Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

Making everything significantly more annoying for players does not equal fun. In fact, I don't see anything in the patch notes at all here that makes the game seem more fun than before - quite the opposite. Easy pass on playing PoE 2 any time in the near future.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
so many nerf, and in live show they not even talk about it.




P.S why we getting poe 2 updates in POE 1 SITE!?
W
Not mad. The powercreep was already at its maximum and we are at early access.
you need to nerf critical weakness/especially eye of winter's crit weakness
or else every build is going to be crit with absurd multi, like poe1
Bring Chris Wilson back! GGG seems lost without him!
Last edited by Renegade_Archer#1313 on Apr 3, 2025, 10:42:49 AM
Logiin dude!
"
Bring Chris Wilson back! GGG seems lost without him!


This!
"
Ashriel#5520 wrote:
Making everything significantly more annoying for players does not equal fun. In fact, I don't see anything in the patch notes at all here that makes the game seem more fun than before - quite the opposite. Easy pass on playing PoE 2 any time in the near future.


This. Where's the entertainment part of the entertainment product?
Sadly the build i was playing and was quite sure will meybe get a mild nerf if any got absolutely decimated. I dont think that this would ever be viable option.

I was playing Decompose Pathfinder, the build was strong, but had a lot of downsides, so it seemed ok. With a lot of investment i got it to 3M dps and with ridiculous investment to 10M DPS and it always has the flaw of being slow in moving around. So theres the balance. The build relies on sacrificing high HP minions and using decompose on them to initiate poison cloud.

But as i read the notes this is what is changed:

1. Minion life increase is less at higher gem levels
2. Meat shield support gem does not increase minion life anymore (used to be 50%)
3. Skeletal Brute skill quality does not increase the life anymore (used to be 20%)
4. Decompose damage is now 19,5% and was 39,5% (it is halved)
5. Decompose can now have only 6 clouds at once (didnt have limit before)
6. Decompose cloud radius increases 20-80% per sec down from 50% - 200%
7. Sacrifice - minions revive 60% slower, used to be 30%
8. Half of the jewel slots are removed from the tree, most of the damage for the build came from ailment and poison magnitude jewels.

To sum it up, there are nerfs on top of nerfs for a build what was not exactly in the broken category.

Ah and along with, gas arrow and gas grenades also got the axe. Last I checked those were far from being broken skills.

At the same time, stat stacker gemling was maybe toned down 50% of its state, which was completely broken.

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