Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

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slownlow#6864 wrote:
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Bakau1#2914 wrote:
Take note GGG -= over 90% of people hate these changes - so go and ensure these nerfs are not implemenmted - WE DO NOT WANT THEM!


you are the very vocal minority. Nerfs are needed. Power creep is awful and ruins the game longterm. Go play D4 if you want unfettered godlike power. Played the most broken builds in the game, and in turn, got bored and uninterested very quickly. GGG realized their intended vision of making combat more meaningful was blown past in mere days into the game. This patch is probably what GGG wanted from the start. 90% don't hate these changes, not even close.


TBH I'm kinda shocked at how negative the people are. There are some changes I don't get, like adding a cooldown to Flameblast. But overall the patch is great. I love the fewer gamba things in the ascendancies, more mechanical improvements to skills, and so on. And the funniest thing is, ALL the skills have their numbers (damage, mana, and scaling things) changed. But there are no specifics here, so Hexblast might be nerfed mechanically, but the base damage might be SIGNIFICANTLY higher. There are many of those changes we know nothing about and people are panicking already. It seems like people in the thread treat 0.2 as their new lifetime goal or something... :/

Like, 90% OF THE PEOPLE ARE NOT HAPPY WITH NERFS... What a shocker, who could have thought, right?
What I'm really concerned about is the late-game balance. Specifically, Alignments (might be too punishing for everyone but a warrior), monster power, and player defenses (might gonna get killed a lot more with new changes to evasion), and lastly - some unusable skills and mechanics that might be destroyed for no reason, like Flameblast. IMO, even if the damage now is 100.000 base fire, it still going to suck, cause 15 sec cd is too much in a standard in-game situation. You can't clear with it anymore, but why would you need that much AoE in boss scenarios? It would be fine, if Igniting the enemies would reduce the cooldown of the skill by default, but right now it seems to miss the mark in terms of "design" and practical usability.

We still need a bunch of changes and some things might be over-nerfed, but with time GGG will fix it.
Last edited by golanov#0674 on Apr 3, 2025, 2:07:04 AM
Comedy
Lol EHG should not have postponed theyre new league...i wanna see how the bigwig streamers gonna try looking happy playing this :D
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Bakau1#2914 wrote:
Take note GGG -= over 90% of people hate these changes - so go and ensure these nerfs are not implemenmted - WE DO NOT WANT THEM!


99% of players don't even come to these forums and yet you know the opinions of 90% of them, how?
Last edited by DreamAgain#4820 on Apr 7, 2025, 3:05:15 PM
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Saint#1242 wrote:
Congratulations, GGG!
You're making the same mistakes as Blizz and will lose a lot of players.
RIP Spark Mage
Too Bad


You must be new here,I'm sorry bout your spark archmage but I also have multi mirror spark and I don't even care about the nerf coz one thing for sure ain't no way I'm gonna play spark archmage again or play in standard,I mean fck that.
hype!!! for 3.26

1 portal when juiced (more loot for less portals) and all we get is a cute purse...ffs give us boy pants!

Didnt care for the rest.


3.26 when?
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Love the patch notes GGG. Big fan of the toning down of one button builds. Love the direction for hexblast too, being a hexblast gamer in first league. It was a boring spell, now it could actually be something fun. Excited about Lich and how it would complement ED Contagion maybe.


To anyone who doesn't approve of the nerfs, POE1 is already a one click game. I, at the very least, signed up for a slower paced game where I cast meaningful stuff. I didn't really enjoy 0.1.0 even though I reached endgame with multiple characters cus I had to gravitate towards 1 click stuff instead of meaningful spell rotations. I yearn for meaningful build choice and fun gameplay.


Serious question as I played Hexblast too and I ran out of ideas besides playing it one button in end game maps as enemies were flooding me and I could hold up for mapping but had hard times with big bosses:
Maybe I am hjust bad but how should I use this hexblast now? I really do not see it tbh? Is it not "the single target boss skill" that I can fire only every second or...
I read the otch news and for me it was "hexblast no longer usable" tbh, at least not if they do do not slow down endgame, like breaches etc
great now poe2 has been turned into poe1 where the game will have 2-3 builds that will be comfortable to play on. Waiting for the last epok
Why life is still not an option for defence? ES is still far more superior. Where are the changes for underdogs in ascendancies? It's not even funny. Infernalist buffed, but witch hunter barely touched when got 0 interest from most players. At least they nerfed Archmage. Not ironically, thanks for that GGG. Still looking forward for next patches and hope that more skills will be viable later on
Yes
I love this patch. I need challenges

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