacles a bit so they pose a challenge as they should. But the rest of the game (campaign and mapping until T18) did already have a decent flow to it and kept you going for building your QotF/Temporalis zoom builds eventually and beating T4 pinnacles. Right now, everything feels slow, tedious and consumes wayyyy too much time for way too little progress. There is no real endgame items anymore as all of them have been absolutely massacred by the nerfs. Slight nerfs to OP items were justified (HoWA for ex) but not completely annihilating them... |
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I would defend it if it were defendable, it's not.
I loved 0.1.0 a lot, spend 800 hours, levelled all classes at least once into endgame, some multiple times for the second ascendancy, had everything on farm status in the game, and while I saw the flaws and reported them like many of us, I thought to myself "Man, the foundation has great potential. If they improve from here, balance stuff, fix bugs, add content/crafting, and so on; this will be THE aRPG.", but they did not. And before someone says: "Nyo, you are just a PoE1 veteran who wants zoom-zoom boom-boom", you are wrong. I always play and enjoy the builds with normal speed and reasonable clear. Hell, I quit "Affliction" because it was so easy to become "a God" that I lost interest. That's why I would like to enjoy PoE2 because the zoom-zoom boom-boom was my main criticism with PoE1. Let's go through some examples. What defences do you have as an INT-based character? Not a hybrid, but pure INT-based. Hm... "Energy Shield". It's always good to have a bigger hit pool. What else? A flask to gain ES instead of Life? Sure. If you think that 1k-1.5k life does anything for your 8k+ ES. Block? You are funny. Foci don't have block. What? A shield? There are no INT-based shields, only hybrid. And in the section of the tree you are pathing are no block nodes. Leech? Nope. Only mana and not for spells. ES on block? I told you - no block. NOTE: and the spell leech from Blood Mage is another topic, it's horrible. What is with ES regen? Is pointless without "Wicked Ward". Every single small thing interrupts your recharge. What? The new gem? Sure. Let me watch LotR while waiting for the cooldown in a boss fight. Because, you know, stuff in PoE2 is known to "not spam abilities in your face"... wait. Grim Feast? Removed. You know, a simple change to Grim Feast would be enough. Instead of removing it until you "fix" it (only took GGG years to "fix" slams), just remove the overflow from the gem. Having ES orbs to heal on enemy or minion death helps a lot with survivability, while not turning ES users into characters with a doubled hit pool. What is with a companion with a bubble? Ding Dong... INT-based. Next. Debuffs? Like Hinder and Temporal Chains? Sure. But in maps, the pure movement speed of monsters can be so high, even with increased slow magnitude, they zoom right in your face. Just use minions as a meat shield? Ah. Ok. So, I don't play caster and go for an entirely different archetype? I wonder what Ghazzy is thinking about minions right now. "Mind over Matter"? Yep. Let me completely change the entire build and get cucked by stun because I heavily invested in a "hit pool" they nerfed because they didn't want it to be present on so many builds. The "50% less regen" will not nuke my mana pool when using spells that already cost hundreds of mana for a single cast. Ah. I got it. The best and only available defensive option for a pure INT-based spellcaster is - kill everything on the screen so fast that it does not interact with you. That's the vision. But hey, at least most other archetypes don't have these issues dot dot dot [Removed by Support]
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" Well, im mapping in t15-t17 quite alright. Bosses take some time, because well, single target on impending doom is doomed. But im haven't even tried any of the pinacle bosses, because i know i could barely handle t1 version of them, not talking about t4. I leveled blood mage as well, thinking about doing some cb bleed stuff to do bosses, but gosh im at the point where im just exhausted of mapping. For the context, in the start of Settlers i happily leveled 2 chars to level 97, was doing uberbosses + t17 farm quite easily. And the most important thing is, none of those 2 were meta builds. |
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" 4 months.. including holiday seasons where was a full months of late accumulated vacations of the team. Anyone that thinks 3 months is a lot of time .. never worked on a game in their life.. clearly |
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I agree on everything. I stop playing two days ago I have almost max out gear but now I do not see why I would spend weeks to try invest in improving my gear to gain 1% extra damage, Game is dead there is nothing to do and no matter how much you do you can not be God in game.
I don't see what was wrong with 0.1 did take me 500 hours to be able to kill everything I found it this very rewarding If PoE2 don't go back to what it was I will stick with LE They had to change one think make end game bosses harder not nerfing entire game. |
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" Agree with almost everything. But regarding block - even on a spell caster i feel like even 40% block is borderline mandatory. Losing damage, but getting alot of survivabilty. Spell leech - right, that's hillarious that there's pretty much no way to get spell leech other than playing Bm. (And using chest that gives 5%) And then, Bm's leech ONLY feels good if you'r going crit with inta leech on crit AND using big hitter spells, because if build is "death by a thousand cuts" kinda build (let's say spark), leech resistance rounding it down to 0. |
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" Don't forget, as Blood Mage you are forced to take "Life Remnants" and you don't leech when you "overflow" life, thus it's only "useful" if you are below 50% of your hit pool. Man, someone should've brought this up in feedback and offered solutions... ups, I did that. Anyway. [Removed by Support]
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At top of endgame total failure :
- 10% experience penalty in 2025 y - no AH - junk map layouts - no phase run in game - ALL minions die in single boss aoe - no build in game tools for price check - terrible SSF ( drops in SSF should be like 5000% better then trade league ) - way too high respec cost - low drop rate of 5L / 6L orbs - junk visibility, overdone player skill visuals cluttering whole screen - horrible trails Last edited by Elua#0230 on Apr 15, 2025, 6:38:28 AM
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" It was genuinely nice to hear the opinion of a veteran and not yet another 'I've played 100 hours on Amazon and the game is amazing, stop complaining.' I made the topic deliberately aggressive — I fell in love with version 0.1. PoE2 truly had potential, and to be fair, it still does, since everything from 0.2 can easily be rolled back. But it's the developers' attitude that's ruining everything. Yes, there were problems — exploits, overpowered builds — but all of that could've been fixed without much effort. Like you said about Grim Feast: simply removing the overflow mechanic would've already made it more balanced. But no, GGG just deleted it from the game entirely. Everything you wrote really resonates with me. Last edited by ShaDarkLord#6528 on Apr 15, 2025, 6:08:06 AM
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