Why Does PoE2 Keep XP Loss on Death?
" every good diablo game also had exp loss on death. |
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" every good diablo game was also focused on the campaign rpg experience and not endgame grind which was just there for people to have some more stuff to do rather than make new characters. |
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the large majority of my deaths are due to FPS drops. The rest is the average retarded one-shot. both ruin my game experience.
It's baffling that GGG doesn't understand that not only that mechanism is terrible for player satisfaction, it has also an impact on gameplay: many players dodge half of the maps because the risk is way higher in certain maps, and players won't experiment with many builds since the game favours safe tanky builds + since most players won't ever reach level 100 no matter how many hours they put into the game |
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The exp loss is a punishment for 'risk', the thing you have to do in order to gain exp as you get closer to 100.
I have said for a while, for both poe 1 and 2, to move the loss start closer to 100. Start at level 89 at 1% loss, and scale it up by a percent per level gained up to 10% at 99. I still hold to that. |
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PoE2 will never be popular game if GGG will keep xp death loss.
PoE2 = Patch of Slog
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Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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As a mechanic, it sucks.
The current bugs, 1-shot thin air deaths and occasional invulnerable mobs exacerbate the issue. The ground clutter of certain builds makes avoiding ground mechanics that can 1-shot 100% of the time impossible. This also goes for on-death mechanics with certain melee builds. The only justification is to extend gameplay for those with a lot of time. Personally, I believe it should be removed, or at least limited to levels 90-100. |
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" Because being able to hit 100 shouldn't be a given, it should take a good, well developed character to do so. If you can't hit 98/99/100, it means your character has defensive problems, giving people a free pass like you asked would just omit this part of the game. |
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This game is damn hard. That's what I like about it. I do however die too muhc and never passed level 95, this league I can't pass level 90. Exp loss isn't the problem, dying is the problem. I think surviving and the damage and seeing what killed a person would be very useful. A summary of your death.
In my favorate game Terarria it always says what killed you, even if it's a backhanded mockery at least you see something. |
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" That's only a part of the solution (death log). What if you're unlucky, with meager amounts of currencies and you need to max Chaos and 1 or 2 other resistances AND have decent amounts of Armour, Evasion, ES? The Trade market has no room for poor players and the rich only get richer.' 0 player equity and 0 price controls in a game that markets itself as a game for the skilled when it actually is a game that is centralized on gear. |
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