Exp loss on death topics are getting out of hand.

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mrfox123#7595 wrote:
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MrPedez#4934 wrote:
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.


Honestly, your repo of characters is pretty much proof that the exp-loss is bollocks.

You clearly love the game, and have some level 100. But then... most your characters are lvl 95. So by your own logic, you suck.

Not really, just that the time-investment and penalties of dying by that stage is so ridiculous that it simply isn't worth the time to pursue. Which you yourself is a shining example off seeing how most your characters stop arround the 95 mark and not 100. Had the same issue when i wanted to aim for lvl 100, had to concede around 96 due to the ridiculous time investment needed.

And spending a lot of time at something doesn't necessarily mean you are skilled, just that you... spent a lot of time at something. Which is the case of PoE. If you can reach level 80 with a build, you can most likely reach lvl 100 with it as well. You just need to invest a fuckton of time for it, even more when playing safe.
For the most part i rarely bother leveling a char beyond lvl 90-95 ish because at that point i usually want to play something else. Yes i have several lvl 100 chars in poe 1 and about 15k hours of gameplay since release and i know very well how to improve my chars if needed and could probably get anyone of them to lvl 100 if that was my goal but its not. I dont understand the obsession with lvl 100 some players have most chars is pretty maxed out around lvl 90-92 anyway and the rest is just icing on the cake. Im sry for u that this is not D3/D4 where u can hit max lvl within very short time and everything is handed to u cause the game is holding ur hand all the way but thats why the hardcore arpg fans love poe
Last edited by MrPedez#4934 on Dec 27, 2024, 3:18:35 PM
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BK2710#6123 wrote:

Dying in off itself is already punishment and careless or bad players will never be able to clear the really hard content, maps are just grinding level 79-82 mobs. They'll never be able to acquire a temporalis on their own or should not be able to beat uber bosses or other forms of engaging end game.

Putting the challenge in the perceived character progression (leveling since reaching 100 is expected due to the games nature)
[...]


There is not - one - single - reason to let bad and careless players to strive in ultra endgame and roll over Uber bosses. None. Unless you want to remove all meaning of the endgame and the definition of challenge and accomplissement with it.

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Reaching level 100 is not expected by nature in THIS game, never been, never will be. It's something to strive for, maybe, but not easy, nor mandatory. Don't mistake your own expectation with the game's design.
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mrfox123#7595 wrote:


Honestly, your repo of characters is pretty much proof that the exp-loss is bollocks.

You clearly love the game, and have some level 100. But then... most your characters are lvl 95. So by your own logic, you suck.

Not really, just that the time-investment and penalties of dying by that stage is so ridiculous that it simply isn't worth the time to pursue. Which you yourself is a shining example off seeing how most your characters stop arround the 95 mark and not 100. Had the same issue when i wanted to aim for lvl 100, had to concede around 96 due to the ridiculous time investment needed.

And spending a lot of time at something doesn't necessarily mean you are skilled, just that you... spent a lot of time at something. Which is the case of PoE. If you can reach level 80 with a build, you can most likely reach lvl 100 with it as well. You just need to invest a fuckton of time for it, even more when playing safe.


There is nothing wrong with sucking at the ultra endgame of a hard and punitive game. Especially when you make your knowledge, experience, build and gear all by ourself.

The thing is to have fun and reach your limits. Some people enjoy reaching their limit ; some people can't accept it and blame the game when they are stuck.

Game is great.

Last edited by dwqrf#0717 on Dec 27, 2024, 3:41:03 PM
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dwqrf#0717 wrote:
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BK2710#6123 wrote:

Dying in off itself is already punishment and careless or bad players will never be able to clear the really hard content, maps are just grinding level 79-82 mobs. They'll never be able to acquire a temporalis on their own or should not be able to beat uber bosses or other forms of engaging end game.

Putting the challenge in the perceived character progression (leveling since reaching 100 is expected due to the games nature)
[...]


There is not - one - single - reason to let bad and careless players to strive in ultra endgame and roll over Uber bosses. None. Unless you want to remove all meaning of the endgame and the definition of challenge and accomplissement with it.

-

Reaching level 100 is not expected by nature in THIS game, never been, never will be. It's something to strive for, maybe, but not easy, nor mandatory. Don't mistake your own expectation with the game's design.


I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic.
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BK2710#6123 wrote:

I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic.


I missed where Uber bosses are exclusively designed for characters over 100. But I guess the strawman is strawmanning.

People that can't understand why this mecanic even exist ; good lord.
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dwqrf#0717 wrote:
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BK2710#6123 wrote:

I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic.


I missed where Uber bosses are exclusively designed for characters over 100. But I guess the strawman is strawmanning.

People that can't understand why this mechanic even exist ; good lord.


That's in the name and the point of the boss, they are pinnacle content i.e. the highest there is.
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BK2710#6123 wrote:


That's in the name and the point of the boss, they are pinnacle content i.e. the highest there is.


Ha riiiight I get it now ! Pinnacle bosses are the bosses of act 6, that you beat after reaching level 100 during the campaign, which is base content everybody should do !

And then, there is the endgame after that, that's right ?

Thanks bro, I didn't know the game was designed that way ! Hou boy I can't wait to reach level 100 to finish story mode and start playing then !


"If GGG/Tencent wants to have a large audience and play with the big boys, then they will make a game that most people enjoy and not a beat for beat homage to a 20 year old game that has now obvious flaws compared to modern ARPGs."

100% this. This guy gets it.

If GGG/Tencent want to win the war of ARPGs and be the best ARPG of all time, all they need to do is this:

1. Stop listening to elitist stans
2. Elitist stans can't even handle the mechanics they ask for
3. Elitist stans can't even handle the systems they ask for
4. Elitist stans just SAY they want these things so they can feel superior to the newcomers
5. Make this game for newcomers
6. Make this game for families/friends and loved ones playing together
7. You can do all this and still make it challenging
8. Punishing for bragging rights =/= Challenging with a sense of reward from learning fights and mechanics like Monster Hunter or Soulslikes

And you might say, "It's not a war. ARPGs can all coexist together." Blizzard doesn't see it that way. D4 doesn't see it that way. Tencent and Blizz are all fighting for the same audience and that sweet sweet transmog/cosmetic monetization.

Why not be ambitious?

Why not be brave?

Be brave enough to ignore the demands of arrogant, elitist stans who can't even handle their own game and listen to the people who truly care and want to make this game happy, healthy and rewarding (while still being challenging).

Remove the Death XP Penalty.

For every 1 elitist stan you lose, you will gain 100 newcomers.

P.S. Elitist stans make it a point of pride NOT to spend in the cash shops of any game they play. GGG/Tencent will make much more money appealing to casuals, newcomers and whales.
"


7. You can do all this and still make it challenging
8. Punishing =/= Challenging with a sense of reward

[...]

Remove the Death XP Penalty.



Oh please tell us how to make a game challenging and rewarding without it being punishing.

We, elitists, casuals, and devs from all over the world are listening.

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