XP penalty and likely 1 portal is NOT going anywhere
" I just did. If only you could read what people are saying to you and accept their opinions. But you can't, because you can't even accept being at fault when dying in a solo video game. And you can't accept that the game you chose to play has designed punishment for failing. So you are here... doing what exatly ? Ah yes, trying to prove to yourself and to the world that the game is flawed and it's not your fault if you can't progress in it. Again, it's not the game's fault. Some people can progress in it. They have to accept the rules and limitations and bend their gameplay around it. |
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" You know, i just come here once in a while and play a game where i open 2-3 random posts to see if i see same pople there. And you are in all of them, every time :D Terminally online, so invested. |
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You guys, the "oldschools" the "veterans" or as i say - stockholms can talk all you want. No matter what devs said a month ago. No matter what game was or is now. It will change for the people, and you will deal with it.
Yes, they might not change it in a way players say they want it, but it will become different and less punishing. It already did a little, and will more. |
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Just want to agree that one portal does not help you get better. You have no opportunity to face what killed you to do better or even to figure out what exactly killed you.
Yeah 6 portals might be overkill but at least agree that 1 is bad. How about 3? |
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" Yes, they are. |
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" You’re completely overlooking the point that constructive difficulty includes giving players the tools to understand why they failed. It’s not about making the game easier or reducing punishment, but about offering clearer feedback so players can adapt and improve, which is a fundamental aspect of constructive challenge. Without meaningful feedback, there’s no real way to learn from what went wrong, and that’s what makes the difficulty feel punitive rather than challenging. As for the “some people can progress in it,” that’s irrelevant to the discussion. Just because some players can push through doesn’t mean the design is optimal or accessible. Just because a few players might adapt doesn’t mean the system isn’t flawed. The goal here is about making the game better, not just pointing fingers at people who struggle. |
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" I am old-school and yeah it's obviously going to change. One Portal was poorly thought out. |
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Let's respect the feedback that players are giving about this Early Access. It's not the job of OTHER players to say what the developers might or might not do.
Lets give the devs feedback and respect the different points of view. That's how players can influence the development until release, and sad to see posts like this try to influence something different. Last edited by khf1#5455 on Jan 28, 2025, 12:44:03 PM
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" Oh for sure. They even said that they considered to make it so the content on the map is saved after death but there is a problem with abusing such system. But simps decide to not hear that. And to be honest, i see a lot of oldschool players having a sane opinon about the state of some mechanics and want to see game change for the better. Guess there are oldschools and there are stockholms. [Removed by Support] Last edited by CoryA_GGG#0000 on Jan 28, 2025, 12:41:37 PM
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i dont mind xp loss, never did. i think its healthy for the game and has to be in it.
but i rly dont like the whole 1 portal idea, thats only a consequence of some guy with the great idea of areas being reset on player death. its nothing but useless, has no benefit to the game. loot is gone, map is gone, content is gone and on top you have to play the bare waystone with nothing in it again. if i die and lose some xp, fine. at least i can go on having fun without reset or losing anything but xp. but dying 1 time and all the fun is taken away from me? who thought that was a good idea? its not |
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