Exp loss on death topics are getting out of hand.

"
These on death penalty threads are going to continue as long as making these posts is more fun than playing POE2.


Exaaaactly, based.
I don't mind the xp loss on death, but....

1. I tend not to do anything dangerous unless I just dinged up
2. I avoid a lot of fun maps I could be playing when im close to lvling
3. If I wanted to play hardcore I would play hardcore :D

Thanks for reading GGG
Clearly the community is against the XP loss upon death. It should be removed.
The funny thing is if you make XP death penalty optional, 90% of people defending xp death penalty wouldn't even activate it.

"
dwqrf#0717 wrote:
You don't get it.

I play a game. I die. It's my fault I accept the consequence. I didn't lose any time because I enjoyed all of it. If I don't die because my character and my skill fit in the game, I level up. It's nice, but not mandatory. My level will reflect the balance of my gameplay and my build and the care I take while playing and avoiding death.

You play a game. You die. It's the game's fault for not being balanced or readable. You shouldn't die because you are the best player in the universe and deserve to level up ; and getting to level 100 is mandatory for your build to come online and to play the game. Your level should be 100 to reflect the time and commitment you pour in the game, regardless of your actual skill level or game knowledge. Any death make you lose ALL your time spent and you don't even have fun playing the game.

I'm surely happy to be me. Seems exhausting to be you.

-

It's a feedback forums :
Your feedback is : I don't have fun BECAUSE I wanna be level 100 BECAUSE I DESERVE it BUT I can't reach it BECAUSE of XP penalty on death BECAUSE I die all the time.

That's not feedback. There is nothing constructive in that.

My answer to this, to try to pinpoint the actual problems of your feedback is :

Why do you die ;
Why do you think you need level 100 ;
Why and what don't you understand in the benefits of having XP loss on death ;
Why don't you have fun ;
Why do you keep playing if you don't have fun.

If you'd solve all of this, maybe you won't die as much, won't suffer that much from xp loss, will understand the game better, play around its limitations, and have more fun. That's all my wishes for you. That's how you build a better playerbase. Not by changing the game, but by educating it's players.



Back to reality;

There are obvious issues, you can simply ignore them and use hyperbole to make your point, that's fine, it sure does sound easy to be you. lol. Source? Bug report section, feedback section, hotfix forum section, patch note sections. Please reference those if you need additional information.

Looks like you've been playing PoE 1 since 2015 ? and haven't gotten a single one of your characters close to 100 though? Geez, that makes sense. I see why you think levels don't matter & would instigate the conversation in a negative way.

All pretty obvious questions you're asking that have been answered,

They will balance out the issues that players are "complaining" about, and you won't complain when they do, so really this conversation is pretty moot. You won't quit the game because the XP penalty has been removed or if they give more portals or if they continue to balance out the one-shots, the terrain glitches, the map glitches, name any current bug that causes deaths and time wasted here. You won't stop playing because of them & yet they will happen, in one form or another GGG will hear the playerbase and some changes will obviously be made. Reference PoE 1 if you need sources.

*Claps* Yay we did it together!
Last edited by PhillipBurns#5461 on Dec 26, 2024, 11:46:52 AM
"
Clearly the community is against the XP loss upon death. It should be removed.


Nah, it's just that people hating and complaining are much more virulent and louder than people playing and enjoying the game.

Always has been, everywhere.

Devs all over the world know too well not to listen to the micro but loud minority. They can't ever satisfy them in any ways possible without destroying everything they stand for. Unless they want to snatch quick bucks.
"
dwqrf#0717 wrote:

Devs all over the world know too well not to listen to the micro but loud minority.


Funny when the Dev team in question (GGG) is miserably trying to copy and surf the soulslike wave and failing.

"We want to owr game be a soulslike style" - The Vision

"Your game missed all points on being a soulslike" - The Reality
"
dwqrf#0717 wrote:
"
Clearly the community is against the XP loss upon death. It should be removed.


Nah, it's just that people hating and complaining are much more virulent and louder than people playing and enjoying the game.

Always has been, everywhere.

Devs all over the world know too well not to listen to the micro but loud minority. They can't ever satisfy them in any ways possible without destroying everything they stand for. Unless they want to snatch quick bucks.


Surely all the people making different threads and others going +1 and agreeing that these mechanics are bad are a "loud minority". Surely.
"
The funny thing is if you make XP death penalty optional, 90% of people defending xp death penalty wouldn't even activate it.



Oh man that's hitting the nail on the head.

If they remove XP loss, but continue to balance the game in other areas, I guarantee the OP and the people who defend the loss, would literally still play the game, whereas people who don't like XP loss (for whatever anecdotal reason) will most likely stop playing.

"
Toforto#2372 wrote:
"
dwqrf#0717 wrote:
"
Clearly the community is against the XP loss upon death. It should be removed.


Nah, it's just that people hating and complaining are much more virulent and louder than people playing and enjoying the game.

Always has been, everywhere.

Devs all over the world know too well not to listen to the micro but loud minority. They can't ever satisfy them in any ways possible without destroying everything they stand for. Unless they want to snatch quick bucks.


Surely all the people making different threads and others going +1 and agreeing that these mechanics are bad are a "loud minority". Surely.


Remember all the loud minorities in all the recent modern games that failed with epic proportions and complaints were seen as insignificant? Classic, surely never going to happen again!

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