Exp loss on death topics are getting out of hand.

Guys this xp loss is so ridiculous.
2 hours of work just gone. Why ?

I am sure you know the map where you have to spin the wheels to open the middlezone.
I ve cleared the rooms aroung ths wheelroom. I went to the wheel and from behind came these red mobs which spawn when you kill some mobs.

Because it takes around 8-10 seconds to spin that wheel and you cant interrupt that. Of course the healpotions are on cooldown ? Why ?
Because of this stupid burning groung mechanic. These fires ( 75 % resis) eats you alive in seconds !

oh man i am so amazingly pissed off this game. They tried it harder as Diablo 4 but nearly everything isn't finished at all or absolut stupid.

1-Shot mechanics, Honor mechanics penalty mechanics, armor problems, rare system, blocksystem.
It seems that they NEVER tried to play their own game.

This game should have been released in earliest 4 month.

They haven't learned a lot from poe 1.

The exact same bullshit as before.
Last edited by Hecktoor#2386 on Dec 26, 2024, 11:17:47 PM
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Toforto#2372 wrote:
You're just wrong about the oneshots, PoE 2 is full of them lmao

Also enjoy your dead game with Ruthless player numbers if GGG refuses to make some big changes in the game during EA and stick to their "Vision". This exp loss and 1 death per map bs is what will be the thing that makes most people quit. Why do you think Hardcore doesn't have that many players? Just take a few minutes and really analyze that. People do not like losing progress on death, forcing pseudo-hardcore onto softcore players=players quit.


Players complaining about one-shots being common have clearly not properly invested in layered defenses and are kinda outting themselves as not being very good at the game.

There are definitely one-shots but without map mods nothing 1-shots a well made character except bosses.
"
Vino#5387 wrote:
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MrPedez#4934 wrote:
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death


Against "mine" and not the consumer? Are we not all "consumers"? It SHOULD be a feature in this game, that's NOT a question. It deserves to be. However, as a looong time arpg player, it doesn't need to be a forced feature. It should be optional.. and that's just IMO.

Harcore is a feature
softcore is a feature
losing xp, IMO, should be a feature. click on/off, yes/no.

All I'm saying is that, we all play our arpg's differently, some only slightly different. Vets or noobs, it's all the same. GGG can do whatever they want with their game, I just hope it's an "option" when the game comes out and not forced for those players that just want to play the game.
And i am a consumer and have been supporting GGG since 2013 and i can definitely tell u that removing or implementing toggle on/off fo xp loss on death VERY MUCH goes against my expectations
"
Vino#5387 wrote:
"
MrPedez#4934 wrote:
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death


Against "mine" and not the consumer? Are we not all "consumers"? It SHOULD be a feature in this game, that's NOT a question. It deserves to be. However, as a looong time arpg player, it doesn't need to be a forced feature. It should be optional.. and that's just IMO.

Harcore is a feature
softcore is a feature
losing xp, IMO, should be a feature. click on/off, yes/no.

All I'm saying is that, we all play our arpg's differently, some only slightly different. Vets or noobs, it's all the same. GGG can do whatever they want with their game, I just hope it's an "option" when the game comes out and not forced for those players that just want to play the game.
And i am a consumer and have been supporting GGG since 2013 and i can definitely tell u that removing or implementing toggle on/off for xp loss on death VERY MUCH goes against my expectations
Last edited by MrPedez#4934 on Dec 26, 2024, 11:19:35 PM
"
TealDoom#6170 wrote:
"
Toforto#2372 wrote:
You're just wrong about the oneshots, PoE 2 is full of them lmao

Also enjoy your dead game with Ruthless player numbers if GGG refuses to make some big changes in the game during EA and stick to their "Vision". This exp loss and 1 death per map bs is what will be the thing that makes most people quit. Why do you think Hardcore doesn't have that many players? Just take a few minutes and really analyze that. People do not like losing progress on death, forcing pseudo-hardcore onto softcore players=players quit.


Players complaining about one-shots being common have clearly not properly invested in layered defenses and are kinda outting themselves as not being very good at the game.

There are definitely one-shots but without map mods nothing 1-shots a well made character except bosses.


Sorry but you have absolutly no clue what you are talking about. These 1-shot mechanics are absolut common to *softer classes*. May you are a titan or a infernalist. But nearly all other classes dont have shields or million of mobs who tank everything for the player.

I had with my titan : 75% block - all resis around 80 + and 4 k life and 63 % armor. This does not help at all.
May you do not know that they changed the armor code drastically, you need around 2.5 times more armor compared to poe 1 to have the same tankiness.

So please dont talk about things you do not understand. The dmg and the dmg over time and all the other dmg numbers like burning, explosions and all that are way to strong.
Last edited by Hecktoor#2386 on Dec 26, 2024, 11:26:35 PM
So, it's just about you?

you're a consumer, I'm a consumer.. we all are. Bottom line.

You being against a toggle switch is fine. It's your opinion. We're all just sharing opinions.

You're against a toggle switch.
I've been playing arpg's for decades and I'm FOR a toggle switch.

Great.. we just voiced our opinion on whether or not there should be a toggle switch.

Unfortunately, neither of us makes decisions and this thread isn't going to make GGG's opinion up either.

I'm merely just voicing my frustrations about the fact that losing exp is forced upon EVERYONE.

We all have logical opinions on this feature.
"
MrPedez#4934 wrote:
"
Vino#5387 wrote:
"
MrPedez#4934 wrote:
It think the real issue is that it goes against YOUR expectations and not the consumer. Most of us arpg veterans are used to xp loss on death and its perfectly fine as it is and YES it doest mean that its actually an achievement not meant for every crappy build or player out there, its the proof that you actually made a good well balanced build and know what u are doing. Besides many of us are just waiting for the holiday to end so we can get the much needed balance changes cause that the real issue and not xp loss on death


Against "mine" and not the consumer? Are we not all "consumers"? It SHOULD be a feature in this game, that's NOT a question. It deserves to be. However, as a looong time arpg player, it doesn't need to be a forced feature. It should be optional.. and that's just IMO.

Harcore is a feature
softcore is a feature
losing xp, IMO, should be a feature. click on/off, yes/no.

All I'm saying is that, we all play our arpg's differently, some only slightly different. Vets or noobs, it's all the same. GGG can do whatever they want with their game, I just hope it's an "option" when the game comes out and not forced for those players that just want to play the game.
And i am a consumer and have been supporting GGG since 2013 and i can definitely tell u that removing or implementing toggle on/off for xp loss on death VERY MUCH goes against my expectations


Therefore you could play ffs or ruthless.
Thx and hf
Last edited by Hecktoor#2386 on Dec 26, 2024, 11:28:30 PM
"
TealDoom#6170 wrote:
"
Toforto#2372 wrote:
You're just wrong about the oneshots, PoE 2 is full of them lmao

Also enjoy your dead game with Ruthless player numbers if GGG refuses to make some big changes in the game during EA and stick to their "Vision". This exp loss and 1 death per map bs is what will be the thing that makes most people quit. Why do you think Hardcore doesn't have that many players? Just take a few minutes and really analyze that. People do not like losing progress on death, forcing pseudo-hardcore onto softcore players=players quit.


Players complaining about one-shots being common have clearly not properly invested in layered defenses and are kinda outting themselves as not being very good at the game.

There are definitely one-shots but without map mods nothing 1-shots a well made character except bosses.
This is pretty much true. However there are certain issues with the balance between different defence types and ES vs Life stacking that still needs to be solved. Armour is pretty much useless in its current state except for very small hits and a simple cloak of flame combined with maxed fire res outperforms any armour stacker with half his skillpoints invested, all you need is like 2000 armour and a cloak of flame and u can use the points elsewhere and mitigate way more phys damage. The armour equation is almost 2.5 times worse than poe 1 on top of having way less tools available for scaling or converting to other damage types.
wow.. i was frustrated after an off screen kill, lost all of my exp, and wanted to voice it..

I had no idea it would have this kind of backlash from someone defending it. Even though we agree that it should be implemented in the game. Just not forced.
Last edited by Vino#5387 on Dec 26, 2024, 11:32:48 PM
Nah, the feedback against the feedback or feedbackers instead of just focusing on the feedback about the game that the Devs ask for is getting out of hand.
"A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time."

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