Exp loss on death topics are getting out of hand.

"
to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


And you're only interested in keeping the game bad by defending outdated mechanics like exp loss.
"
"
BK2710#6123 wrote:
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


That has already been tackled and dismissed in multiple ways during the course of this thread, honestly shocking that you went back to just repeating this as if that is still constructive. No one cares why it is there, it's bad and does not accomplish its intended goal in a way that satisfied the playerbase at large thus it is a problem. GGG has to find a solution to accomplish their goal without disrespecting their players time or they just lose all those players.


to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


Not once have we actually demanded anything to be handed to us in the game. We haven't even asked to have the exp requirements past 80 lowered. We merely want the game to be more engaging and less sadistic towards the players.

Unlike you and most of the other "concern trolls" here, who is clearly threatened for some reason over the mere thought that these filthy casuals, in your eyes, might dare to intrude on whatever digital achievement you may or may not have aquired.
"
mrfox123#7595 wrote:
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


We understand full well why it's there. Cause it's an archaic system from a age where games were more than happy to delete your progress. Like FFXI removing levels on death. Runescape dropping all your loot.

But then, those games tends to be much more constrained in what and how you die. Compared to poe, where we are drowned in random things that will oneshot you.



What we are doing, is weighting the advantage vs the disadvantages and quite frankly, there aren't many actual advantages. No removing the exp-loss won't make everyone go glass cannon, like how in souls games the option for dodge master glass cannon is there, but you are perfectly free to build other ways.

No, you don't learn anything from having your exp taken away from you, only that you now have to spend even more hours on the game if you have a goal of reaching the higher levels. Death in itself teaches you that something killed you, be it either lack of defences, too little damage, or a mob that's simply dealing ridiculous amounts of damage. And for bosses, they would reset.

What the exp-penalty in reality do. Is to make it so that if you want to hit the higher levels, you will play the safest, most boring way possible, avoiding anything that has to do with league mechanics.



there are core mechanics and there is balance. you should ask yourself why people are crying about xp loss when the problem is elsewhere. does balance and oneshot mechancis need to improve? sure, 100%. some abilities are not well telegraphed, some things simply hit too hard. some deaths are undeserved for sure. thats a balancing issue and they will fix that like they always fixed things. if you die in the game it has to be your own fault. and im pretty sure they will fix the game to meet that. still, if its people's fault if they die, the loss is fine.
"
Toforto#2372 wrote:
"
to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


And you're only interested in keeping the game bad by defending outdated mechanics like exp loss.


i play poe for 10 years now, stop making a fool out of yourself.
"
there are core mechanics and there is balance. you should ask yourself why people are crying about xp loss when the problem is elsewhere. does balance and oneshot mechancis need to improve? sure, 100%. some abilities are not well telegraphed, some things simply hit too hard. some deaths are undeserved for sure. thats a balancing issue and they will fix that like they always fixed things. if you die in the game it has to be your own fault. and im pretty sure they will fix the game to meet that. still, if its people's fault if they die, the loss is fine.


Spoiler: they will never fix the "balance" of this game. Know why? Because stuff like Archnemesis mods are in the game. Because this game has to resort to oneshotting the player to kill them since builds are so powerful. GGG will never can never perfectly balance this game, there will always be oneshots. They have never fixed that balance in PoE 1 and they won't be starting now, its impossible.

This game is just way too fast with too many rng variables, so ofc people just want the pointless death penalties to go away. It's not our fault we died, its the game that's killing us with some random af combo of archnemesis mods that's 1 in 1000. In fact on-death effects and monster damage seem overtuned and way more common in this game, so clearly the devs want to add more of that in. That is their intention. This balance you hope for will never exist.


So just delete death penalties so people can finally have fun in a videogame, and give Ruthless with all the punishments for the players who enjoy that for some reason.
"



there are core mechanics and there is balance. you should ask yourself why people are crying about xp loss when the problem is elsewhere. does balance and oneshot mechancis need to improve? sure, 100%. some abilities are not well telegraphed, some things simply hit too hard. some deaths are undeserved for sure. thats a balancing issue and they will fix that like they always fixed things. if you die in the game it has to be your own fault. and im pretty sure they will fix the game to meet that. still, if its people's fault if they die, the loss is fine.


They haven't fixed the one-shots in the 13 years PoE have existed. And to be frank, the issue of oneshots seems to be a issue with the fundamental nature of these kinds of ARPG when they have so many variables. In contrast to souls games or mmos which are much more constrained and controlled. The entire loot/skill dynamic makes it so that players will inevitably blow things up, the avenues of health recovery makes it so that weaker attacks are generally ignorable. Which leaves the actual threats to be oneshot mechanics, but then the game have so many variables and different things that it becomes night impossible to gauge which oneshot mechanic you're facing at all times.

And again, you aren't reading the replies here. Ex-loss on death is not a core mechanic. It doesn't even exist at the lower levels and the game plays just fine down there without it. It's an accessory thing that people would forget even existed once it was removed.
"
"
Toforto#2372 wrote:
"
to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


And you're only interested in keeping the game bad by defending outdated mechanics like exp loss.


i play poe for 10 years now, stop making a fool out of yourself.



I've also played for that long. And I'm here saying that exp and death penalties have no place in modern games. They are outdated, and should be abandoned in the early 2000s where they belong. A game that disrespects the player's time will die eventually.
"
Toforto#2372 wrote:



I've also played for that long. And I'm here saying that exp and death penalties have no place in modern games. They are outdated, and should be abandoned in the early 2000s where they belong. A game that disrespects the player's time will die eventually.


you still dont undestand why xp loss is important to the game, and you dont care why it is there. its only about you not liking it because you cant have fun with it in the game. you should ask yourself whats the real probleme here.
"
Toforto#2372 wrote:
"
xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short.
the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there.


Anything in a game can be changed, this is why feedback forums exist. Exp loss isn't some perfect mechanic that should exist, doesn't matter how much you defend it for apparently no reason. It's bad and should be deleted.


Anything can be changed.

Can your mindset be changed to accept and enjoy reality ?

Or does reality has to be changed only for you, to catter to your needs, even though the game is already enjoyed as is by hundreds of thousand of people, exactly because of its design ?

And stop doom-saying, you don't talk for anyone else than yourself. Normal people play the game as long as they have fun, then stop playing when they don't. It's simple. Why do you continue playing if you don't like it ?
"
dwqrf#0717 wrote:


Anything can be changed.

Can your mindset be changed to accept and enjoy reality ?

Or does reality has to be changed only for you, to catter to your needs, even though the game is already enjoyed as is by hundreds of thousand of people, exactly because of its design ?

And stop doom-saying, you don't talk for anyone else than yourself. Normal people play the game as long as they have fun, then stop playing when they don't. It's simple. Why do you continue playing if you don't like it ?


Because this is a feedback forum, that's what it exists for. To give feedback in order to improve the game. I think the game is worse for having exp loss and death penalties in it, so I am giving my feedback. That is all. Quite simple.

Report Forum Post

Report Account:

Report Type

Additional Info