Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

PoE 3 when?

Also, decaying hex still not working with blasphemy/scaling off chaos damage inc?
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Physical Thorns damage on Rare item Modifiers has been buffed by up to 3.5 times for the highest tier modifier, scaling down to unchanged for the lowest tier modifier.

BRUH that's literally three(3) affixes. How about letting thorns roll on more than only body armour, belt and shield? Or changing the Spiked Armour notable to benefit from overall armor instead of only body armour's base value? This new cluster for thorns better be cooked.
The Northpaw Unique Gloves now has Base Critical Hit chance for attacks with Weapons is 7% (previously 8%), and this is now an unscalable value. It also now has 10-15% increased Critical Damage bonus (previously 20-30%). Existing items can be made worse with a Divine Orb.
The Death's Harp Unique Bow now has +30-40% to Critical Damage Bonus (previously +50-70%). Existing items can be made worse with a Divine Orb.


Imagine nerfing this

Two mod bow and two mod glove lmao

They are watching streamer content before leaguestart to nerf streamer build how sad ggg is.

I can't believe it

but how far will he go ggg ?

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Rnew1990#5171 wrote:
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0mmr#5524 wrote:

I have played ~20k hours in Poe1 and ~760 hours in Poe2 but having same opinion.


please elaborate why you feel this way?

because you see a bunch of "nerfs" on a page?

Everyone knew the bullshit builds were getting gutted. Mana, archmage, spark, stat stacking, ES conversion.. it was all busted bro

Poe 2 isn't meant to be easy. and honestly end game was easier than the campaign by a lot. It does seem like they went overboard on some nerfs that didn't seem warranted but huge updates aren't meant to please everyone its to balance and fix the game

First of all, if something is "busted", maybe, just maybe, everything else is just really bad. Do you really think that everyone was playing mana stack cuz of "busted" thing and not because 95% of other skills can't carry out higher than yellow maps, not even talking abt endgame? Nerfing smth by 99.5% and making it useless is a great plan. Show me any build that can get through 15 ways simu lvl4 rn. Build diversity left the chat, spells won't be in this league.
Second of all, some of these nerfs just make no sense. Flameblast, hexblast? They were bad, now they are not even playable in any possible way.
And finally, the state of endgame. What's the point of farming bosses or juiced maps if all of the good uniques are dogshit rn? Perfect double corrupted ingenuity (36%+36%) is the same as 3 T1 suf belt. With 2 mirror-tier rings. Melting maelstrom? Useless. Dream Fragments? Useless. Astramentis? Useless. Adorned? Useless, according to 1/2 jewels on the tree. HoWA? Useless. The only one unique that would be useful is Morior Invictus, but how many citadels you can farm considering the fact that fragments are limited due to atlas extension?
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0mmr#5524 wrote:
Show me any build that can get through 15 ways simu lvl4 rn.


My totem gemling, with no mana stacking at all :)
I thought we were getting access to a pre-patch a day before launch of 0.2.0, but yet nothing and well, 8h 29m before it should go live, that is for me not a day... and yeah still no patch.
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I thought we were getting access to a pre-patch a day before launch of 0.2.0, but yet nothing and well, 8h 29m before it should go live, that is for me not a day... and yeah still no patch.


If you're on PC here is the link:
https://www.pathofexile.com/forum/view-thread/3740855
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Neidox#1334 wrote:
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0mmr#5524 wrote:
Show me any build that can get through 15 ways simu lvl4 rn.


My totem gemling, with no mana stacking at all :)

-5 jewel sockets
15% less dps from support gems
less ES from helmet
20% less attributes
And so on.
I think you need to read patchnotes one more time.
Poggers!!
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0mmr#5524 wrote:
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Neidox#1334 wrote:
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0mmr#5524 wrote:
Show me any build that can get through 15 ways simu lvl4 rn.


My totem gemling, with no mana stacking at all :)

-5 jewel sockets
15% less dps from support gems
less ES from helmet
20% less attributes
And so on.
I think you need to read patchnotes one more time.


oh i'm very confident my totem gemling will continue to perform just fine if not better

Armour on all monsters has been reduced by 30%.

Greater Rune of Alacrity - Martial Weapon: 8% increased skill speed (awesome for totem, no rune was useful before)

The Integrated Efficiency Ascendancy Passive Skill has swapped positions with Gem-Studded. It no longer provides +3 Skill Slots. Instead, it now causes Skills to gain 20% increased Damage per socketed red Support Gem, Skills gain 6% increased Skill Speed per socketed green Support Gem, and Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem.

The Implanted Gems Ascendancy Passive Skill no longer provides +1 to level of all Skills. Instead, it now provides a choice between +2 to level of all Skills with a Strength requirement, +2 to level of all Skills with a Dexterity requirement, or +2 to level of all Skills with an Intelligence requirement.


the power of reading patch notes!
Last edited by Neidox#1334 on Apr 4, 2025, 6:51:35 AM

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