Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

I kinda wish LE didn't delay their release now.
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Ashriel#5520 wrote:
Some seriously anti-player stuff in here.

Removing the ability for heralds to affect each other is the most anti-PoE move I can imagine.


Just forget about PoE 2 and go back to PoE 1.
This game is not for you.

If you think that every class using the same combo of skills that clears the whole screen with one click is a good design, then I have no idea what to tell you without moderators' censorship...
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rastaqki#6957 wrote:
You are some noob, so I don't care about your bad takes.

SSF is an entirely different playstyle, which I am not interested in PoE 2.

And saying that fast build does not impact the economy proves you have no idea what you are talking about. How the fuck you expect a minion build to compete with my attribute stacker with magic find that clears the whole map in one minute?

Didn't you see people clear one map in under a minute while getting like a dozen divines?

Stop talking about shit you don't understand.


so you are interested in a playstyle which involves purchasing things with no effort from your part? if you want to generate more currency you got to change something

not all builds can clear equally fast, and you can't expect GGG to balance things around how they impact the economy (or how you perceive that they impact the economy)

some builds will inevitably be substantailly stronger than others, if you have a problem with this then this ain't your game

you will never be able to "catch up" with the economy unless you play the strongest build for 16+ hours a day, just look at how many people own a temporalis
Last edited by Neidox#1334 on Apr 3, 2025, 10:18:32 AM
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My problem is not the damage nerfs tbh, my problem is that they are nerfing the only defensive options that worked, not buffing the ones that didn't work (looking at your armor) and there is no word on the balancing of damage and speed of monsters to not kill you within seconds. I'm all for a slower, methodical play style and one thing I love is that they are reducing the time you need to grind to get to the pinnacle bosses, but if the monsters are still on speed, cocaine, meth and whatever steroid they were on patch 0.1, I don't see us having a good time. Hopefully they will rebalance the monsters when people start dropping the game or playing the same 3 builds that will inevitably fall through the cracks and will be doing obscene amounts of damage.


Player defensive on pretty much every builds is already like tissue paper, it's make 0 sense to get defensive nerf accross the board, especially life/armour base defensive.
Last edited by punyavee#4255 on Apr 3, 2025, 10:17:19 AM
I think i got it. you want poe2 to be a different game than poe1. Fine.
You want it to be harder and to be souls-like-ish. Not Fine.
Poe 2 should be a evolution of 1. Take whats good about poe 1, finde new ways, improve it. Poe 1 is a blaster. We all love poe 1 for its blasty playstyle.
If i would like to play another Playstyle, i would play another Game!

Maybe i dont see the bigger picture. But this doenst looks like something fun. It is dissapointing how you gaslit our hype and than just kill all of the fun rather working of the problems.

I understand that broken skills have to be fixed. But EVERYTHING? You say everything was broken?

Nah, thats not what i expected and i have to accept it. But i can also be sad about it.
Sadge.

Hope for 3.26 to be the one again. Settlers and phrecia was/is great! This is what i also want to say about poe2. But with this i just think we should wait what it looks like in a year or two. For now i will just leave it.
weird decision to nerf everything to force people to play on other builds, instead of making other builds playable they kill everything
GGG: Makes Hexblast completely unusable and nerfs damage.
People unhappy.
GGG: My bad. Removes damage nerf and keeps it completely unusable.

Why even keep chaos damage on the tree if there no at least somewhat good chaos spell. Literally killed all my exitment for new witch ascendancy and new league.
Last edited by Hermet_Wolf#3830 on Apr 3, 2025, 10:23:06 AM
When will we have more optimization improvements?
Gonna give this patch a big pass. All of these massive player nerfs just don't look fun at all. Given how few builds felt fun in 0.1.0 this just feels like a "wait until 1.0 and maybe things might have a chance of being able to be fun again, maybe"

So sad to see. Wish I could get my money back.
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Rngrofl#3523 wrote:
I'm soo happy about all those nerfs(hope to see more), they're logically correct, keep the great job u doing, the more harder the game become, the more fun u'll get. Thanks to all GGG team for everything, keep it up! Don't listen to whiners/casuals, if they don't like nerfs, they should play some shitty game like D4.


tf you talking about? Not everyone has the time to play the game for 16 hours straight 24/7.
It can be a hard game but casual friendly as well. Elden Ring is the best proof. It is hard but also casual friendly.

This what GGG should aim for. Not only hammer everything down to 0 and make the game as hard as even possible. This is nothing the trade path of exile stands for and you cant make that shift. Leave it for the ubercontent. Make uber content bigger.
That would be a nice way for everyone. casuals get their mapping. and uber players have more content for their playstyle.

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