Dawn of the Hunt - What We’re Working On

GGG is absolutely cooked. Blizzard 2.0
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cant believe these are all the issues they are seeing
I was level 31 with a huntress at the act 2 boss yesterday, not able to kill him because I was at 350dps vs an estimated 100-120k life of the boss. I did dreaddnought area 6 times to level to 34. I did find 4 rares in these 6 runs and 2 gems lvl 9, because of some quality white gear and the regal I made from shard, I was able to up my damage to 550dps. with this damage I need 220-240s of constant attacking which is ofcourse not possible because you have to dodge the bosse attack. I like my huntress, I tried the boss for anohter 3 times always getting him into the last phase after ~6minutes but then my life flask is out of charges and the boss still has 25% of health left
how am i supposed to beat this boss? should i farm dreadnought again for no upgrades?
definitly not gonna touch the game again until drastic improvements to loot and damage of base abilities is made


invest in flask regen. It worked for me, no issues since then.
Revert the nerfs to previous league and go back in and take it little by little. Why should I grind end game on sorc to do 20 more dmg. yea no thanks. If I like making my own build and its literally so boring to play because I dont do any damage and when I switch to meta builds even then I do a little more damage. The op builds that were nerfed, were something people looked to because it gave something to grind for because it was so gear specific. We are three days in and not a single person has posted any archmage builds. Why because they are all MID and boring to play. We have different skills to choose from but the only viable option in end game feels to be spark and even then its still ass.
Seriously? That's all the conclusions? This game is not fun to play, I literally feel like I'm at work, after work. What combos? What combos, when you absolutely need to roll from a crowd of white monsters? I ask for 3.26 and without any nerfs, please implement your fantasies in the balance in poe 2.
Bug Ritual come , quick fix pls
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Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area.

No, guys, if the area is too large, the area is too large.
This sunk cost fallacy is crazy, just admit you were wrong for once."We found that monster life was probably too high". No, you were not "probably wrong", you were just "wrong", admit it. Because you understand that checkpoints is just a bandaid fix that does not really achieve the goal of dealing with backtracking every map, and players also understand that.
I cannot believe things that were working are now completely broken.

FRESH CLIP not working at all
EMERGENCY RELOAD not working at all

I know it is EA, but how do you screw a working skill and disable it completely GGG, come on you are better than this.
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Aulyx#1181 wrote:
GGG is absolutely cooked. Blizzard 2.0


for reals

it's crazy how PoE2 basically shattered years of confidence and trust in a matter of months
Rue cat and the areas in the past are complete ass dogshit. Too large and no direction where to go, and full of looping ass corridors. Please fix.
Imo GGG should just:
1. Shrink maps by 50-70% (act 2, 3 & endgame). Act1 should be considered a good example.
2. Buff loot during the campaign by 2-3x, including orbs. Probably in maps as well.
3. Decrease pack sizes by up to 40-50%.
4. Slow monsters down by 5-25%, depending on monster type.

Last edited by Abbulicious#7576 on Apr 7, 2025, 2:02:37 PM

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