Exp loss on death topics are getting out of hand.
" Took me 2 weekends to kill Malenia. I never felt "punished for dying". |
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" Ok... And ? 7.5 million people killed Malenia. Is that feally rewarding and challenging ? |
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" Elden ring, infinite boss tries, isn't punishing, but is challenging. |
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" What is your feedback? |
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" +1 |
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" That death is important in a video game. That death penalties are important in a great video game. GGG makes great games. What's your feedback ??? |
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" Good feedback. Your job here is done. |
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" +1 |
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" Disagree |
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" In Elden Ring, players have died to Malenia, Blade of Miquella, more than 300 million times: Attempts to defeat Malenia: Players have initiated over 329 million fights with Malenia Total deaths in the game: Bandai Namco confirmed that there have been over nine billion deaths in the game Id say thats pretty rewarding and challenging. Sorry but xp loss if nothing but an artificial time sink. Everyone on these forums that defends 1 portal or xp loss seems to think people complaining about that are dying a shit ton. That doesnt seem to be the case. Its playing for hours and then having 1 or 2 bad maps and negating all gains for previous few hours. I play duo alot and its absolutely horrible with only 1 portal. Cant say how many times player collision in tight spots with us both rolling in same direction has cause deaths or one person dying and then twidling thumbs till map finished. Or the best was left map to do a sale and person went in my map by accident and died and I loss all my portals lolol. Wanna do new pinnacle boss, do maps for days finally find a citadel and cant fuck it up cause 1 screw up and days worht of mapping gone. Then do this 3 times and you get 1 shot at pinnacle boss. Play hardcore for this type of content, not worth when you get to play mostly on weekends. You find that rewarding and challenging play hardcore or maybe GGG should have a toggle on map device for that option and you get 10% more quant in maps. |
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