Dawn of the Hunt - What We’re Working On

I really tried to enjoy the game. My first character was a Huntress. It's just sucks. I stuck in Act2. Gave up. Tried a warrior. Leveling with it feels terrible. I just can't start a leveling again. It's painful. I love PoE1. I played it more the 7k hours. But PoE2 is in terrible state. I can't imagine to do this kind of leveling in every new leauge. No way. I give up PoE2. It's not for me.
I hope we will get new contenct to PoE1 soon.
Enjoy if you can. But i have the feeling player numbers will drop sharply. For new players I think its even worse. I dont know how can GGG think this game will attract a wider audience. It's a mess without proper loot. I can't even progress. If somebody has unlimited time to play and willing to do 20+ hours story grind it's possible. But i dont think the majority of casual players want to do that.

Good luck with the vision.
Yikes
It makes me sad how GGG went from the MOST amazing devs who listened to their community to another narcissistic dev team who are like, "actually this is OUR game and you will play it how WE want and if you don't like it then it's YOUR FAULT."

Your game is on fire. Buff something. Buff anything.

No exaggeration, 90-95% of the current skills in the game do LITERALLY NOTHING.

You nerfed skills that NOBODY was using. GGG literally saw Flamestrike and was like "Oh, 0.000001% of our player base is trying to have fun using this ability, we should reduce that to 0.00000000000000000000000000000000000000000000001% that's more in line with our vision."

This is insane.
Game isn't that hard, unless you're super unlucky with drops or your build does not make sense at all. Yes, very early stages are slow mostly because of movement speed and a map size that is a little bit too large, but it does not warrant this laughable mental breakdown of people addicted to dopamine. Turn tiktok or some other braindead thing on second monitor as a substitute. If you're stuck in acts then it's a skill issue not a game problem.
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Imo GGG should just:
1. Shrink maps by 50-70% (act 2, 3 & endgame). Act1 should be considered a good example.
2. Buff loot during the campaign by 2-3x, including orbs. Probably in maps as well.
3. Decrease pack sizes by up to 40-50%.
4. Slow monsters down by 5-25%, depending on monster type.




I agree with most of this, just not the shrink pack size... if your gonna claim this make sure you say in campaign only. can you imagine mapping at t15 with half the adds...

A lot of this could be solved with giving us some speed, both movement and action speed, little more damage(us not the adds) and not have the hole map respawn if we die, OR not have the little loot despawn on death.

I get distracted on my post, I just wanted to say make sure you specify campaign for the pack sizes, it is GGG they make take what you say to heart and have a huge map with 12 adds and 5 elites lol
The difficulty of bosses and monsters are on PAR now, hopefully future changes help. But the crappy loot drops has to be fixed. Why would I want to keep playing when loot is far and in between (60% MF and still getting magic only on boss drops), and gear is far below monster/character level. LOOT needs to be fixed for progression.
It's just a frustratingly difficult experience to play this game. You can push through it, it gets better in maps, but asking players to complete a 20-30 hour campaign every ladder reset is too much. Not to mention rerolling a new build.

Both ascension trials still suck and are riddled with RNG. Honor mechanic is bad and has no business as a core game mechanic. The chaos trial has debilitating debuffs, but at least it is a better aligned with the core game play. You also can't really just pick one or the other as the game chooses for you based on drops. So if your build can't handle the honor mechanic and you keep getting baryas your kinda just screwed.

There are some other fundamental issues with builds design. Attribute pressure and reliance on pre-defined combo's limits creativity, it doesn't feel like there are many options for builds, we don't see a lot of wacky builds like PoE 1 everything is pre-defined by class and weapon type.

A lot of support gems are just bad and there are several times where I would rather not socket a support to keep my mana cost lower. This applies to non-primary skills because we're limited to 1 unique support gem the pool of viable supports for my secondary skills grows smaller. This design incentivizes "1 button" build gameplay which is the opposite of what they're trying to achieve?

The Smith of Kitava's Anvil Temper thing is very cool...

But also utterly useless as is.

Change it from 4 empowered hits, to a 60 second buff that makes ALL hits in that time cause fire explosions.

Who on earth wants to spend 10 seconds in the middle of or before each battle applying a buff for 4 hits that get spent by accident in less than 10 seconds, only to have to repeat the same action over and over?

The bonus damage is utterly pathetic as is. If it were a duration buff it would acceptable as it's just a damage booster, but for 4 hits it should be incredible damage. It's not incredible right now.
If the "vision" is the hill you guys are willing to die on to kill your game. That's your choice, bury that grave deeper then.
No waystones T15 in the endgame maps as mentioned in the patch list. 1st day it was working. but not since yesterday , wtf ggg ?
Last edited by Emberry__#2082 on Apr 7, 2025, 3:00:29 PM

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