[Removed by Support]

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weirdchamp

ES increases your Ehp just like other defenses do. It is still a defense in the form of temporary hitpoints. If you prefer not to call it "defense", whatever, but it gets the job done same way as other defense, by definition of ehp. Performs better against some damage types like other defense.

And you can recharge it repeatedly by spending a support gem to recharge on light stun. Works good if your RMB skill is a channeling. Works especially good if you get unique chest with +1000% recharge rate, since its downside of 10sec native recharge delay won't apply to you between convalescence and recharge on stun.


What is "EHP"? "Effective Hit Points".
Is "Energy Shield" part of the "effective" or "hit points"? "Hit points".

So, yes, you increase your "hit points" if you increase your ES, but you don't increase the effectiveness.

I explain.

Let's assume you have a blank character with 0% all res and nothing else on it, and then you add "20k Energy Shield". Your EHP is now 17.8k.
You have for phys and elemental damage an EHP of 20k, but you take double chaos damage (10k EHP), so you end up with 17.8k overall.

If you double your ES to 40k, the result of your EHP will go up to 36k EHP.
But you technically don't increased the effectiveness of your hit points, you just increased the hit points themselves.

So, if you want to have more effective hit points, you need to add actual defence layers, making the hit points... more effective.

If we add "50% physical damage reduction" to your 20k ES character, we have EHP of 20k overall. It's 20k for ele, 40k for phys and 10k for chaos.

If we soft cap your "elemental resistances", we increase our EHP to 40k overall.
It's 70k for ele, 40k for phys, 10k for chaos.

If we add "50% chance to evade", we have an EHP of 53k overall. With "50% chance to block", we end up with 72k EHP and so on.

Long story short. If you take Life/Mana/Energy Shield, you just build up your hit pool (obviously only Mana if you have MoM), but no matter how much you stack it, your effectiveness does not get better, instead, you need to add actual defence layers.

And yes, there are a few ways, like items or ascendancy nodes that actually increase the effectiveness of your hit points, but they are mostly specific and not accessible in a way you would need them on a character.

Do you have a reliable way to get armour? No. Evasion? No. Block? No. Damage reduction/taken as? No.

So, when I say "ES has horrible defence options", I mean it.
It's ok when you think "Well, having a huge hit pool is the only thing I need", and that's ok. But your defences are not great, you are just a sponge.

And to... "someone else" here, something to think about:

Character "A" has 20k ES as its EHP.

Character "B" has 6k Life as its EHP and 75% chance to block.

Now, a boss attacks 4 times and would deal 5k damage with each hit.

Character A - is dead.

Character B - has 1k Life left.

You are welcome.


You can have a shield on an INT character. ES have great defense options. After 0.2 you literally have MORE stun and alinment threshold than life characters if you invest a little simply due to the sheer amount of ES you get. You can get chaos immunity which is the hardest "element" to cap resistances for. Or you can get a unique helment which makes 10% of damage bypass energy shield which is great with some life and with some recoup it's essentially 10% mitigation. And if you're a Lich you can have 25% of that which will effectively act as 25% pure mitigation against everything plus bleed immunity. There are plenty of ways to restore energy shield and you're unlikely to die to burst damage and less likely to be one shoted. You can have powerful auras like temporal chains on blasphemy which life characters would stuggle with due to int requirement. And yes you can get MoM.

And in the scenario above, character B probably has some 4 point something life with good investment and will die after the first hit that goes through block. Character B will survive it and will have enough time to restore ES.
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A long list of not understanding core mechanics of the base game


man I have never seen so much wrong typed lets make a list here:

Lets start off with:
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Ok. Then list the "MOST" and "BEST" defence options for a pure INT-based build,
I'll wait.



1) Higher ehp than any other build in the game
2) Access to chaos immune
3) Access to bleed immune
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It's blue? Mana is blue. ES is white (with a small drop of blue). I'll wait.

Energy shield is blue. Thinking otherwise hints at colorblindness. You dont call this a shade of white.


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Generally, "Energy Shield" is not considered a "defence"; it's a "hit pool" that builds the foundation where you apply defences to deal with stuff.


What do you think a hit pool is? Not defense?

Hate to break it to you, it is.

Put two warriors side by side. Same block, pdr, res.
1 warrior has 2k life
1 warrior has 4k life

They both have the same defence then?

Cmon this is BASIC knowledge

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Does it act like health? No.

Yes it does.

1:1 takes the same damage. Provides the same D _ _ ence

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How much physical damage do I take with 5k ES, 10k ES, 20k ES? The same?

Yes the same. You think its supposed to be different?

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How many attacks can I block with it? None?
I thought it was a "defence".
How many of the 4 things can I evade with it? None?
I thought it was a "defence".
How many options do I have to recharge it while taking damage? One?
Don't say two. A flask that gives you even 2k does basically nothing for a hit pool of 10k+.


Is the account I'm speaking too a complete carry? How do you not understand these basics with 40 challenges.


So because you get hit, its not a defence? What?

What are you even typing here, none of this makes coherent sense.


Maybe next time before saying this:
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Ok. Then list the "MOST" and "BEST" defence options for a pure INT-based build,
I'll wait.


You should maybe take the time to learn about them as it seems that did not happen on your end. As well as learn what defences are in this game.

Doubling down is not helping you here.


You have 2 characters, one with 2000 hp and other is 1000 hp and 1000 es. Does they handle same amount of damage?
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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You have 2 characters, one with 2000 hp and other is 1000 hp and 1000 es. Does they handle same amount of damage?


Assuming they have same res, same block and everything else.

Yes they handle the same exact raw damage.
Mash the clean
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You are playing semantics much like where you tried to say ES was a shade of white.

Im convinced you are just rage baiting at this point.


Explain what defensive value is if it doesn’t help you survive.

Is it just a cool number on a tooltip?


If one build lives through a boss slam and the other dies, guess what — one had better defense. Doesn’t matter if it came from armor, dodge, or a bigger hit pool.


Defensive mechanics exist to help you not die. If your life or ES lets you tank hits you otherwise couldn’t, that’s defensive value — period.

Trying to separate that out is just moving goalposts.


I am not "playing semantics, I explain to you how defences (EHP) works.

And as a side note, if you ask, "What is this blue stuff on my UI called?",
ppl (excluding you) will answer "Mana".
If you ask for the red stuff, life. If you ask for the white stuff, ES.
And I already said white with blue, because it's not purely white.
Furthermore, how does ES look on the bar above your character?
Green? White (transparent)? Blue? That's what I thought.

So, the point is that you confuse "hit pool/points" with "defences", and that's not a game of semantics.
I didn't say "INT-based builds don't have a good way to increase their hit points" because they have... stack ES as much as you want, and you easily get above 10k.
What I said was, "There are no good defences to make this hit pool effective.".

You probably look at EHP in PoB and think that "the bigger the number - the tankier I am", but I already explained to you, it's not that simple.
You can easily inflate your EHP with a hit pool increase, but die to everything that matters because you don't evade, block, reduce, convert, etc.

Defences don't make your "hit points bigger", they make your hit points BETTER.
And you normally want a good balance of both.
[Removed by Support]
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I am not "playing semantics, I explain to you how defences (EHP) works.

1)
So life and es are defences now?

Thats what ehP is and you have been sitting here saying they arent defences.

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And as a side note, if you ask, "What is this blue stuff on my UI called?",
ppl (excluding you) will answer "Mana".
If you ask for the red stuff, life. If you ask for the white stuff, ES.


As a side note, anyone saying this is not blue

Has vision issues.

Noone in this game, has EVER described this as white stuff lmfao im not reading the rest of your post
Mash the clean
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You have 2 characters, one with 2000 hp and other is 1000 hp and 1000 es. Does they handle same amount of damage?


Assuming they have same res, same block and everything else.

Yes they handle the same exact raw damage.

So, hp regen, recoup life and es recharge interruption does not exist in your world?
I dont say that first character has twice more threshold
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Last edited by ShaDarkLord#6528 on Apr 15, 2025, 5:25:39 PM
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You have 2 characters, one with 2000 hp and other is 1000 hp and 1000 es. Does they handle same amount of damage?


Assuming they have same res, same block and everything else.

Yes they handle the same exact raw damage.

So, hp regen, recoup life and es recharge interruption does not exist in your world?


Your question was: “Do they handle the same amount of damage?”
Not “Do they recover the same way?”

We were talking about raw hit absorption, and in that scenario, 2000 Life vs. 1000 Life + 1000 ES survive the exact same amount of damage.

Yes, regen, recoup, and recharge exis, and they’re recovery mechanics, not mitigation. They affect sustain, not how much damage the character can take up front.

It’s like asking who has more armor, and when I say 5k vs. 2k, you go “yeah, but one has faster flask charges.” That’s not the same argument.

If you wanna shift to recovery/sustain now, cool
Mash the clean
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You have 2 characters, one with 2000 hp and other is 1000 hp and 1000 es. Does they handle same amount of damage?


Assuming they have same res, same block and everything else.

Yes they handle the same exact raw damage.


ES takes more damage from Chaos
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You have 2 characters, one with 2000 hp and other is 1000 hp and 1000 es. Does they handle same amount of damage?


Assuming they have same res, same block and everything else.

Yes they handle the same exact raw damage.


ES takes more damage from Chaos


No it doesnt.

edit: yes it does, see I can admit when I am wrong on somethings.
Mash the clean
Last edited by Mashgesture#2912 on Apr 15, 2025, 5:36:21 PM
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Assuming they have same res, same block and everything else.

Yes they handle the same exact raw damage.


ES takes more damage from Chaos


No it doesnt.


Yup, it really does tho.

https://www.poe2wiki.net/wiki/Chaos

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