XP penalty and likely 1 portal is NOT going anywhere
" 1. You have to understand that a lot of people that complain about deaths not even realize that normal resist cap is 75%, many run without having even that, its not defense, its baseline, bare minimum. 2. You not lose exp if there's no exp penalty, don't get this take. 3. One portals maps promote investment into defense, i invested into defense above bare minimum, dying in maps extremely rarely, no matter what you supposed to die at some point, no amount of investment should make you literally immortal. But if your entire tree is damage, prepare to die and not cry. Watching at monitor while playing is also big part of survivability in maps. 4. Rarity bad. 5. Range build - faster clear and more risk since mostly people not invest into defense, melee build or any build that invest more into defense - slower clear and less risk, simple as that. Removing 1 portal makes playing slower build with more defenses just pointless, when you can blast maps on most meta cancer build and probably never die 6 times in single map. |
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1 death maps need to go.
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Your entire premise is false because not investing in any defense means you will never complete the maps anyways.
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" Many people that complain on forums about this don't even have capped elemental resistances. Even capped elemental resistance is not investment into defense, its baseline of any character from where actual investment into defense begins. Do you understand that? |
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if you fuckup your map by dying, you shouldn't be rewarded.
a game where fuckups aren't punished is not a game, it's a piece of timewaster where those with the most time on their hands always win even if they suck. succeeding in game should require luck and skill, poe is already down on skill requirement so you can play it from a sofa with a joystick pressing some buttons and postiioning your char, how low can they go until my cat can play it by jumping on my keyboard? age and treachery will triumph over youth and skill!
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Variety of build is the option to not go to the OP meta build and still be viable to run endgame content..
the 1 portal need to go out the window.. or if it is their vision to map as a "single use, all in, uber ticket", then ramp up instead of the sudden 180. (make the map give you 6-4-2-1 portals linked to being -5-10-15-16+ tier) As it stands, the entire campaign (so far) is "darksouls", there are strong enemies, mini bosses and main bosses that will one-shot you, but also, their strong attacks are telegraphed.. and death resets the map. that teaches you death costs you (time, effort, loot and extras like essences), but also that death is part of the learning curve. then you reach endgame and you find it requires a token (waystone) and it stacks more things up, the mods the waystone and node may have and the endgame-events.. what that implies to the player? that death is to be avoided and one must play as cautiously as if it was hardcore.. or copy one of the OP meta insta-clear build. that, imo, leads to a divide, considering the many threads of discussion, into two groups, those that rush to endgame and linger there.. and those that enjoyed the game untill endgame and gets frustrated by the sudden change of pace and style. so far, i would rather create a 4th or 5th character, as the fun of endgame (delirium, expeditions, rituals) are not worth it under the current overpunnishing state of the atlas. |
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" Aww, adorable, so much for ignoring me <3 I feel so loved |
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The reason 1 portal is probably not going anywhere for standard mapping is that they have the 'zone reroll' mechanic.
Think about what you have to do to 'complete' a map. So, if you have a map with 10 rare enemies, and you kill 8 of them, but the 9th one gets you... so, you come back in, right? Well, that map now has 6 rares, or 15. Who knows, because the ENTIRE MAP got rerolled and repopulated. So, players could juice a map, get over 600%... go in, kill everything except one rare, die on purpose, come back in, kill everything except one rare, die, etc etc. We're already getting more than 3 exalts in a fully juiced map most of the time. Imagine being able to do SIX maps with the same juiced map. They aren't going to go with that. |
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" This is game is not "Challenging" its just punishing. Dark souls 1-Elden ring are all FAR FAR FAR FAR FAR FAR more challenging by at least 10X+, yet their punishment is almost nonexistent. odd. very odd. almost like challenge =/= punishment, and punishment =/= fun. there is a word for people who like to be punished, and i believe 99% of the people who like these mechanics fit squarely into that title. |
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" Nobody is asking to Redo the map 6 times, dont be obtuse, they just want 6 attempts at the same map, you know the same way that when you relog the Map stays EXACTLY as it was when you logged off just 1 less portal. just need to make death the same as logging out. |
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