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7. You can do all this and still make it challenging
8. Punishing =/= Challenging with a sense of reward
[...]
Remove the Death XP Penalty.
Oh please tell us how to make a game challenging and rewarding without it being punishing.
We, elitists, casuals, and devs from all over the world are listening.
Took me 2 weekends to kill Malenia. I never felt "punished for dying".
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Posted byCequel1129#6191on Dec 27, 2024, 10:13:01 PM
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Took me 2 weekends to kill Malenia. I never felt "punished for dying".
Ok... And ?
7.5 million people killed Malenia.
Is that feally rewarding and challenging ?
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Posted bydwqrf#0717on Dec 27, 2024, 10:21:33 PM
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7. You can do all this and still make it challenging
8. Punishing =/= Challenging with a sense of reward
[...]
Remove the Death XP Penalty.
Oh please tell us how to make a game challenging and rewarding without it being punishing.
We, elitists, casuals, and devs from all over the world are listening.
Elden ring, infinite boss tries, isn't punishing, but is challenging.
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Posted bydoombybbr#6074on Dec 27, 2024, 10:22:30 PM
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Took me 2 weekends to kill Malenia. I never felt "punished for dying".
Ok... And ?
7.5 million people killed Malenia.
Is that feally rewarding and challenging ?
What is your feedback?
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Posted bymaquino85#7657on Dec 27, 2024, 10:23:16 PM
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Nah, the feedback against the feedback or feedbackers instead of just focusing on the feedback about the game that the Devs ask for is getting out of hand.
+1
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Posted byPhillipBurns#5461on Dec 27, 2024, 10:37:02 PM
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That death is important in a video game.
That death penalties are important in a great video game.
GGG makes great games.
What's your feedback ???
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Posted bydwqrf#0717on Dec 27, 2024, 10:38:34 PM
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That death is important in a video game.
That death penalties are important in a great video game.
GGG makes great games.
What's your feedback ???
Good feedback. Your job here is done.
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Posted bymaquino85#7657on Dec 27, 2024, 10:43:27 PM
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What an exageration to think that removing xp penalty will make everybody level 100.
Do you know how long it is ? Do you think dad players will see the level 100 even with no penalty ?
People are so out of touch. You could play an hour every day deathless and never see the level 100. The xp penalty lock people out of level 90, 91, 92, etc. Are you gonna say "well lvl 90 is not necessary, it's an achievement".
There's like 99% of RPG having no xp penalty on death, I think there's a reason for it.
Do you guys need an xp penalty to try to not die in a video game ? Do you need that punishment ? When you play any other game and you die to a boss or anything are you just brute forcing it and not try to do better ?
Some of you think people will just brute force to level 100, but who is going to level 100 ripy content and die every to rare monsters, nobody.
If you take away the xp penalty, casuals will hopefully reach level 90-95, average gamers will have a shot to reach level 100 AND experience the other content by playing 1-2 months and the blasters will just blast as usual.
+1
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Posted byPhillipBurns#5461on Dec 27, 2024, 10:45:23 PM
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Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.
Disagree
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Posted byPhillipBurns#5461on Dec 27, 2024, 10:46:16 PM
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Took me 2 weekends to kill Malenia. I never felt "punished for dying".
Ok... And ?
7.5 million people killed Malenia.
Is that feally rewarding and challenging ?
In Elden Ring, players have died to Malenia, Blade of Miquella, more than 300 million times:
Attempts to defeat Malenia: Players have initiated over 329 million fights with Malenia
Total deaths in the game: Bandai Namco confirmed that there have been over nine billion deaths in the game
Id say thats pretty rewarding and challenging. Sorry but xp loss if nothing but an artificial time sink. Everyone on these forums that defends 1 portal or xp loss seems to think people complaining about that are dying a shit ton. That doesnt seem to be the case. Its playing for hours and then having 1 or 2 bad maps and negating all gains for previous few hours.
I play duo alot and its absolutely horrible with only 1 portal. Cant say how many times player collision in tight spots with us both rolling in same direction has cause deaths or one person dying and then twidling thumbs till map finished. Or the best was left map to do a sale and person went in my map by accident and died and I loss all my portals lolol.
Wanna do new pinnacle boss, do maps for days finally find a citadel and cant fuck it up cause 1 screw up and days worht of mapping gone. Then do this 3 times and you get 1 shot at pinnacle boss. Play hardcore for this type of content, not worth when you get to play mostly on weekends.
You find that rewarding and challenging play hardcore or maybe GGG should have a toggle on map device for that option and you get 10% more quant in maps.
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Posted byCequel1129#6191on Dec 27, 2024, 10:54:33 PM
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