Exp loss on death topics are getting out of hand.
" Ha riiiight I get it now ! Pinnacle bosses are the bosses of act 6, that you beat after reaching level 100 during the campaign, which is base content everybody should do ! And then, there is the endgame after that, that's right ? Thanks bro, I didn't know the game was designed that way ! Hou boy I can't wait to reach level 100 to finish story mode and start playing then ! |
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"If GGG/Tencent wants to have a large audience and play with the big boys, then they will make a game that most people enjoy and not a beat for beat homage to a 20 year old game that has now obvious flaws compared to modern ARPGs."
100% this. This guy gets it. If GGG/Tencent want to win the war of ARPGs and be the best ARPG of all time, all they need to do is this: 1. Stop listening to elitist stans 2. Elitist stans can't even handle the mechanics they ask for 3. Elitist stans can't even handle the systems they ask for 4. Elitist stans just SAY they want these things so they can feel superior to the newcomers 5. Make this game for newcomers 6. Make this game for families/friends and loved ones playing together 7. You can do all this and still make it challenging 8. Punishing for bragging rights =/= Challenging with a sense of reward from learning fights and mechanics like Monster Hunter or Soulslikes And you might say, "It's not a war. ARPGs can all coexist together." Blizzard doesn't see it that way. D4 doesn't see it that way. Tencent and Blizz are all fighting for the same audience and that sweet sweet transmog/cosmetic monetization. Why not be ambitious? Why not be brave? Be brave enough to ignore the demands of arrogant, elitist stans who can't even handle their own game and listen to the people who truly care and want to make this game happy, healthy and rewarding (while still being challenging). Remove the Death XP Penalty. For every 1 elitist stan you lose, you will gain 100 newcomers. P.S. Elitist stans make it a point of pride NOT to spend in the cash shops of any game they play. GGG/Tencent will make much more money appealing to casuals, newcomers and whales. |
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" Oh please tell us how to make a game challenging and rewarding without it being punishing. We, elitists, casuals, and devs from all over the world are listening. |
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" Took me 2 weekends to kill Malenia. I never felt "punished for dying". |
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" Ok... And ? 7.5 million people killed Malenia. Is that feally rewarding and challenging ? |
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" Elden ring, infinite boss tries, isn't punishing, but is challenging. |
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" What is your feedback? |
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" +1 |
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" That death is important in a video game. That death penalties are important in a great video game. GGG makes great games. What's your feedback ??? |
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