We want auto pickup companion subscription based like China users have.

"


Wrong. Holy, it's actually impressive how often you can be wrong.
Is "League of Legends" a competitive game? Yes?
Does the game stop being competitive IF you choose not to compete with other players? Nope.

You can create a character and only play completely alone against bots, never encountering a single human being and still... the game would be competitive.


Difference is, the game is a competitive game, designed to be competitive.

You are talking about a largely single player game, not designed to be competitive.



Like, I gave you some examples and you've choosen to ignore them.

Is ZELDA: OCARINA OF TIME, a competitive game?

No, No it's not.

Do people CHOOSE to play it competitively, via speed running?

Yes.

Does the fact that people CHOOSE to speed run the game and compete, make the game Competitive?

No.


Same goes for PoE. People can choose to race. Doesn't mean the game is competitive.



You're also trying to extend the definition of competitive to include every aspect of the game.

We are talking in terms of Pay 2 Win mechanics giving you an advantage against other players. In a competitive game.

OF which PoE is not. Please stay on track.



The Economy, Could be replaced with vendors that sell the same gear, for the same prices. Your experience would be the exact same. Minus having to travel to someones hideout and right click their portrait to trade.

People racing, are choosing to play the game in a competitive manner. It does not mean PoE is designed to be a competitive game.

You can Feel that PoE is a competitive game because you view it in that manner. You are choosing to view it like this.

It was not designed to be a competitive game though.
Last edited by Akedomo#3573 on Feb 19, 2025, 2:40:14 PM
"
Akedomo#3573 wrote:
Difference is, the game is a competitive game, designed to be competitive.

You are talking about a largely single player game, not designed to be competitive.


Again... YOU not understanding the competetive aspects of PoE does not make it "not competitive".

[Removed by Support]
The trading system ALONE is design competitive and furthermore, like I said before... PoE1 has a PvP arena. [Removed by Support]
Last edited by Vash_GGG#0000 on Feb 19, 2025, 4:01:19 PM
"
"
Akedomo#3573 wrote:
Difference is, the game is a competitive game, designed to be competitive.

You are talking about a largely single player game, not designed to be competitive.


Again... YOU not understanding the competetive aspects of PoE does not make it "not competitive".

Repeating over and over that you are wrong doesn't make it right.
The trading system ALONE is design competitive and furthermore, like I said before... PoE1 has a PvP arena. So, where is your god now?


You can feel the game is competitive.

Doesn't mean the game was designed to be a competitive game.


PoE 1 has a PvP arena, yes. No one partakes in it, because the balance.. for competitive gameplay is awful. It's just a thing to do. No rankings, no rewards. It was never a substantial part of the game. It wasn't designed around PvP.



You are comparing League of Legends. A game in which it was entirely designed around PvP, competition, ranking.

To a game where all you do is play PVE, and clear maps, solo.

So, again. How is PoE, designed around competition, in a way that makes it a competitive game?

Is this PVP arena that you're using as an argument, a major feature in the game? Are there tournaments and battles IN game, rewards for partaking in it? Is the game balanced around the expectation that you're going to be PVP'ing in the Arena regularly?

I have given you a fantastic example of this with Zelda too, stop ignoring it.


Last edited by Akedomo#3573 on Feb 19, 2025, 2:50:41 PM
"
Akedomo#3573 wrote:
"

Again... YOU not understanding the competetive aspects of PoE does not make it "not competitive".

Repeating over and over that you are wrong doesn't make it right.
The trading system ALONE is design competitive and furthermore, like I said before... PoE1 has a PvP arena. So, where is your god now?


You can feel the game is competitive.

Doesn't mean the game was designed to be a competitive game.


PoE 1 has PvP, yes. No one partakes in it, because the balance.. for competitive gameplay is awful. It's just a thing to do. No rankings, no rewards.


Wrong. The game IS competitive.

YOU can "feel" it's not, but it is. And it was designed this way.

Shifting goalposts again? So... a game is only competitive when it has PvP?
Then I tell you it has, but you say "nah, but... but nobody is playing it"...
And? Nobody playing it doesn't change the fact that it is BY DEFINITION and DESIGN a competitive feature in PoE.

When GGG says "Guys, whoever kills the new Uber bosses first wins the race and rewards!" would it be competitive?

It's always the same with you. You just say things or even worse, makeup things - like saying that GGG only implemented the mapping system to sell map stash tabs, when in reality the mapping system was implemented as a core feature in 2010 and the first map stash tab was added 6-7 years later because the community asked for it.

I get it, you don't like the game, you don't understand it.
Last edited by JakkerONAIR#4902 on Feb 19, 2025, 2:54:34 PM
"
"
Akedomo#3573 wrote:
"

Again... YOU not understanding the competetive aspects of PoE does not make it "not competitive".

Repeating over and over that you are wrong doesn't make it right.
The trading system ALONE is design competitive and furthermore, like I said before... PoE1 has a PvP arena. So, where is your god now?


You can feel the game is competitive.

Doesn't mean the game was designed to be a competitive game.


PoE 1 has PvP, yes. No one partakes in it, because the balance.. for competitive gameplay is awful. It's just a thing to do. No rankings, no rewards.


Wrong. The game IS competitive.

YOU can "feel" it's not, but it is. And it was designed this way.

Shifting goalposts again? So... a game is only competitive when it has PvP?
Then I tell you it has, but you say "nah, but... but nobody is playing it"...
And? Nobody playing it doesn't change the fact that it is BY DEFINITION and DESIGN a competitive feature in PoE.

When GGG says "Guys, whoever kills the new Uber bosses first wins the race and rewards!" would it be competitive?

It's always the same with you. You just say things or even worse, makeup things - like saying that GGG only implemented the mapping system to sell map stash tabs, when in reality the mapping system was implemented as a core feature in 2010 and the first map stash tab was added 6-7 years later because the community asked for it.

I get it, you don't like the game, you don't understand it.


First. I want you to define Competition.

Second, I want you to explain how this game was designed to be competitive. What sort of aspects or features, built into the game, are present. That promote competition among players.

I also never said Mapping was invented to sell stash tabs. Lol. It's like you only read what you want to read.



Last edited by Akedomo#3573 on Feb 19, 2025, 3:03:39 PM
"
Akedomo#3573 wrote:

First. I want you to define Competition.


I mean, you could use Google and look up the definition, but here:
"competition"
1.the activity or condition of striving to gain or win something by defeating or establishing superiority over others.
Example: "there is fierce competition between banks"

2. an event or contest in which people take part in order to establish superiority or supremacy in a particular area.
Example: "a beauty competition"

3. the person or people over whom one is attempting to establish one's supremacy or superiority; the opposition.
Example: "I walked round to check out the competition"

And furthermore ecologic and economic competition (hint... the economic is built in by design into PoE).

"
Second, I want you to explain how this game was designed to be competitive. What sort of aspects or features, built into the game, are present. That promote competition among players.


So... the drop system, crafting and trade are all implemented this way that a natural competition happens. This gets amplified by "economic resets" to give everybody the same starting point again.
You are not forced to participate in the competitive aspects of the game, but that's a "self-imposed" challenge for a reason (SSF).

"
I also never said Mapping was invented to sell stash tabs. Lol. It's like you only read what you want to read.


Nope. You just make things up and try to backpaddle. You claimed that GGG implemented "tHeSe SyStEmS" only to get your money with the stash tabs (mtx) and to waste the player's time. Creating a "problem" to sell you the solution.
What I already proved to be wrong and now you act like your claim never happened.
Keep your mobile gacha and asian MMO MTX crap out of this game and just give us auto pick up for currency. Paying money for what should be a base system/feature is beyond stupid.
"


I mean, you could use Google and look up the definition, but here:
"competition"
1.the activity or condition of striving to gain or win something by defeating or establishing superiority over others.
Example: "there is fierce competition between banks"

2. an event or contest in which people take part in order to establish superiority or supremacy in a particular area.
Example: "a beauty competition"

3. the person or people over whom one is attempting to establish one's supremacy or superiority; the opposition.
Example: "I walked round to check out the competition"

And furthermore ecologic and economic competition (hint... the economic is built in by design into PoE).


Okay, so we have a definition. One in which you are trying to be superior over someone else.


"
So... the drop system, crafting and trade are all implemented this way that a natural competition happens. This gets amplified by "economic resets" to give everybody the same starting point again.
You are not forced to participate in the competitive aspects of the game, but that's a "self-imposed" challenge for a reason (SSF).


Okay, so does the game track these natural competitions? Or is it just a feeling, aka. I feel good because I have 700 divines 3 weeks into the league and most people only have 30?

Does you having this currency advantage, remove from other players experiences, aka a winner, and a loser?

Like. If you have all this currency, You can spend it to clear your maps faster. Sure.



"
I also never said Mapping was invented to sell stash tabs. Lol. It's like you only read what you want to read.


"
Nope. You just make things up and try to backpaddle. You claimed that GGG implemented "tHeSe SyStEmS" only to get your money with the stash tabs (mtx) and to waste the player's time. Creating a "problem" to sell you the solution.
What I already proved to be wrong and now you act like your claim never happened.


I'm telling you it never happened, because it never happened. You misread, or misunderstood something I wrote, and instead of asking me to clarify, you're trying to TELL me what you thought it said.

I know what I said.

"
Keep your mobile gacha and asian MMO MTX crap out of this game and just give us auto pick up for currency. Paying money for what should be a base system/feature is beyond stupid.


I agree. These are basic quality of life upgrades in a game that already demands too much of your time. It's the bare minimum that they could do.

Last edited by Akedomo#3573 on Feb 19, 2025, 3:49:14 PM
Why don't you two wrap it up and agree that poe isn't as competitive as games like Starcraft or LoL, but that the leaderboards and economy is somewhat competitive or competitive game adjacent, whether we choose to take part in it or not.

"
Does you having this currency advantage, remove from other players experiences, aka a winner, and a loser?


The richer players can manipulate the economy, thus affecting the experience for the poorer players. That's why many people "race" at league start. That's how it works. Whether you want to attach labels such as "remove" and "win/lose" to that is up to you.
"
As title say, me and all my guild and all the friends i got in my list want the same subscription based pet that China players have. We absolutely be happy to pay a monthly fee (even higher than what chinese players are paying atm) in order to avoid hours of walking to get 40+ splinters per map.

Show respect also to non chinese players GGG.


To be fair that let only picks up splinters and GGG have over time, and due to feedback, made a lot of league currencies auto loot. True it would be nice to have all splinters this way but the comment someone made about P2W is folly as it’s just a time saver and not a huge one tbh.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)

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