Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

Great job! I had a great time reading this patch. Don't be scared to nerf/change things even more. People who only complain - are the loudest.
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slownlow#6864 wrote:
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Bakau1#2914 wrote:
Take note GGG -= over 90% of people hate these changes - so go and ensure these nerfs are not implemenmted - WE DO NOT WANT THEM!


you are the very vocal minority. Nerfs are needed. Power creep is awful and ruins the game longterm. Go play D4 if you want unfettered godlike power. Played the most broken builds in the game, and in turn, got bored and uninterested very quickly. GGG realized their intended vision of making combat more meaningful was blown past in mere days into the game. This patch is probably what GGG wanted from the start. 90% don't hate these changes, not even close.


I am not in the minority most people think this patch is garbage - I have gone over all the posts and have had it confirmed most people think the nerfs are too much
please let us have a stash tab for runes!!
at this point, they could also just have removed Hexblast from the game, would have been same effect more or less
BIG changes, and by BIG i mean AWESOME and i cant wait to try the Huntress
Good job!
I am in the faction that PoE2 should be a slow and not overpowered game like PoE1 but I do not get why a lot of unplayable Skills (like basically all fire skills for example) have not been buffed but also rather been nerfed.

Nerfs are ok but maybe just not "let's nerf everything just to nerf".
this is Path of Cooked 2. xD
Love the patch notes GGG. Big fan of the toning down of one button builds. Love the direction for hexblast too, being a hexblast gamer in first league. It was a boring spell, now it could actually be something fun. Excited about Lich and how it would complement ED Contagion maybe.


To anyone who doesn't approve of the nerfs, POE1 is already a one click game. I, at the very least, signed up for a slower paced game where I cast meaningful stuff. I didn't really enjoy 0.1.0 even though I reached endgame with multiple characters cus I had to gravitate towards 1 click stuff instead of meaningful spell rotations. I yearn for meaningful build choice and fun gameplay.
W
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slownlow#6864 wrote:
"
Bakau1#2914 wrote:
Take note GGG -= over 90% of people hate these changes - so go and ensure these nerfs are not implemenmted - WE DO NOT WANT THEM!


you are the very vocal minority. Nerfs are needed. Power creep is awful and ruins the game longterm. Go play D4 if you want unfettered godlike power. Played the most broken builds in the game, and in turn, got bored and uninterested very quickly. GGG realized their intended vision of making combat more meaningful was blown past in mere days into the game. This patch is probably what GGG wanted from the start. 90% don't hate these changes, not even close.


TBH I'm kinda shocked at how negative the people are. There are some changes I don't get, like adding a cooldown to Flameblast. But overall the patch is great. I love the fewer gamba things in the ascendancies, more mechanical improvements to skills, and so on. And the funniest thing is, ALL the skills have their numbers (damage, mana, and scaling things) changed. But there are no specifics here, so Hexblast might be nerfed mechanically, but the base damage might be SIGNIFICANTLY higher. There are many of those changes we know nothing about and people are panicking already. It seems like people in the thread treat 0.2 as their new lifetime goal or something... :/

Like, 90% OF THE PEOPLE ARE NOT HAPPY WITH NERFS... What a shocker, who could have thought, right?
What I'm really concerned about is the late-game balance. Specifically, Alignments (might be too punishing for everyone but a warrior), monster power, and player defenses (might gonna get killed a lot more with new changes to evasion), and lastly - some unusable skills and mechanics that might be destroyed for no reason, like Flameblast. IMO, even if the damage now is 100.000 base fire, it still going to suck, cause 15 sec cd is too much in a standard in-game situation. You can't clear with it anymore, but why would you need that much AoE in boss scenarios? It would be fine, if Igniting the enemies would reduce the cooldown of the skill by default, but right now it seems to miss the mark in terms of "design" and practical usability.

We still need a bunch of changes and some things might be over-nerfed, but with time GGG will fix it.
Last edited by golanov#0674 on Apr 3, 2025, 2:07:04 AM

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