Why Does PoE2 Keep XP Loss on Death?

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Morghus#4174 wrote:
Yes, exactly. I am convinced the people clinging to it are just hanging on to a sacred cow, with no regard for how this actually plays out, and have some imaginary version in their head of why this mechanic is so "meaningful."


The fact that you argue against it so vehemently defeats your point that it is not meaningful.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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They should just make you buy a new copy of PoE2 if you die in the game.


In the end this should be considered a challenge mode....

Or making us play with one hand till finishing a tough boss...
Innovative ideas: How difficult is to make a part of lost xp be claimed by other players in team. Why not?? Just to make people never reach 100 level? Sooner or later these players will see their efforts go wasted and instead stay in game or begining a new character, they will abandon game.
Because with it it's a dark rotten swamp, without it a children theme park
Yes, I've just reached the point where I'm losing experience. In such a difficult game, where you die so often, it's a ridiculous idea. It's a good thing I didn't invest any more money. It's easier to abandon a weak product. A great game until the end of the campaign, then a terrible failure. No wonder the number of players is decreasing; GGG clearly hasn't learned their lesson. In a few years, games that punish players for death, players who have a very limited amount of time to play, will be a thing of the past, just a memory of the old era of game development. This is an opportunity for other game development studios to take all the brilliant ideas from PoE2, throw out the idiotic concepts like death penalty, and grab a huge market share that GGG so squandered.

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