Exp loss on death topics are getting out of hand.

I love these addicted fanboys.
xp loss on death is dogshit
you should NEVER lose xp
losing a map or the juiced suffixes is similar, its too punishing
i cant imagine the frustration of doing the 3 citadels, getting the drops, then you only get ONE attempt on the boss
if you lose?
GO GRIND ALL THAT CRAP AGAIN
this is so stupid.

poe1 had a similar ethos problem where respeccing was for a long time gated behind an expensive rare item
even if you got one, you could only respec ONE point at a time AND it had to be in reverse chronological order, it was so stupid
respec should be free
there is ZERO upside to it having a cost
As POE 1 vets, you can defend these punishing designs as much as you want. At the end, if GGG decides to go that way, there will be limited amount of players. If you wanna earn more, get bigger, you need a larger audiance. You must evolve. provide different options for different play styles.

I played diablo 1 and 2, yes. I'm 40 years old. I have 200 hours in this game. At this point, this game as it is, not for me. If they decide to change it, I can give my time. If they wont, you can give your time. Thats it.

I dont like wasting my time. I value my time.

We are just providing feedback and you cant ignore feedback.
"
BK2710#6123 wrote:


Why isn't that weird I got a list of achievements in competitive games myself and now assist in managing a gaming bar for a local fighting game scene and I don't feel the need to use that to justify my opinion, even more so I know better because players in these circles are different from the average consumer who want to relax. You're not a GM because you were invited to CS Lans, everyone was who was active on forums and IRC.
You're in the wrong genre if you want a challenge, clearly you're aching for those given your insistence, so really odds are you're just boasting and do what many people did, like aAa going over to league from dota, switch to an easier game to be the big dog and avoid the bigger fish.
Also, this is not a dick measuring contest and none of this has been constructive to the topic at hand.
Honestly if you were as good as you claim to be then you should be calmer and actually follow a discussion, no one is crying about the game being difficult (which it isn't it's an arpg one of the easiest games there is).


1) You say you don't need to list your achievement to value your opinion ... Then you need to list your achievement (twice) to prove the value of your opinion. Okkk.

2) I wasn't GM -because- I was invited to LANs, I was GM -and I fought for my place to get my slot in LANs- that's different. Requires competitive skill.

3) You say ARPG ENDGAME isn't supposed to be challenging and a time sink. You are obviously confusing with the campaign. Right ??

4) You say no one is crying about the difficulty and that I don't contribute to the post.... BRUH ! Are you sure you actually read this post' title ? Cm'on, you can't be serious.
Last edited by dwqrf#0717 on Dec 28, 2024, 4:22:03 AM
"
Bök#5433 wrote:
As POE 1 vets, you can defend these punishing designs as much as you want. At the end, if GGG decides to go that way, there will be limited amount of players. If you wanna earn more, get bigger, you need a larger audiance. You must evolve. provide different options for different play styles.

I played diablo 1 and 2, yes. I'm 40 years old. I have 200 hours in this game. At this point, this game as it is, not for me. If they decide to change it, I can give my time. If they wont, you can give your time. Thats it.

I dont like wasting my time. I value my time.

We are just providing feedback and you cant ignore feedback.


Again: you played 200h. You had fun in the campaign. Now you are in the endless endgame. What forces you to do everything there and to spend hundreds and hundreds of hours there WHILE complaining you are losing your time doing so ? Who is holding you hostage ? Please tell us.
"
mrfox123#7595 wrote:


Yet here you are compensating for the "difficulty" of PoE.

And feel entitled to clamour to an archaic system that people would forget even existed if it were removed.

People here aren't asking for free hand-outs. The are requesting the removal of a system that makes the game worse.


I'm not compensating, because I accept reality as it is.
I'm not entitled, because I get what I get and that suffice.

You people are angry and venting, because you think you deserve to earn XP even though you die over and over and can't reach the goals you set yourselves, claiming it's the fault of the game and its design (what a lol.)

The systems exist for many reasons. Mainly to filter good, patient and invested players to the rest. And it works quite well, obviously.

Yes, you are asking for free XP handouts because you can't play with and around the game design.

Again, endgame is a endless time sink. You go in it willingly, but you don't want to play it by its rules; but you want to have the trophies. Make a choice.
Last edited by dwqrf#0717 on Dec 28, 2024, 4:46:00 AM
Man, I love reading the difference in the comments between people.

The only psychoanalysis that you need.

XP loss on death = Ego boosting mechanic. People get emotional when their ego is threatened by talking about the removal of the mechanic. Only has a good time knowing they have one-upped someone else. Aka "Xp loss doesn't bug me. I'm just built different, ur just bad"

Everyone else = Relatively non-ego, and just want to chill and play a game without frustrations or needing to perform. Still has a good time regardless if the game is easier.

Overall everyone though? = Emotional arguments instead of realizing people have preferences and we can.. just put in an option to turn it on or off at our own discretion.

Go to bed ya'll. There's more to life than being good at video games. And if GGG doesn't want to listen to the majority of players saying that PoE 2 shouldn't be competitive, or tryhardy, and be oriented around fun. Well, there's millions of other games we can play without XP loss on death in it.

Reminder to those arguing that this game needs punishments. It's an ARPG mate, they've never been difficult. They're based almost entirely on exploding enemies and having them blow up with loot, no skill needed. You're not proving how good you are at video games by rawdogging some XP loss on death. You're just showing how little you value your time. Not something I'd be bragging about.
Last edited by Akedomo#3573 on Dec 28, 2024, 5:06:21 AM
"
"
iMirageX#4580 wrote:
TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.


Can anyone point me to where that is stated? I am hoping its true, if that is true and POE1 is still going to be updated, will have new tech etc put into it, keep going with the leagues etc, then I couldn't care less about POE2.

I dont think they are going to run the two games like that, and if they do, I think POE1 will get the "B" team, and bit like what happened with D3 and D4.

In that case, zero desire to support a draw down on POE1 and zero desire to support POE2 as it is. Just want to see some sort of comments or commitment from GGG on what is happening with POE1.


They stated at the announcement of POE2 that they will bounce between the leagues.. so POE2 starts league and after 1-2 months POE1 starts its new league and going back and fourth.

This was their original intention.
"
Akedomo#3573 wrote:
Man, I love reading the difference in the comments between people.

The only psychoanalysis that you need.

XP loss on death = Ego boosting mechanic. People get emotional when their ego is threatened by talking about the removal of the mechanic. Only has a good time knowing they have one-upped someone else. Aka "Xp loss doesn't bug me. I'm just built different, ur just bad"

Everyone else = Relatively non-ego, and just want to chill and play a game without frustrations or needing to perform. Still has a good time regardless if the game is easier.

Overall everyone though? = Emotional arguments instead of realizing people have preferences and we can.. just put in an option to turn it on or off at our own discretion.

Go to bed ya'll. There's more to life than being good at video games. And if GGG doesn't want to listen to the majority of players saying that PoE 2 shouldn't be competitive, or tryhardy, and be oriented around fun. Well, there's millions of other games we can play without XP loss on death in it.

Reminder to those arguing that this game needs punishments. It's an ARPG mate, they've never been difficult. They're based almost entirely on exploding enemies and having them blow up with loot, no skill needed. You're not proving how good you are at video games by rawdogging some XP loss on death. You're just showing how little you value your time. Not something I'd be bragging about.


Well said, personally I'm never playing PoE 2 unless they at least remove the map loss on death. If it was only 10% exp on death and nothing else I wouldn't mind it, but right now too many punishments that waste my time so I'd rather go play other fun games that don't waste time for no reason lmao

I've got better things to do than stroke my own ego by reaching lvl100 with a pointless exp loss mechanic in a game. And that isn't even an achievement by the way, people can do safe content and reach it eventually with enough monotonous grinding, same as in PoE 1 I can do Sanctum for 3 days straight and reach 100 lol
"
Akedomo#3573 wrote:
Man, I love reading the difference in the comments between people.

The only psychoanalysis that you need.

XP loss on death = Ego boosting mechanic. People get emotional when their ego is threatened by talking about the removal of the mechanic. Only has a good time knowing they have one-upped someone else. Aka "Xp loss doesn't bug me. I'm just built different, ur just bad"

Everyone else = Relatively non-ego, and just want to chill and play a game without frustrations or needing to perform. Still has a good time regardless if the game is easier.

Overall everyone though? = Emotional arguments instead of realizing people have preferences and we can.. just put in an option to turn it on or off at our own discretion.

Go to bed ya'll. There's more to life than being good at video games. And if GGG doesn't want to listen to the majority of players saying that PoE 2 shouldn't be competitive, or tryhardy, and be oriented around fun. Well, there's millions of other games we can play without XP loss on death in it.

Reminder to those arguing that this game needs punishments. It's an ARPG mate, they've never been difficult. They're based almost entirely on exploding enemies and having them blow up with loot, no skill needed. You're not proving how good you are at video games by rawdogging some XP loss on death. You're just showing how little you value your time. Not something I'd be bragging about.


If that helps you sleep at night, go for it !

I guess people like me that can enjoy a video game and trust the game-developpers to make good game design choice have much much more ego problems than children crying from days and ends about dying in a video game because of a bruised ego of a slight punishment, threatening the world to fail if they don't get what they think they deserve. Make sense, thanks you doctor for the clarification !

Report Forum Post

Report Account:

Report Type

Additional Info