We want auto pickup companion subscription based like China users have.

Funny, because this is EXACTLY my take. This is a single player game with global chat and trade. People RARELY play coop, and even if they did, it's non-competitive. There is no PVP. You could play this game for 500 hours and never see another person use a single ability, and it would make no difference.

People who pretend this game is multiplayer and believe it should be balanced as though it is are delusional.
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BLEH x3


Just pointing out the fact that PoE is not a competitive game. Pay 2 Win features are in multiplayer games. In single player it doesn't matter.

If 99% of players play Solo, play PVE. There's no leaderboards. It's effectively a single player game.

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Funny, because this is EXACTLY my take. This is a single player game with global chat and trade. People RARELY play coop, and even if they did, it's non-competitive. There is no PVP. You could play this game for 500 hours and never see another person use a single ability, and it would make no difference.

People who pretend this game is multiplayer and believe it should be balanced as though it is are delusional.


Yup. It's entirely a PVE game, and the only time people play together regularly is when leveling. Once you hit the point where you're playing maps, it's largely single player. You might trade with someone... BUT

It's not any different than the vendors itself randoming some top end gear for sale for large amounts of currency though.
Last edited by Akedomo#3573 on Feb 19, 2025, 12:55:11 PM
The only competitive aspect we have is economy, wich is a core mechanic from the game outside SSF.

Also there's no leaderboard "yet". But pretty sure speed running lvl 100 would be the only second competitive aspect.

And we already have stash tab as P2W aspect, we don't need more Imo.
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Thaynime#8492 wrote:
The only competitive aspect we have is economy, wich is a core mechanic from the game outside SSF.

Also there's no leaderboard "yet". But pretty sure speed running lvl 100 would be the only second competitive aspect.

And we already have stash tab as P2W aspect, we don't need more Imo.


Saying something is competitive, doesn't make it competitive.

Having more currency gives you an advantage how?

It's a PVE game. It's single player. You're not PVP'ing in an arena, you're not racing. It doesn't matter if you hit level 100 or not. It doesn't even matter if you hit it first. There's no reward for doing so, you're not winning at anything. And to make matters worse, You can play 100% of this games content, without the best gear. Like, in PoE 1, you could have a late-game clear everything with ease build for 20 exalts worth of currency, sometimes less. You can get that within a week or two of mapping without even trying.

So what if you have 4000 divines over the next guy, all that means is that you could buy more gear.

The gear players trade you, could just be gear that you could get from a vendor instead for the same price.


The ONLY competitive aspect, is with those who sell currency. First to the punch makes the most money. But you're not allowed to do that :)
Last edited by Akedomo#3573 on Feb 19, 2025, 1:07:45 PM
"
Akedomo#3573 wrote:
"
Thaynime#8492 wrote:
The only competitive aspect we have is economy, wich is a core mechanic from the game outside SSF.

Also there's no leaderboard "yet". But pretty sure speed running lvl 100 would be the only second competitive aspect.

And we already have stash tab as P2W aspect, we don't need more Imo.


Saying something is competitive, doesn't make it competitive.

Having more currency gives you an advantage how?

It's a PVE game. It's single player. You're not PVP'ing in an arena, you're not racing. It doesn't matter if you hit level 100 or not. It doesn't even matter if you hit it first. There's no reward for doing so, you're not winning at anything. And to make matters worse, You can play 100% of this games content, without the best gear. Like, in PoE 1, you could have a late-game clear everything with ease build for 20 exalts worth of currency, sometimes less. You can get that within a week or two of mapping without even trying.

So what if you have 4000 divines over the next guy, all that means is that you could buy more gear.

The gear players trade you, could just be gear that you could get from a vendor instead for the same price.


The ONLY competitive aspect, is with those who sell currency. First to the punch makes the most money. But you're not allowed to do that :)


That last sentence... is exactly my whole point. And if they can't keep their power, they going to cry that the game isn't catering to them anymore.

So yea, aside from that I totally agree with you aside for the first thing.

When you say something is competitive it's usualy because you make a competition out of it. Even if at the end the result doesn't matter, it's just a matter of point of view. If people jump in and want to challenge you in it, good. Otherwise, just keep going at your pace.
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Thaynime#8492 wrote:
"
Akedomo#3573 wrote:
"
Thaynime#8492 wrote:
The only competitive aspect we have is economy, wich is a core mechanic from the game outside SSF.

Also there's no leaderboard "yet". But pretty sure speed running lvl 100 would be the only second competitive aspect.

And we already have stash tab as P2W aspect, we don't need more Imo.


Saying something is competitive, doesn't make it competitive.

Having more currency gives you an advantage how?

It's a PVE game. It's single player. You're not PVP'ing in an arena, you're not racing. It doesn't matter if you hit level 100 or not. It doesn't even matter if you hit it first. There's no reward for doing so, you're not winning at anything. And to make matters worse, You can play 100% of this games content, without the best gear. Like, in PoE 1, you could have a late-game clear everything with ease build for 20 exalts worth of currency, sometimes less. You can get that within a week or two of mapping without even trying.

So what if you have 4000 divines over the next guy, all that means is that you could buy more gear.

The gear players trade you, could just be gear that you could get from a vendor instead for the same price.


The ONLY competitive aspect, is with those who sell currency. First to the punch makes the most money. But you're not allowed to do that :)


That last sentence... is exactly my whole point. And if they can't keep their power, they going to cry that the game isn't catering to them anymore.

So yea, aside from that I totally agree with you aside for the first thing.

When you say something is competitive it's usualy because you make a competition out of it. Even if at the end the result doesn't matter, it's just a matter of point of view. If people jump in and want to challenge you in it, good. Otherwise, just keep going at your pace.


Yeah, that's fine. You can make a competition out of anything. But the game wasn't designed as one. Just like you can make it a competition to speed run Ocarina of time, doesn't mean the game is competitive.

And yup, the only people that will have issue are the ones selling currency. Feels like this whole economy thing and balance around it is trying to stop that. lol
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Akedomo#3573 wrote:
Saying something is competitive, doesn't make it competitive.


YOU saying it's not competetive doesn't make it not competetive. It only shows, as always, that you have no clue what you are talking about.

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Having more currency gives you an advantage how?


Hmmm, yes... HOW does more currency give someone an advantage...
Oh... crafting? Buy power on the market? Being able to get better gear thus clearing faster and gaining stuff faster... hmmm... how...

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It's a PVE game. It's single player. You're not PVP'ing in an arena, you're not racing. It doesn't matter if you hit level 100 or not. It doesn't even matter if you hit it first. There's no reward for doing so, you're not winning at anything.


That you can play the game without interacting with other players does not equal to "single-player game". If you don't select the additional restriction "SSF" you will always play on an online server with others where you can trade, group, offer services and so on.
A game is not only "multi-player" when you fight against ppl directly in an arena.
Furthermore, there are literally races - I already told you - where ppl compete against each other and can win different prizes like MTX, hardware, designing a unique item and more.
Have fun telling the racing community that this game has no racing, but don't forget the make-up.

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And to make matters worse, You can play 100% of this games content, without the best gear. Like, in PoE 1, you could have a late-game ready build for 20 exalts worth of currency, sometimes less. You can get that within a week or two of mapping without even trying.


Ah, so you discovered "league starter builds" and think YOU can clear the entire game with? Sure, do it. Anyway.
That ppl can create cheap build that can clear the game is not just "for free".
Someone had to put in a lot of time and knowledge to make such a build and then YOU could copy the build.

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So what if you have 4000 divines over the next guy, all that means is that you could buy more gear.


Depends on what you want to do in the game.

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The gear players trade you, could just be gear that you could get from a vendor instead for the same price.


Sure... because we all know how easy it is to get perfect gear from vendors...
oh wait.

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The ONLY competitive aspect, is with those who sell currency. First to the punch makes the most money. But you're not allowed to do that :)


Y... it's against "ToS" (EULA) so why even make this argument!? Ah, because you have none.

P2W arguments are often unproductive because people still, after all these years, haven't figured out that it's not a binary 'yes it is' or 'no it isn't' answer. It's a scale where buying OP items from the cash shop is at the top end of the scale and paying for "convenience" is at the bottom (or somewhere in the middle, depending on how essantial the convenience actually is).

There's also no standard definition of what P2W is because it's subjective gamer jargon. People start pulling definitions out of nowhere as if they're official but they're not. However, logic dictates that if you can spend money to increase gains per hour then the payment has contributed to the "win" - the win being whatever the objective of the game is, pvp or not.

To Topic:

Nope.. i don´t want such lazy Ass Crap... what i would want is/are, bigger stacks for Currency, bigger Inventory, Bans for RMT Buyers (yes, you heard me) and a Biome switch.

Would be it for now, no need for a Pick up Slave
If everyone are so offended by notion of p2w that lost original topic of why on earth should we click every single orb by hand in 2025, how about making autopickup available by default and for every player? no p2w, big plus to QoL, is there a single drawback to this feature? I mean other than GGG retro Vision, as they are not the ones having to break their wrists and fingers here?

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