Dawn of the Hunt - What We’re Working On

Nice ggg now i can fight white monsters for 10 min.

still not having fun and not seeing myself to repeat this slog of a leveling trough campaign each league. In PoE1 it was not fun and it definitely won't get fun in PoE2 either especially not when making it a slowdown dragfest.

are you working on the new economy?
the problem with huntress is not about frenzy or not frenzy and how to get frenzy...the problem is these combos take too long to build up while monsters are in your face and they dont need to do these combos to push, stun and taking a chunk of your life and most times its not just one...
sorry for bad english :S
"Large Area Sizes
Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.

In the meantime, we did notice that there are some areas that don't have sufficient checkpoints, so we are doing a pass of adding some more of these."

The large area size in and of itself is not an issue. It is an issue when combined with other things. Such as, death. If you die, the entire map is repopulated. So, we can't just zoom through a map to get to an exit or checkpoint, but we have to slog through monsters all over again. This is especially punishing on a large map when we haven't made it to the exit we're trying to get to.

The other reason why it's an issue is the lack of waypoints. Checkpoints are great, but they disappear when an instance times out or one just needs to log.
There are certain areas, such as the jungle, which has one waypoint, and a connected map, Infested Warrens, which doesn't have a waypoint at the beginning of the map, but rather at it's end. So, when in the massive jungle map, you can't just hop in, get the WP, then hop back into the jungle map. This means, when it's time for you to progress to that map, you need to trudge through the jungle map all over again looking for the entrance to Infested Warrens. This feels bad.

I could go on. This all just feels like a derived time sink.

Why don't you guys get this stuff?
Last edited by Spurnshadow#0836 on Apr 7, 2025, 1:05:20 PM
loot is a mess, level 52 now and still wearing mostly lvl 12-16 items, I can count on two hands how many rares dropped in act 1-3 normal

loot drops still way way too low in cruel

everything feels like its being hit with a wet noodle, still takes way to long to kill trash and boss'

good to see Huntress changes coming, abandon mine at level 20 or so... almost like no one actually tested it?
Minions were not at all overpowered season 1. What minion players expected was for underused minions to be buffed up to play like the popular minions. After 500 hours in season 1 I could just barely clear simulacrum 4 with gear costing 100s of divines.

This fix doesn't do anything for 99% of the gameplay as minions, because the campaign takes up about 1% of gametime or less compared to the end game. now the end game with minions will just be bad like the campaign was if minions aren't buffed back up immensely at higher levels as well.
Nice almost everything ignored or even didn't understand....

The areas are not to big because any of your reasons, they are just to big and not fun.
The game is not to slow because we are stupid it's because it's just to slow.
It feels like a endless chewing gum and not fluent at all.

We have almost no loot !
We have almost no progression feeling.

You feel weak, slow and you go never to hero.

A success format in youtube poe1 is zero to hero...

The fun comed from progression and getting mighty after lots
of hours.

Sorry but Jonathan wants something that almost nobody wants from
the playes:

Endless chewing gum ruthless sleepy game


I’m sorry? But you guys have no idea what you’re doing. This post doesn’t even address half of players concerns about the current direction the game is going. The game feels so slow and so punishing and so honestly just boring.

Why am I getting one shot by enemies in fucking clear fell? The comments about area size feel dismissive - especially when many had this complaint during the 0.1.0 release.

I get that the feedback you’re getting is generally that players don’t really like the design direction you’re going with, and that that feedback is hard to stomach. This post feels incredibly out of touch. Please address more player concerns, I mean this doesn’t even touch on the shitty shitty support gems, the lack of build variety, endgame content, warrior balance, etc. etc. etc.

appreciate your work!

anyway, poe2 is pretty boring -> 3.26 when?

(edit:
with boring i mean the endgame,
endless atlas bad,
"ruthless extreme" bad
combos bad
too many rng layers bad
campaign good)
Last edited by Rikku#7536 on Apr 7, 2025, 1:29:54 PM

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