Dear GGG..

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GeoFruck#1167 wrote:
Apparently, all they need is a player to log in once during a month's time and it is recorded as a monthly active user.

Blizzards know how to report their numbers in the most efficient way :)
Last edited by Suchka_777#4336 on Feb 1, 2025, 3:24:37 AM
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Games are entertainment products first and foremost. Not challenges, not art, not scoreboards to be climbed, and especially not jobs.


Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.
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KubaLy#4534 wrote:
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Games are entertainment products first and foremost. Not challenges, not art, not scoreboards to be climbed, and especially not jobs.


Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.


Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit
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Yeah... I'm not

I can see why you're tired of people disagreeing with you


Got any facts to back up how you feel or is the truth just to inconvenient for you.
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KubaLy#4534 wrote:
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Games are entertainment products first and foremost. Not challenges, not art, not scoreboards to be climbed, and especially not jobs.


Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.


Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit


ggg set off 2010 to make a game from players for players.

if they ever wanted profits, they would have charged players from the get go and not made the game available for free and have players support if they liked what they played.

they saw that there are plenty of entertainment games out there and that the niche is in real games, so they made one.

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it's a common strategy, especially for kids, that if they can't beat a game by playing by the rules, they just try to change the rules (not saying youre a kid).

so please don't try to change poe into a game you like but rather go and play entertainment games you like.
age and treachery will triumph over youth and skill!
nah games pretty easy, i been casual playing, already beat T15 maps no problems
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Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit

And who said that following your own passion and trying to share it with other people is not effective way to make money in gaming industry? Blizzards do it in different way, can we be sure that they will survive longer than GGG because of that? I personally would bet, that without making game for themselves, following their passion and taking risks, Blizzards will just slowly bleed to death. "Safe" games like D4 unlikely very profitable, if profitable at all.
Last edited by Suchka_777#4336 on Feb 1, 2025, 8:47:18 AM
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Velexia#1591 wrote:
If dying in the game is punishing, it must be equally fair.

It is currently very punishing, and most deaths are very unfair.

This is coming from a player who absolutely loves hard games, like Dark Souls, and who has played and loved Path of Exile 1.

90% of my deaths in this game make me wonder how I even died, what killed me, or how what did hit me could possibly have instakilled me so unbelievably fast.

I am not a casual player. I want a challenge. These things aren't challenging, they are cheap and eye-roll inducing.

It's the equivalent of randomly getting "Rocks fall everyone dies." with no way to see it coming to avoid it. It's like having a boss instantly kill you with no telegraph.


Exactly. In Diablo II you also lose XP when you die, and at level 90+, you lose hours worth of XP. But at level 90+ in Diablo II, you almost never even die anymore.

Meanwhile in PoE2, even the devs say that "dying is to be expected". So why are players getting a massive punishment and lose hours of progress for something that is "to be expected"?
Cannot relate at all.

XP loss is fine. Just don't be living in a world where you just slap on whatever mods and simply enter and then complain for dying to mods that are horrible.

Wanna see if you can push your character to new heights?

Simple. Level up, then play around.

I got to lvl 96 somewhat comfortably doing that but you know what? I set myself the goal to just focus on leveling.

It is literally what you described as "bashing my head against a brickwall". Safe mods. No Delis, still pretty packed maps, some currency farming.

I think a lot of you just expect to jump in and off you go.

Then you angrily watch some "influencers" or tubers or streamers seeing them do crazy stuff and think: "Wait! I have a job! A family! A life!" and you get even more mad because you compare yourself to people who do this for a JOB.

Do not do that.

Other than that OP's post reads like the 100s of posts that can be found on PoE 1 forums and their respective Doomsday-predictions. None of them came true. Weird huh?`

Well, see you in 2 years when next you'll write up an essay on a Doomsday prediction and of why the game shouldn't/should be changed in a way that accommodates your personal lifestyle best.

I also have a family, a life, etc and I am not in my twenties anymore. Somehow I just don't struggle as much as others my age-group.

If you want a nice title to play where you spend 70 bucks and get your 20-25hrs if that out of it to just relax and calm down, play a different game. Really simple.

I currently peak playing PoE2 in terms of hours invested but that'll vary a lot over the course of the year and be a lot less later on.

But I also ONLY play PoE 2 atm because that is what having all the things you (OP) mentioned requires of you. Accept the fact that the days of endless gaming and playing 500 games in a year are done and that is okay.

I also honestly cbf anymore playing a large variety of games as 99% of them are repetitive af in terms of story telling, gameplay etc etc

Here, I at least know what I get.

And also: Get good. It is not elitist to say so. It is what it is.
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Your objective truth is not about video games it is about video game corporates

It's a sad state of affairs if this is all people want, drip fed sugar or in the case of diablo, drowned in it until they are sick

PoE everyone logs in at the start of a league not everyone stays, I don't play every league, I also don't need to log in every day to spin a wheel and I can log out whenever I like because whatever I wanted to do is not time gated making me feel like my time is not my own

It is not an mmo nor should it feel like one


well it is Massive, it is multiplayer and it is Online so your wrong


MMO = Massively Multiplayer Online.

From Wiki: A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world.

PoE does not have a large number of players interact in the SAME online game world. It's instanced and the most people you will see at once are in town. It's not an MMO.

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