Dear GGG..

Bummer you were put on probation. Whatever that means. I have to take this in chunks. This is early 2000's wall of texting. :)

Endgame punishment: I do think the reward portion could be better, and it will get better, before launch. So I am on hold for that part. I do think the death exp penalty should be adjusted. Make it from 90-100 and +1% penalty per level. Still there, still makes 99-100 the slog, but more respectful towards the way poe2's progression is.

Entertainment is subjective. Some folks love hideout flipping items. Some love unjuiced mapping. Some love campaign blasting. So far, I have found poe2 can be dialed as much as poe1, so I enjoy it as much as I can.

There is some casualness for poe2 and still room for hard content to. In poe1, I do mapping. I am not a bosser. So I blast maps and sell keys for improving my build. I like fighting bosses, however poe1 has a large gulf between what can and cannot do endgame bosses/pinnacles. I hope that is not something in poe2. So far, I haven't done any pinnacles outside of citadels. So I dunno. I do know the amount of damage needed of me, so when I can, I will find out if I am just a mapper in poe2 as well.

I have no qualms on hard content. Every poe1 league, I try to increase the build I enjoy playing and try to fight the pinnacles there. If I can beat them, good, if they are a waste of time and effort, I ignore them. Same will be the case for poe2. I don't let the content caps prevent my enjoyment.

I do hope in poe2 there are ways for every build to become viable for pinnacle content. I would like less of a vast gulf between what can and cannot do those challenges.

Things kind of hinting it... Atlas passives that boost the endgame bosses without much reward. Boss tiers. This way, more builds can defeat them. Sure, this can, and will lead to min-maxing the system. + boss difficulty for reward, but still instantly killable by the best a build could be.

However, the entry to that should be metered. Maybe timed even. Kinda like how mmo's raid bosses have timers. If not the boss, maybe their loot?

Beyond what I said above related to exp death penalty, there are plenty of ways in poe2 to boost your gains, beyond what poe1 does. Pathing around the atlas to make a perfect set of exp towers, and then using exp boosted maps, is like having a handful of untainted paradises all there.

I dunno, a lot of what you brought up has what you felt is solutions found in other places. Maybe read between the lines. I am not disagreeing so much as I am saying what I feel poe2 has going on and why I think it is ok or maybe how it could be tweaked.
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vio#1992 wrote:
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KubaLy#4534 wrote:

Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.


Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit


ggg set off 2010 to make a game from players for players.

if they ever wanted profits, they would have charged players from the get go and not made the game available for free and have players support if they liked what they played.

they saw that there are plenty of entertainment games out there and that the niche is in real games, so they made one.

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it's a common strategy, especially for kids, that if they can't beat a game by playing by the rules, they just try to change the rules (not saying youre a kid).

so please don't try to change poe into a game you like but rather go and play entertainment games you like.


yes I'm sure they care little about profits which is why there isn't a store in an unfinished game that we are paying to beta test for them.... oh wait. Always love to see people defend the multi million dollar company as if they are just "one of us gamers". We are their customers and they are our seller and thats the way I framed my post
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Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit

And who said that following your own passion and trying to share it with other people is not effective way to make money in gaming industry? Blizzards do it in different way, can we be sure that they will survive longer than GGG because of that? I personally would bet, that without making game for themselves, following their passion and taking risks, Blizzards will just slowly bleed to death. "Safe" games like D4 unlikely very profitable, if profitable at all.


No one, myself included, is suggesting they make a "safe" game. Just would like to see them adjust their vision to better align with player expectations as most players myself included don't like when games feel like a chore/job to play.
3.26 when?
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Fenoch#0462 wrote:
Cannot relate at all.

XP loss is fine. Just don't be living in a world where you just slap on whatever mods and simply enter and then complain for dying to mods that are horrible.

Wanna see if you can push your character to new heights?

Simple. Level up, then play around.

I got to lvl 96 somewhat comfortably doing that but you know what? I set myself the goal to just focus on leveling.

It is literally what you described as "bashing my head against a brickwall". Safe mods. No Delis, still pretty packed maps, some currency farming.

I think a lot of you just expect to jump in and off you go.

Then you angrily watch some "influencers" or tubers or streamers seeing them do crazy stuff and think: "Wait! I have a job! A family! A life!" and you get even more mad because you compare yourself to people who do this for a JOB.

Do not do that.

Other than that OP's post reads like the 100s of posts that can be found on PoE 1 forums and their respective Doomsday-predictions. None of them came true. Weird huh?`

Well, see you in 2 years when next you'll write up an essay on a Doomsday prediction and of why the game shouldn't/should be changed in a way that accommodates your personal lifestyle best.

I also have a family, a life, etc and I am not in my twenties anymore. Somehow I just don't struggle as much as others my age-group.

If you want a nice title to play where you spend 70 bucks and get your 20-25hrs if that out of it to just relax and calm down, play a different game. Really simple.

I currently peak playing PoE2 in terms of hours invested but that'll vary a lot over the course of the year and be a lot less later on.

But I also ONLY play PoE 2 atm because that is what having all the things you (OP) mentioned requires of you. Accept the fact that the days of endless gaming and playing 500 games in a year are done and that is okay.

I also honestly cbf anymore playing a large variety of games as 99% of them are repetitive af in terms of story telling, gameplay etc etc

Here, I at least know what I get.

And also: Get good. It is not elitist to say so. It is what it is.


It absolutely is in the context of an MMO that is meant to cater to a mass audience of players with different skill levels when there is currently no method to "fix it yourself" like with DS/ER. This isn't a doomer prediction, its an observation based on POE 1 numbers and how they too also see a cater in players every new season as more people would reach endgame and get "filtered". If the main driving content that is meant to keep your players coming back day after day month after month is filtering players there clearly needs to be a change
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Your objective truth is not about video games it is about video game corporates

It's a sad state of affairs if this is all people want, drip fed sugar or in the case of diablo, drowned in it until they are sick

PoE everyone logs in at the start of a league not everyone stays, I don't play every league, I also don't need to log in every day to spin a wheel and I can log out whenever I like because whatever I wanted to do is not time gated making me feel like my time is not my own

It is not an mmo nor should it feel like one


well it is Massive, it is multiplayer and it is Online so your wrong


MMO = Massively Multiplayer Online.

From Wiki: A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world.

PoE does not have a large number of players interact in the SAME online game world. It's instanced and the most people you will see at once are in town. It's not an MMO.


Did you really pull the most unreliable source of information to try and prove some abstract point. Marvel rivals can be considered an MMO if you want to included it. Any game that is Online, designed around multiplayer, and made to capture a as massive as an audience as possible can fall under the bracket of MMO. But the main point of what I was saying is that its not a game owned an maintained by the players it's done so by the company and if that company goes under so does the game. There is no POE without GGG so it is their game to fix not mine to manage
Game's dead.

3.26 when?
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Seikojin#1601 wrote:
Bummer you were put on probation. Whatever that means. I have to take this in chunks. This is early 2000's wall of texting. :)

Endgame punishment: I do think the reward portion could be better, and it will get better, before launch. So I am on hold for that part. I do think the death exp penalty should be adjusted. Make it from 90-100 and +1% penalty per level. Still there, still makes 99-100 the slog, but more respectful towards the way poe2's progression is.

Entertainment is subjective. Some folks love hideout flipping items. Some love unjuiced mapping. Some love campaign blasting. So far, I have found poe2 can be dialed as much as poe1, so I enjoy it as much as I can.

There is some casualness for poe2 and still room for hard content to. In poe1, I do mapping. I am not a bosser. So I blast maps and sell keys for improving my build. I like fighting bosses, however poe1 has a large gulf between what can and cannot do endgame bosses/pinnacles. I hope that is not something in poe2. So far, I haven't done any pinnacles outside of citadels. So I dunno. I do know the amount of damage needed of me, so when I can, I will find out if I am just a mapper in poe2 as well.

I have no qualms on hard content. Every poe1 league, I try to increase the build I enjoy playing and try to fight the pinnacles there. If I can beat them, good, if they are a waste of time and effort, I ignore them. Same will be the case for poe2. I don't let the content caps prevent my enjoyment.

I do hope in poe2 there are ways for every build to become viable for pinnacle content. I would like less of a vast gulf between what can and cannot do those challenges.

Things kind of hinting it... Atlas passives that boost the endgame bosses without much reward. Boss tiers. This way, more builds can defeat them. Sure, this can, and will lead to min-maxing the system. + boss difficulty for reward, but still instantly killable by the best a build could be.

However, the entry to that should be metered. Maybe timed even. Kinda like how mmo's raid bosses have timers. If not the boss, maybe their loot?

Beyond what I said above related to exp death penalty, there are plenty of ways in poe2 to boost your gains, beyond what poe1 does. Pathing around the atlas to make a perfect set of exp towers, and then using exp boosted maps, is like having a handful of untainted paradises all there.

I dunno, a lot of what you brought up has what you felt is solutions found in other places. Maybe read between the lines. I am not disagreeing so much as I am saying what I feel poe2 has going on and why I think it is ok or maybe how it could be tweaked.


++++++++++++++++++++++ You get a gold star sir. This is what I was hoping to find when I first came to the forums to voice my concerns, leveled and measured responses that went beyond "lol u suck, get good". I'm not demanding GGG makes the game I want. I just want something of a compromise that doesn't make me feel like I'm doing nothing with the 1-3 hours I have to put into the game on most days.
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Did you really pull the most unreliable source of information to try and prove some abstract point. Marvel rivals can be considered an MMO if you want to included it. Any game that is Online, designed around multiplayer, and made to capture a as massive as an audience as possible can fall under the bracket of MMO. But the main point of what I was saying is that its not a game owned an maintained by the players it's done so by the company and if that company goes under so does the game. There is no POE without GGG so it is their game to fix not mine to manage


Bwhahha. I didn't know Minecraft was a MMO, League of legend was a MMO, Counter Strike was a MMO, StarCraft was a MMO. All this times, those massive, online, and multiplayers games were MMOs and I didn't even know it.
Last edited by dwqrf#0717 on Feb 1, 2025, 9:07:43 PM
Sheesh... really that people are discussing MMO as a genre vs MMO as a game type? Which are two separated things? Like all "Jacuzzis are hot tubs, but not all hot tubs are Jacuzzis" (if you know you know).

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