Exp loss on death topics are getting out of hand.
" XP-loss in poe1 was a thing back when it had only 2 acts, maps were as rare as exalts and exp farming was a myth Farming salt on the forums since 2024
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" That's all the proof you need that this mechanic is outdated lmao |
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" And yet they added more systems to get experience points. That's called balance. Also, I'm pretty sure they didn't have maps when it was only two acts. When they released the full version, they came in either at the same time or after that. Pretty sure players were giving feedback, back then. And yet here we are today, complaining about feedback that might shape PoE2 into the forever game we all want. |
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The game wont die because of xp loss on death poe 1 have it and so did D2 and its is still being played 25 yeaars later and a lot of other arpg's have xp loss on death its actually a common feature, so YES most arpg players are used to xp loss on death. What u really should be asking for is being allowed to use the 6 portals like you could in poe 1
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EXP loss is there because. I write software, I write a 20 line program able to revive me after death . Logic. Find a way point with a known mob location. Code up navigation to the mob and kill it. Code up the logout/login now even easier with map reset on death. Level to 100 while i sleep. |
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Most recent death as melee?
A mob spamming pools of purple death, under a bunch of other mobs, in a dark map, with a purple breach effect going on. And unsurprisingly, like most ground effects so far in this game. It ate through the health way faster than you could react. |
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" So everybody have to suffer because a handful of evil geniuses lazy to play the game and abuse the system with bots and hacks. Got it. Last edited by Ispita#4020 on Dec 26, 2024, 9:01:12 AM
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" You don't get it. I play a game. I die. It's my fault I accept the consequence. I didn't lose any time because I enjoyed all of it. If I don't die because my character and my skill fit in the game, I level up. It's nice, but not mandatory. My level will reflect the balance of my gameplay and my build and the care I take while playing and avoiding death. You play a game. You die. It's the game's fault for not being balanced or readable. You shouldn't die because you are the best player in the universe and deserve to level up ; and getting to level 100 is mandatory for your build to come online and to play the game. Your level should be 100 to reflect the time and commitment you pour in the game, regardless of your actual skill level or game knowledge. Any death make you lose ALL your time spent and you don't even have fun playing the game. I'm surely happy to be me. Seems exhausting to be you. - It's a feedback forums : Your feedback is : I don't have fun BECAUSE I wanna be level 100 BECAUSE I DESERVE it BUT I can't reach it BECAUSE of XP penalty on death BECAUSE I die all the time. That's not feedback. There is nothing constructive in that. My answer to this, to try to pinpoint the actual problems of your feedback is : Why do you die ; Why do you think you need level 100 ; Why and what don't you understand in the benefits of having XP loss on death ; Why don't you have fun ; Why do you keep playing if you don't have fun. If you'd solve all of this, maybe you won't die as much, won't suffer that much from xp loss, will understand the game better, play around its limitations, and have more fun. That's all my wishes for you. That's how you build a better playerbase. Not by changing the game, but by educating it's players. |
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" No, stop blaming the players for bad game design. A person that dies and loses 10% exp has lost all those hours of playtime, it was all for nothing. That feels bad. That's a very simple concept. There are 0 benefits of having punishing mechanics in games like this, it adds nothing of value to the game and only makes it annoying and unfun. And people die because this game is unbalanced trash full of oneshots and on-death effects lmao, that's 100% on the developers not on the players. Some people value their time and don't want it to be wasted by archaic game mechanics that should have been abandoned 20 years ago. People don't have fun when they die and lose progress, in the rest of the time they find the game fun. That is all there is to it. We're all giving our feedback on how bad this mechanic is, that's what these forums are for. No amount of "go play another game" can change this fact. So if the devs can't balance this game to any reasonable level(which will most likely never happen) then the only other option is to stop punishing people so harshly for dying to the game they designed this way. It's just senseless punishment, it's completely an anti-fun mechanic that screams "we hate the player" and nothing else. |
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xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short. the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there. Last edited by Pl4t1numX#4325 on Dec 26, 2024, 10:25:27 AM
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