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Nah, the feedback against the feedback or feedbackers instead of just focusing on the feedback about the game that the Devs ask for is getting out of hand.
100%.. this topic is an argument, not feedback anymore.
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Posted byVino#5387on Dec 26, 2024, 11:38:50 PM
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This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.
That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point
Well at least someone understands +1
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Congratulations, you grinded level 80 enemies for weeks. A real achievement that goes against the consumer expectation. PoE2 will bleed players like crazy sooner rather than later but you PoE2 defenders are leaving more and more since you're barely playing anymore lol. Once it impacts the bottom line it will change, this is not a decade old niche game they are aiming for a larger audience otherwise the investment is for naught.
You don't see it as an achievement, okay, that's what's called an opinion. Many people would view nothing in video games as an achievement, just self-indulgence and a waste of your life. Therefore, we should ban videogames. Get rid of them.
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Congratulations, you grinded level 80 enemies for weeks. A real achievement that goes against the consumer expectation. PoE2 will bleed players like crazy sooner rather than later but you PoE2 defenders are leaving more and more since you're barely playing anymore lol. Once it impacts the bottom line it will change, this is not a decade old niche game they are aiming for a larger audience otherwise the investment is for naught.
You don't see it as an achievement, okay, that's what's called an opinion. Many people would view nothing in video games as an achievement, just self-indulgence and a waste of your life. Therefore, we should ban videogames. Get rid of them.
I think u missquoted. I didnt say this but the guy replying to me did. Lvl 100 is an achievement not meant for everyone and every single bad build
Last edited by MrPedez#4934 on Dec 27, 2024, 12:53:07 AM
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Posted byMrPedez#4934on Dec 27, 2024, 12:50:52 AM
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Lvl 100 is an achievement not meant for everyone and every single bad build
Dude... The time requirement without the exp-loss already block out bad builds.
Not being able to progress maps in a timely pace, if at all already blocks out players from hitting 100.
The exp-loss is a superficial "fuck you" that adds nothing to the game other than contempt.
Last edited by mrfox123#7595 on Dec 27, 2024, 2:18:28 AM
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Posted bymrfox123#7595on Dec 27, 2024, 2:10:05 AM
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Find the issue isn't the xp loss on death, but dying to stuff off-screen or where the enemy spell effects are layered underneath the corpses/fog/player spell effects.
Haven't yet died to a boss, but it's doing the map where something kills mee offscreen, a spell who's effect is layered under corpses, or where the grey gradient of the delirium fog makes the spell impossible to see amongst everything else.
Just got to constantly be spazzing out and moving where you don't 1 shot everything, as otherwise you'll get picked off from off-screen.
The toning down of on death effects was a first step, more reasonable off screen aggro/attacks would be next.
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Posted byfancy_crab#3104on Dec 27, 2024, 3:22:44 AM
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Lvl 100 is an achievement not meant for everyone and every single bad build
Dude... The time requirement without the exp-loss already block out bad builds.
Not being able to progress maps in a timely pace, if at all already blocks out players from hitting 100.
The exp-loss is a superficial "fuck you" that adds nothing to the game other than contempt.
Dude u are barking up the wrong tree here. I have played poe 1 since release end even played Diablo 2 back when it was released and if u know anything about D2 you know exactly how long it takes to hit lvl 99 in that game. Not only does it take forever but back in the D2 LoD days before D2R and terror zones it took months to complete the last lvls and the only place u would even get any xp was killing diablo or baal, besides both these games have xp loss on death and here we are not talking a few hours of xp lost but several days worth of gameplay and still some people call it the greatest game ever made. So no i dont see the problem and lvl 100 is not needed nor should it be something that everyone will eventually acomplish regardless of player skill or build decisions.
But i do know that balance is off atm and a lot of changes will come before release but dont expect xp loss removal to be one of them
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Posted byMrPedez#4934on Dec 27, 2024, 3:22:46 AM
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Dude u are barking up the wrong tree here. I have played poe 1 since release end even played Diablo 2 back when it was released and if u know anything about D2 you know exactly how long it takes to hit lvl 99 in that game. Not only does it take forever but back in the D2 LoD days before D2R and terror zones it took months to complete the last lvls and the only place u would even get any xp was killing diablo or baal, besides both these games have xp loss on death and here we are not talking a few hours of xp lost but several days worth of gameplay and still some people call it the greatest game ever made. So no i dont see the problem and lvl 100 is not needed nor should it be something that everyone will eventually acomplish regardless of player skill or build decisions.
But i do know that balance is off atm and a lot of changes will come before release but dont expect xp loss removal to be one of them
D2 was great for it's time. But still carried some questionable design decisions from it's age. One being the death penalties outside of hardcore, from losing all your equipped gear to losing exp. Things we have largely moved away from in more modern game design since unsurprisingly. It isn't fun.
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Posted bymrfox123#7595on Dec 27, 2024, 3:32:06 AM
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What an exageration to think that removing xp penalty will make everybody level 100.
Do you know how long it is ? Do you think dad players will see the level 100 even with no penalty ?
People are so out of touch. You could play an hour every day deathless and never see the level 100. The xp penalty lock people out of level 90, 91, 92, etc. Are you gonna say "well lvl 90 is not necessary, it's an achievement".
There's like 99% of RPG having no xp penalty on death, I think there's a reason for it.
Do you guys need an xp penalty to try to not die in a video game ? Do you need that punishment ? When you play any other game and you die to a boss or anything are you just brute forcing it and not try to do better ?
Some of you think people will just brute force to level 100, but who is going to level 100 ripy content and die every to rare monsters, nobody.
If you take away the xp penalty, casuals will hopefully reach level 90-95, average gamers will have a shot to reach level 100 AND experience the other content by playing 1-2 months and the blasters will just blast as usual.
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Posted byVinsdvalh#0247on Dec 27, 2024, 5:59:42 AM
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Dude u are barking up the wrong tree here. I have played poe 1 since release end even played Diablo 2 back when it was released and if u know anything about D2 you know exactly how long it takes to hit lvl 99 in that game. Not only does it take forever but back in the D2 LoD days before D2R and terror zones it took months to complete the last lvls and the only place u would even get any xp was killing diablo or baal, besides both these games have xp loss on death and here we are not talking a few hours of xp lost but several days worth of gameplay and still some people call it the greatest game ever made. So no i dont see the problem and lvl 100 is not needed nor should it be something that everyone will eventually acomplish regardless of player skill or build decisions.
But i do know that balance is off atm and a lot of changes will come before release but dont expect xp loss removal to be one of them
D2 was great for it's time. But still carried some questionable design decisions from it's age. One being the death penalties outside of hardcore, from losing all your equipped gear to losing exp. Things we have largely moved away from in more modern game design since unsurprisingly. It isn't fun.
Most modern arpg's have xp loss on death and its perfectly fine and the losing items part was all the way back in D1 which is no longer an issue. Having no penalty at all will trivialize the game and make deaths become meaningless and im pretty sure they will fix the 1 portal issue making deaths even more meaningless if there was no xp penalty. Point is we will never agree no matter how "not fun" u think it is but balance changes are needed and they will come as soon as the devs are back from holiday
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Posted byMrPedez#4934on Dec 27, 2024, 11:30:29 AM
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