Exp loss on death topics are getting out of hand.

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MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.
Last edited by BK2710#6123 on Dec 26, 2024, 10:14:29 PM
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BK2710#6123 wrote:
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MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.
It is an achievement, u even get one in the achievement list if u ever happen to finally get a char to lvl 100 and its not meant for every casual dad out there no matter how much u keep complaining and i dont need to read 40+ pages of pure whine cause this is how it is and im absolutely certain xp loss will never be removed so keep crying cause noone cares
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MrPedez#4934 wrote:
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BK2710#6123 wrote:
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MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.
It is an achievement, u even get one in the achievement list if u ever happen to finally get a char to lvl 100 and its not meant for every casual dad out there no matter how much u keep complaining and i dont need to read 40+ pages of pure whine cause this is how it is and im absolutely certain xp loss will never be removed so keep crying cause noone cares


Congratulations, you grinded level 80 enemies for weeks. A real achievement that goes against the consumer expectation. PoE2 will bleed players like crazy sooner rather than later but you PoE2 defenders are leaving more and more since you're barely playing anymore lol. Once it impacts the bottom line it will change, this is not a decade old niche game they are aiming for a larger audience otherwise the investment is for naught.
I am soo fkn sick of losing xp when I die.. one hits out of no where.. I'm tired of this in POE 2 as a MUST.

just venting. I don't play hardcore and I can't stand GGG forcing this upon all of the game players.

sure, a lot of you think it's a great addition and I totally get and agree with you.. But it doesn't need to be forced upon every single player that plays this "game." It's an easy option to add to the beginning of the game, along with Hardcore.

Everyone that agrees or disagrees is right.. That's why it should be an option. If you're thinking logically, that is.
Last edited by Vino#5387 on Dec 26, 2024, 11:09:55 PM
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death
Last edited by MrPedez#4934 on Dec 26, 2024, 11:03:49 PM
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MrPedez#4934 wrote:
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death


You mean a build that clears off screen because doing anything else, mob interaction, can result in deaths ergo no xp. Maybe try and make thorns stuff work? No that'd be a risk, rather play deadeye or sparks and look at netflix.

Your argument is really poor and intellectually dishonest, it is evident by the high level players on the leaderboard.

I'm willfully ignoring that people press escape and log out, because they are hardcore gamers going for a real achievement.

Reach 100 in HC, that is a real achievement. Don't force HC on others, but I won't repeat myself or the points made earlier in the thread since that is not constructive.
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Vino#5387 wrote:
I am soo fkn sick of losing xp when I die.. one hits out of no where.. I'm tired of this in POE 2 as a MUST.

just venting. I don't play hardcore and I can't stand GGG forcing this upon all of the game players.
As i mentioned earlier its balance changes that is needed not xp loss on death but they will come after the holiday.
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BK2710#6123 wrote:
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MrPedez#4934 wrote:
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death


You mean a build that clears off screen because doing anything else, mob interaction, can result in deaths ergo no xp. Maybe try and make thorns stuff work? No that'd be a risk, rather play deadeye or sparks and look at netflix.

Your argument is really poor and intellectually dishonest, it is evident by the high level players on the leaderboard.

I'm willfully ignoring that people press escape and log out, because they are hardcore gamers going for a real achievement.

Reach 100 in HC, that is a real achievement. Don't force HC on others, but I won't repeat myself or the points made earlier in the thread since that is not constructive.
Already said it multiple times and here we go again. Yes obviously the game is not yet balanced and i know they will get to work on these issues when the holiday ends but its NOT xp loss on death that is the problem its balance. This i EA and these issues was expected and changes will come but they dont happen over night and especially not during holiday season. The only "forced hardcore" issue i see is the 1 portal policy which i agree needs to be removed and i do think that will happen at some point
Last edited by MrPedez#4934 on Dec 26, 2024, 11:13:03 PM
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MrPedez#4934 wrote:
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death


Against "mine" and not the consumer? Are we not all "consumers"? It SHOULD be a feature in this game, that's NOT a question. It deserves to be. However, as a looong time arpg player, it doesn't need to be a forced feature. It should be optional.. and that's just IMO.

Harcore is a feature
softcore is a feature
losing xp, IMO, should be a feature. click on/off, yes/no.

All I'm saying is that, we all play our arpg's differently, some only slightly different. Vets or noobs, it's all the same. GGG can do whatever they want with their game, I just hope it's an "option" when the game comes out and not forced for those players that just want to play the game.
Last edited by Vino#5387 on Dec 26, 2024, 11:16:47 PM
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BK2710#6123 wrote:
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MrPedez#4934 wrote:
This whole topic is just nonsense. Xp loss is part of any great arpg its what separates the good from the bad and make people make decisions on defence vs more damage. With no xp penalty lvl 100 would not be an achievement but rather an inevitable outcome that even the worst player/build would end up reaching without any effort but putting in the same amount of hours as everyone else.
So yes it will very much affect my gameplay and trivialize the journey, not every casual player should expect to reach lvl 100 without any knowledge of defences or knowing their way around the different map mods and boss mechanics that can be devastating to their specific char.

That being said this game has far more serious balance issues to solve before release like rarity being completely broken, armour is completely useless for anything but very small hits and is easily outperformed by a cloak of flame. In fact the armour equation is more than twice as bad as poe 1 and on top of that it has far fewer ways of scaling it and then we have the whole issue with the imbalance between ES vs life stacking builds + a lot of other issues but xp loss on death is DEFINITELY NOT one of them but they should allow people to use their 6 portals regardless of death and my guess is they will at some point


The level 100 part has been talked about earlier in the thread, seeing it as an achievement is nonsense. You'll have to read through a bunch of pages to stay up to date for that though, as tedious as that may seem.


skill issue
Step 1 is to self reflect.

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