Dawn of the Hunt - What We’re Working On

Jonathan said before release, you wanted to make monsters larger, but instead you made players smallers. Is this the reason maps are so big? Did someone underestimate the consequences?

Are we intended to get a rhoa mount in the bginning of act 2? But its not done yet?

What is your goal in player activity during a play session in %fighting and walking?
Currently its 50-95% walking and 5-50% fighting, depending on build power.

Lategame is a walking simulator (95%) - but it has to, otherwise you can hardly progress on the endless civ map. It seems there are two designs colliding.
I do not play this game to play darksouls,if i wanted that, id go play dark souls.. rebalance everything back towards fun, that's what the majority of us want.

Put the balance back to what it was and your players will come back (keep them bugs fixed tho)
I really enjoy the latest patch. Huntress with spear feels good to me. Having no problem moving through the campaign. Im glad to see less of the one click boss dead crap. IMO there is nothing fun about that.
cant believe these are all the issues they are seeing
I was level 31 with a huntress at the act 2 boss yesterday, not able to kill him because I was at 350dps vs an estimated 100-120k life of the boss. I did dreaddnought area 6 times to level to 34. I did find 4 rares in these 6 runs and 2 gems lvl 9, because of some quality white gear and the regal I made from shard, I was able to up my damage to 550dps. with this damage I need 220-240s of constant attacking which is ofcourse not possible because you have to dodge the bosse attack. I like my huntress, I tried the boss for anohter 3 times always getting him into the last phase after ~6minutes but then my life flask is out of charges and the boss still has 25% of health left
how am i supposed to beat this boss? should i farm dreadnought again for no upgrades?
definitly not gonna touch the game again until drastic improvements to loot and damage of base abilities is made
idk what ggg vision for PoE2 is, but if this is it it aint for me.
ill go back to poe1 then
way to break your own game. I quit because my season 1 character cant do all of the season 2 stuff. I cant even trade anymore. it takes 175-350 hours of gameplay to get to level 100. If I set aside two hours every day just for path of exile 2 (assuming skill level is max) it would still take my 88 days to get to 100. As an adult I just don't have the time to do that, if you're going to ruin my ability to play the game if I don't make a new character every three months ill find something else to play from now on.
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way to break your own game. I quit because my season 1 character cant do all of the season 2 stuff. I cant even trade anymore. it takes 175-350 hours of gameplay to get to level 100. If I set aside two hours every day just for path of exile 2 (assuming skill level is max) it would still take my 88 days to get to 100. As an adult I just don't have the time to do that, if you're going to ruin my ability to play the game if I don't make a new character every three months ill find something else to play from now on.


felt that agree 100%,
they said "youll still feel like a god, lmao definitely not anymore"

untested League completely ruined
Fix the charms they’re useless and are not even important in a build.
The issue with power being locked behind parry shouldnt be solved by removing parry out of the question. Its just very clunky.

To get a frenzy charge you not only have to parry, you also have to precise hit one target with another skill. Often you push the mob away with parry, it gets stunned, it dies, it gets pushed by other mobs, or you just miss.

Instead of all that a better system would be to get a buff when you parry. Instead of it being a debuff on the enemy.
Then you can use that buff to empower different skills.
That's all, the league has stopped, no comments from GGG, success and good luck to all.
Death of the PoE2 07/25/04
Last edited by Unesquik#1491 on Apr 7, 2025, 12:41:08 PM

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