Exp loss on death topics are getting out of hand.

1 map complete: 3% exp
1 death: -10% exp
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.
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MrPedez#4934 wrote:
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.



So basically you require constant attention and performance due to one chance which causes a lot of stress and is terrible for player retention as can be seen in pretty much every game out there with such mechanics (where you cannot retrieve what was lost in some way).

There's nothing to overcome with build weaknesses because of how scaling works in the game, either the build works and you can clear maps or it does not and you can barely clear mob packs and die every map. A clear skill issue when a mop teleports to you with a slow aura and you get killed within half a second and there is nothing you can do about it, I should imitate the players going for the level 100 "achievement" and immediately log out because that must be the intended way to bypass this penalty.
It's a terrible mechanic that does not benefit the game, teach someone to be better or retain players. It only causes frustration because the game kicks you whilst you are down and does not give you the tools it wants you to improve upon, does not throw you bones or even let you regain anything.
Dying in off itself is already punishment and careless or bad players will never be able to clear the really hard content, maps are just grinding level 79-82 mobs. They'll never be able to acquire a temporalis on their own or should not be able to beat uber bosses or other forms of engaging end game.

Putting the challenge in the perceived character progression (leveling since reaching 100 is expected due to the games nature) causes a cascading psychological problem and will make players quit in mass as it always does. It does not really matter if anyone tries to defend it, ultimately this big project of PoE2 will fall down to a small playerbase of 10-20k just like poe. People who want to be punished already have their game (which will be updated alongside poe2 if we can trust ggg) so they would be shooting themselves in the foot especially if you consider that they want encounters to be more difficult so you no longer put the pressure on the player falling asleep and dying but providing proper mechanical challenges.
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MrPedez#4934 wrote:
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.


Honestly, your repo of characters is pretty much proof that the exp-loss is bollocks.

You clearly love the game, and have some level 100. But then... most your characters are lvl 95. So by your own logic, you suck.

Not really, just that the time-investment and penalties of dying by that stage is so ridiculous that it simply isn't worth the time to pursue. Which you yourself is a shining example off seeing how most your characters stop arround the 95 mark and not 100. Had the same issue when i wanted to aim for lvl 100, had to concede around 96 due to the ridiculous time investment needed.

And spending a lot of time at something doesn't necessarily mean you are skilled, just that you... spent a lot of time at something. Which is the case of PoE. If you can reach level 80 with a build, you can most likely reach lvl 100 with it as well. You just need to invest a fuckton of time for it, even more when playing safe.
Last edited by mrfox123#7595 on Dec 27, 2024, 1:48:22 PM
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mrfox123#7595 wrote:
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MrPedez#4934 wrote:
Yup exactly. But if u die that often its probably a build or skill issue or maybe u dont pay attention to the mods u roll on the maps, some of them can be devastating to certain builds while being ez for other builds depending on the way ur build works. Xp penalty forces u to do better and improve ur build and overcome its weaknesses and i know once this game is properly balanced u will have the necessary tools available to do so but atm some things are just missing since its still EA and the different defensive options are not balanced properly.


Honestly, your repo of characters is pretty much proof that the exp-loss is bollocks.

You clearly love the game, and have some level 100. But then... most your characters are lvl 95. So by your own logic, you suck.

Not really, just that the time-investment and penalties of dying by that stage is so ridiculous that it simply isn't worth the time to pursue. Which you yourself is a shining example off seeing how most your characters stop arround the 95 mark and not 100. Had the same issue when i wanted to aim for lvl 100, had to concede around 96 due to the ridiculous time investment needed.

And spending a lot of time at something doesn't necessarily mean you are skilled, just that you... spent a lot of time at something. Which is the case of PoE. If you can reach level 80 with a build, you can most likely reach lvl 100 with it as well. You just need to invest a fuckton of time for it, even more when playing safe.
For the most part i rarely bother leveling a char beyond lvl 90-95 ish because at that point i usually want to play something else. Yes i have several lvl 100 chars in poe 1 and about 15k hours of gameplay since release and i know very well how to improve my chars if needed and could probably get anyone of them to lvl 100 if that was my goal but its not. I dont understand the obsession with lvl 100 some players have most chars is pretty maxed out around lvl 90-92 anyway and the rest is just icing on the cake. Im sry for u that this is not D3/D4 where u can hit max lvl within very short time and everything is handed to u cause the game is holding ur hand all the way but thats why the hardcore arpg fans love poe
Last edited by MrPedez#4934 on Dec 27, 2024, 3:18:35 PM
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BK2710#6123 wrote:

Dying in off itself is already punishment and careless or bad players will never be able to clear the really hard content, maps are just grinding level 79-82 mobs. They'll never be able to acquire a temporalis on their own or should not be able to beat uber bosses or other forms of engaging end game.

Putting the challenge in the perceived character progression (leveling since reaching 100 is expected due to the games nature)
[...]


There is not - one - single - reason to let bad and careless players to strive in ultra endgame and roll over Uber bosses. None. Unless you want to remove all meaning of the endgame and the definition of challenge and accomplissement with it.

-

Reaching level 100 is not expected by nature in THIS game, never been, never will be. It's something to strive for, maybe, but not easy, nor mandatory. Don't mistake your own expectation with the game's design.
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mrfox123#7595 wrote:


Honestly, your repo of characters is pretty much proof that the exp-loss is bollocks.

You clearly love the game, and have some level 100. But then... most your characters are lvl 95. So by your own logic, you suck.

Not really, just that the time-investment and penalties of dying by that stage is so ridiculous that it simply isn't worth the time to pursue. Which you yourself is a shining example off seeing how most your characters stop arround the 95 mark and not 100. Had the same issue when i wanted to aim for lvl 100, had to concede around 96 due to the ridiculous time investment needed.

And spending a lot of time at something doesn't necessarily mean you are skilled, just that you... spent a lot of time at something. Which is the case of PoE. If you can reach level 80 with a build, you can most likely reach lvl 100 with it as well. You just need to invest a fuckton of time for it, even more when playing safe.


There is nothing wrong with sucking at the ultra endgame of a hard and punitive game. Especially when you make your knowledge, experience, build and gear all by ourself.

The thing is to have fun and reach your limits. Some people enjoy reaching their limit ; some people can't accept it and blame the game when they are stuck.

Game is great.

Last edited by dwqrf#0717 on Dec 27, 2024, 3:41:03 PM
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dwqrf#0717 wrote:
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BK2710#6123 wrote:

Dying in off itself is already punishment and careless or bad players will never be able to clear the really hard content, maps are just grinding level 79-82 mobs. They'll never be able to acquire a temporalis on their own or should not be able to beat uber bosses or other forms of engaging end game.

Putting the challenge in the perceived character progression (leveling since reaching 100 is expected due to the games nature)
[...]


There is not - one - single - reason to let bad and careless players to strive in ultra endgame and roll over Uber bosses. None. Unless you want to remove all meaning of the endgame and the definition of challenge and accomplissement with it.

-

Reaching level 100 is not expected by nature in THIS game, never been, never will be. It's something to strive for, maybe, but not easy, nor mandatory. Don't mistake your own expectation with the game's design.


I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic.
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BK2710#6123 wrote:

I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic.


I missed where Uber bosses are exclusively designed for characters over 100. But I guess the strawman is strawmanning.

People that can't understand why this mecanic even exist ; good lord.
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dwqrf#0717 wrote:
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BK2710#6123 wrote:

I missed where reaching the max level in a rpg = rolling over uber bosses that should be designed for character power over 100 ergo requiring good build, gear and play. Stop arguing a strawman to pretend that there is a justification for this mechanic.


I missed where Uber bosses are exclusively designed for characters over 100. But I guess the strawman is strawmanning.

People that can't understand why this mechanic even exist ; good lord.


That's in the name and the point of the boss, they are pinnacle content i.e. the highest there is.

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