Who though that "1 death = all portals gone" adds value and enjoyment to the game?

I can deal with random deaths from after death affects. I can deal with crashes, extreme RNGesus drop, "crafting" and all things people moan about regarding the endgame.

But in my years of playing POE 1 nothing, NOTHING did not make me press alt-F4 and go play some other game quicker than this stupid "you died once? Say goodbye to your map" rule.
[Removed by Support]
Last bumped on Jan 9, 2025, 1:24:13 AM
For me 1 portal is fine. I have to get used to it and adapt. Options are there. I only hope they make "on death effects" more visible.

Im not that good player and I also died way to often so I changed few things that works for me:

1) I fully respec my atlas passive. Instead of running explicit nodes that makes map harder I go for pack size nodes, magic pack size wheel, number of monsters in the map wheel etc. I didn't take single explicit node --> idk you can check but this is my current tree:

https://maxroll.gg/poe2/atlas-tree/xh2zp0qn

2) I run only maps with 4-5 mods (most of them T14 - T15). Im trying to roll maps only to hit 3 prefixes. If f.e. I have 3 prefixes and 1 suffix I just stop. Suffixes makes maps harder. Before I pass 5k ES/ 3k mana (8k EHP) half of my maps which I run was just blue/magic :)

3) Im not running mods that makes my build weaker. I put them to separate stash tab and reroll them 3:1. I play as CI so im reroling this mods:
- burning ground
- - max resistances
- penetration

4) stun and freeze immunity:
- my freeze immune comes from Icebreaker (Gain 100% of Max Energy Shield as additionl stun treshold - btw I have 7.5k ES right now and im lvl 96)
- stun immune comes from some small passives on skill tree + I use 2 x rare jewels with "gain 10% ES as additional stun treshold". I also use Stone Charm in charm slot.
I know you can play HP based character but I believe those 2 ailments are necessary to deal with it. I saw many people play builds like full MoM + CI without any protection.

Also I wanted to point out that some things don't work for some people. Like 1 week ago I bought Temporalis body chest - 75 Divs for perma Blink. Unfortunately for me chest makes me way more squishy and after like 2 days give up because I die like once per 7 maybe 8 maps. Bad blinks to bad spots, lower ES pool (goes down from 7.5k to like 5.7). Lower ES pool means higher chance to get stunned etc. I mean chest itself is great but it's something for something. For me better is just rare with 900+ ES :)

GL and don't give up
Last edited by Unk_Particle#4226 on Jan 6, 2025, 8:22:15 AM
"
For me 1 portal is fine. I have to get used to it and adapt. Options are there. I only hope they make "on death effects" more visible.

Im not that good player and I also died way to often so I changed few things that works for me:

1) I fully respec my atlas passive. Instead of running explicit nodes that makes map harder I go for pack size nodes, magic pack size wheel, number of monsters in the map wheel etc. I didn't take single explicit node --> idk you can check but this is my current tree:

https://maxroll.gg/poe2/atlas-tree/xh2zp0qn

2) I run only maps with 4-5 mods (most of them T14 - T15). Im trying to roll maps only to hit 3 prefixes. If f.e. I have 3 prefixes and 1 suffix I just stop. Suffixes makes maps harder. Before I pass 5k ES/ 3k mana (8k EHP) half of my maps which I run was just blue/magic :)

3) Im not running mods that makes my build weaker. I put them to separate stash tab and reroll them 3:1. I play as CI so im reroling this mods:
- burning ground
- - max resistances
- penetration

4) stun and freeze immunity:
- my freeze immune comes from Icebreaker (Gain 100% of Max Energy Shield as additionl stun treshold - btw I have 7.5k ES right now and im lvl 96)
- stun immune comes from some small passives on skill tree + I use 2 x rare jewels with "gain 10% ES as additional stun treshold". I also use Stone Charm in charm slot.
I know you can play HP based character but I believe those 2 ailments are necessary to deal with it. I saw many people play builds like full MoM + CI without any protection.

Also I wanted to point out that some things don't work for some people. Like 1 week ago I bought Temporalis body chest - 75 Divs for perma Blink. Unfortunately for me chest makes me way more squishy and after like 2 days give up because I die like once per 7 maybe 8 maps. Bad blinks to bad spots, lower ES pool (goes down from 7.5k to like 5.7). Lower ES pool means higher chance to get stunned etc. I mean chest itself is great but it's something for something. For me better is just rare with 900+ ES :)

GL and don't give up


He wasn't asking your your opinion or a guide on how to play. Even with 4.2k ES, 1.8k HP, capped res including chaos, you still get popped by unseen crap. Its dumb to have 1 death. Make 1 death t16+.
It's bullshit and needs to go today!
Level 98 Cyclone Shockwave Slayer
Total agree. In my opinion either allow multiple deaths are drop more and higher maps for better map sustain. If that's the case then it's fine to fail a map.
"
For me 1 portal is fine. I have to get used to it and adapt. Options are there. I only hope they make "on death effects" more visible.

Im not that good player and I also died way to often so I changed few things that works for me:

1) I fully respec my atlas passive. Instead of running explicit nodes that makes map harder I go for pack size nodes, magic pack size wheel, number of monsters in the map wheel etc. I didn't take single explicit node --> idk you can check but this is my current tree:

https://maxroll.gg/poe2/atlas-tree/xh2zp0qn

2) I run only maps with 4-5 mods (most of them T14 - T15). Im trying to roll maps only to hit 3 prefixes. If f.e. I have 3 prefixes and 1 suffix I just stop. Suffixes makes maps harder. Before I pass 5k ES/ 3k mana (8k EHP) half of my maps which I run was just blue/magic :)

3) Im not running mods that makes my build weaker. I put them to separate stash tab and reroll them 3:1. I play as CI so im reroling this mods:
- burning ground
- - max resistances
- penetration

4) stun and freeze immunity:
- my freeze immune comes from Icebreaker (Gain 100% of Max Energy Shield as additionl stun treshold - btw I have 7.5k ES right now and im lvl 96)
- stun immune comes from some small passives on skill tree + I use 2 x rare jewels with "gain 10% ES as additional stun treshold". I also use Stone Charm in charm slot.
I know you can play HP based character but I believe those 2 ailments are necessary to deal with it. I saw many people play builds like full MoM + CI without any protection.

Also I wanted to point out that some things don't work for some people. Like 1 week ago I bought Temporalis body chest - 75 Divs for perma Blink. Unfortunately for me chest makes me way more squishy and after like 2 days give up because I die like once per 7 maybe 8 maps. Bad blinks to bad spots, lower ES pool (goes down from 7.5k to like 5.7). Lower ES pool means higher chance to get stunned etc. I mean chest itself is great but it's something for something. For me better is just rare with 900+ ES :)

GL and don't give up


So many things wrong with that.
U're fine, but u can't run some atlas passives?
U're fine but u can't roll a 8 mod map?
U're fine but and u still die and lose a loot of stuff?

U're not fine. No one are fine. No matter what, the combat is fast peaced, death in this game is NORMAL as hell, but for no reason devs thought YOU have to NOT DIE, coz if u die, there is a lot of penalties u have to deal with. Death in poe IS NOT FAIR, so why u have to lose so much? IF at least death was our fault I should agree
Last edited by Dedellx#9996 on Jan 6, 2025, 8:31:02 AM
"

Who though that "1 death = all portals gone" adds value and enjoyment to the game?

I do. I enjoy the tension and I die very infrequently, so it's never been a problem.
Yeah, the 6 portal system worked fine.

Just make it so that bosses reset on death, no other change was needed.
Yes, I think it does.

You should care about dying, you should try not to die.

You shouldn't be playing cast portal on death.
"
Ankh_13#4218 wrote:
"

Who though that "1 death = all portals gone" adds value and enjoyment to the game?

I do. I enjoy the tension and I die very infrequently, so it's never been a problem.


Agreed I enjoy it aswell.

Report Forum Post

Report Account:

Report Type

Additional Info