Exp loss on death topics are getting out of hand.

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MrPedez#4934 wrote:
Lvl 100 is an achievement not meant for everyone and every single bad build


Dude... The time requirement without the exp-loss already block out bad builds.

Not being able to progress maps in a timely pace, if at all already blocks out players from hitting 100.

The exp-loss is a superficial "fuck you" that adds nothing to the game other than contempt.
Last edited by mrfox123#7595 on Dec 27, 2024, 1:18:28 AM
Find the issue isn't the xp loss on death, but dying to stuff off-screen or where the enemy spell effects are layered underneath the corpses/fog/player spell effects.

Haven't yet died to a boss, but it's doing the map where something kills mee offscreen, a spell who's effect is layered under corpses, or where the grey gradient of the delirium fog makes the spell impossible to see amongst everything else.

Just got to constantly be spazzing out and moving where you don't 1 shot everything, as otherwise you'll get picked off from off-screen.

The toning down of on death effects was a first step, more reasonable off screen aggro/attacks would be next.
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mrfox123#7595 wrote:
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MrPedez#4934 wrote:
Lvl 100 is an achievement not meant for everyone and every single bad build


Dude... The time requirement without the exp-loss already block out bad builds.

Not being able to progress maps in a timely pace, if at all already blocks out players from hitting 100.

The exp-loss is a superficial "fuck you" that adds nothing to the game other than contempt.
Dude u are barking up the wrong tree here. I have played poe 1 since release end even played Diablo 2 back when it was released and if u know anything about D2 you know exactly how long it takes to hit lvl 99 in that game. Not only does it take forever but back in the D2 LoD days before D2R and terror zones it took months to complete the last lvls and the only place u would even get any xp was killing diablo or baal, besides both these games have xp loss on death and here we are not talking a few hours of xp lost but several days worth of gameplay and still some people call it the greatest game ever made. So no i dont see the problem and lvl 100 is not needed nor should it be something that everyone will eventually acomplish regardless of player skill or build decisions.
But i do know that balance is off atm and a lot of changes will come before release but dont expect xp loss removal to be one of them
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MrPedez#4934 wrote:
Dude u are barking up the wrong tree here. I have played poe 1 since release end even played Diablo 2 back when it was released and if u know anything about D2 you know exactly how long it takes to hit lvl 99 in that game. Not only does it take forever but back in the D2 LoD days before D2R and terror zones it took months to complete the last lvls and the only place u would even get any xp was killing diablo or baal, besides both these games have xp loss on death and here we are not talking a few hours of xp lost but several days worth of gameplay and still some people call it the greatest game ever made. So no i dont see the problem and lvl 100 is not needed nor should it be something that everyone will eventually acomplish regardless of player skill or build decisions.
But i do know that balance is off atm and a lot of changes will come before release but dont expect xp loss removal to be one of them


D2 was great for it's time. But still carried some questionable design decisions from it's age. One being the death penalties outside of hardcore, from losing all your equipped gear to losing exp. Things we have largely moved away from in more modern game design since unsurprisingly. It isn't fun.
What an exageration to think that removing xp penalty will make everybody level 100.

Do you know how long it is ? Do you think dad players will see the level 100 even with no penalty ?

People are so out of touch. You could play an hour every day deathless and never see the level 100. The xp penalty lock people out of level 90, 91, 92, etc. Are you gonna say "well lvl 90 is not necessary, it's an achievement".

There's like 99% of RPG having no xp penalty on death, I think there's a reason for it.

Do you guys need an xp penalty to try to not die in a video game ? Do you need that punishment ? When you play any other game and you die to a boss or anything are you just brute forcing it and not try to do better ?


Some of you think people will just brute force to level 100, but who is going to level 100 ripy content and die every to rare monsters, nobody.

If you take away the xp penalty, casuals will hopefully reach level 90-95, average gamers will have a shot to reach level 100 AND experience the other content by playing 1-2 months and the blasters will just blast as usual.
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mrfox123#7595 wrote:
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MrPedez#4934 wrote:
Dude u are barking up the wrong tree here. I have played poe 1 since release end even played Diablo 2 back when it was released and if u know anything about D2 you know exactly how long it takes to hit lvl 99 in that game. Not only does it take forever but back in the D2 LoD days before D2R and terror zones it took months to complete the last lvls and the only place u would even get any xp was killing diablo or baal, besides both these games have xp loss on death and here we are not talking a few hours of xp lost but several days worth of gameplay and still some people call it the greatest game ever made. So no i dont see the problem and lvl 100 is not needed nor should it be something that everyone will eventually acomplish regardless of player skill or build decisions.
But i do know that balance is off atm and a lot of changes will come before release but dont expect xp loss removal to be one of them


D2 was great for it's time. But still carried some questionable design decisions from it's age. One being the death penalties outside of hardcore, from losing all your equipped gear to losing exp. Things we have largely moved away from in more modern game design since unsurprisingly. It isn't fun.
Most modern arpg's have xp loss on death and its perfectly fine and the losing items part was all the way back in D1 which is no longer an issue. Having no penalty at all will trivialize the game and make deaths become meaningless and im pretty sure they will fix the 1 portal issue making deaths even more meaningless if there was no xp penalty. Point is we will never agree no matter how "not fun" u think it is but balance changes are needed and they will come as soon as the devs are back from holiday
1 map complete: 3% exp
1 death: -10% exp
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.
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MrPedez#4934 wrote:
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.



So basically you require constant attention and performance due to one chance which causes a lot of stress and is terrible for player retention as can be seen in pretty much every game out there with such mechanics (where you cannot retrieve what was lost in some way).

There's nothing to overcome with build weaknesses because of how scaling works in the game, either the build works and you can clear maps or it does not and you can barely clear mob packs and die every map. A clear skill issue when a mop teleports to you with a slow aura and you get killed within half a second and there is nothing you can do about it, I should imitate the players going for the level 100 "achievement" and immediately log out because that must be the intended way to bypass this penalty.
It's a terrible mechanic that does not benefit the game, teach someone to be better or retain players. It only causes frustration because the game kicks you whilst you are down and does not give you the tools it wants you to improve upon, does not throw you bones or even let you regain anything.
Dying in off itself is already punishment and careless or bad players will never be able to clear the really hard content, maps are just grinding level 79-82 mobs. They'll never be able to acquire a temporalis on their own or should not be able to beat uber bosses or other forms of engaging end game.

Putting the challenge in the perceived character progression (leveling since reaching 100 is expected due to the games nature) causes a cascading psychological problem and will make players quit in mass as it always does. It does not really matter if anyone tries to defend it, ultimately this big project of PoE2 will fall down to a small playerbase of 10-20k just like poe. People who want to be punished already have their game (which will be updated alongside poe2 if we can trust ggg) so they would be shooting themselves in the foot especially if you consider that they want encounters to be more difficult so you no longer put the pressure on the player falling asleep and dying but providing proper mechanical challenges.
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MrPedez#4934 wrote:
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.


Honestly, your repo of characters is pretty much proof that the exp-loss is bollocks.

You clearly love the game, and have some level 100. But then... most your characters are lvl 95. So by your own logic, you suck.

Not really, just that the time-investment and penalties of dying by that stage is so ridiculous that it simply isn't worth the time to pursue. Which you yourself is a shining example off seeing how most your characters stop arround the 95 mark and not 100. Had the same issue when i wanted to aim for lvl 100, had to concede around 96 due to the ridiculous time investment needed.

And spending a lot of time at something doesn't necessarily mean you are skilled, just that you... spent a lot of time at something. Which is the case of PoE. If you can reach level 80 with a build, you can most likely reach lvl 100 with it as well. You just need to invest a fuckton of time for it, even more when playing safe.
Last edited by mrfox123#7595 on Dec 27, 2024, 12:48:22 PM

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