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Feedback is to make game better. Exp loss on death makes it worse. Just because you’re okay with it doesn’t make it a good thing that should be in the game.
ever played diablo 2? Its a classic mechanic.
You know what else there was in D2? If you ran back to your corpse and picked it up, you got part of your lost xp back.
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Posted by_ZLoBny_#7128on Dec 26, 2024, 6:16:55 AM
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I think u misunderstand my intentions, im not trying to get xp loss removed i think its perfectly fine as it is and definitely should not be removed at all. I dont understand how anyone can be so obsessed with this
People don't like having their time wasted and deleted in a videogame, that's why so many people hate this outdated mechanic from D2 and other ancient games. The year is almost 2025, it's time for PoE to move on already lmao
Then dont play ffs, its that simple. If u feel like its waste of time then just dont play, most arpg players are used to xp loss on death and its perfectly fine as it is and prevents people from going full glasscannon fastest way to lvl 100. Its pointless to have absolutely no penalty for dying and it would just trivialize the game and lvl 100 would not feel like an accomplishment but rather just a proof of how many hours u played on that char
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Posted byMrPedez#4934on Dec 26, 2024, 6:24:36 AM
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Fair take imo,
I think GGG has a lot of improvement on teaching the game to players as it goes on. Which might help balance out the current issues around dying in the end game.
I think inherently dying with a one chance portal is already penalizing enough considering the losses that come with it. If you factor in the XP penalty it feels to harsh and unbalanced.
If everything is slower, if everything is harder and everything is bigger, I don't currently see why there's another penalty when you're already losing the investment into the map, the time spent getting it and setting it up. The higher level you get you're talking hours of additional gameplay to get back to your progress from where you died. That doesn't sound reasonable.
I'm not expecting to put the game down once I beat it because it's supposed to be a seasonal/league content updated game. If it continues this way how will the majority of players be able to manage achieving the higher levels? If there's no reason to obtain a high level, why have it or a XP penalty? I strongly believe the devs will balance it out & it probably won't come in the form of removing XP penalty but it wouldn't matter if they did if they keep the other systems the way the are.
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Posted byPhillipBurns#5461on Dec 26, 2024, 6:27:57 AM
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We get that some people don't like XP loss on death.
I personally love the XP loss on death. (81 monk)
I find it creates a real pressure to think through how i'm approaching maps that would be absent if I could just headbut them and die over and over.
I personally don't love hardcore, because the death penalty is too harsh, especially because deaths are often unpredictable. XP loss provides some of that same pressure to "play to avoid death" without the harsh hardcore penalty, and that's what I love most about it.
I don't think any of this is the issue for mainstream audiences...
I think the actual issues have to do with allowing users to understand what is happening in the game.
- why is my build 20x worse than another?
- why is this gem failing to fit or cut?
- why did the skills on my bar go? (gem attribute failure)
- how do you cut a low-level gem when you need one?
- what do i do when my build is messed up when i have no gold?
- what killed me?
These issues are far more pivotal for the mainstream than xp on death.
As i mentioned earlier. A few leagues back in PoE1 i finally got around and made a fairly self-made build that could get through almost all the content, though bosses would be a tad slow to kill.
First since supporting the game since the closed beta where i hit the end-game mapping, and thought to myself that now would be the time where i would settle for lvl 100, without utilizing the afk exp farms...
I had to concede at 96 after i'm fairly certain i had a week if not more of progress erased from dying to random things such as the exploding porcupines or reflect enemies hiding among the masses.
Losing this exp, hours upon hours of progress was not fun. Farming the easiest maps possible that gave a modicum of exp was not fun. Not being able to engage with the league mechanics due to their risk of killing you, was not fun.
All this exp-loss does, is to make it so that you end up actively avoiding the parts of the game you are suppose to have fun with if you want to level, cause otherwise the game goes full on "fuck you".
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Posted bymrfox123#7595on Dec 26, 2024, 6:29:09 AM
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Then dont play ffs, its that simple. If u feel like its waste of time then just dont play, most arpg players are used to xp loss on death and its perfectly fine as it is and prevents people from going full glasscannon fastest way to lvl 100. Its pointless to have absolutely no penalty for dying and it would just trivialize the game and lvl 100 would not feel like an accomplishment but rather just a proof of how many hours u played on that char
If everyone "just doesn't play" the game dies.
No most arpg players are not "used to" having their time wasted and completely not respected by the game.
No it does not prevent people from going full glass-cannon, in fact in this game because of the sad state defenses are in people are just going full damage because if they can clear the screen before a mob touches them then they don't lose exp or the map. This game actively encourages the playstyle you so much want to keep out of it, very nice.
Having no penalty for dying doesn't trivialize a game, just look at literally any fun game that doesn't have these cbt overly-punishing mechanics that PoE does, these death penalties are the result of "The Vision" poisoning this game and nothing else.
Lvl100 isn't an "accomplishment" to the average player, most people don't care. And it's expected to reach max level at some point in an rpg anyway, this design makes no sense and devs can be wrong about a game lol
And finally, the hilarious and ironic thing is that lvl100 right now is just a meaningless badge of honor saying "look at me I spent 1000 hours in low-tier,safe,easy content to grind this out all day". It's far from being an achievement lol
Just a reminder that nobody in the world is lvl100 yet. Only 3 lvl99s, 2 Stormweavers and 1 Invoker. I'd bet all 3 of em are giga meta ES-stacking builds with gear worth at least a mirror each. And they probably play all day, and 3 weeks into EA none of them have reached 100. When it's this bad the problem lies in the game, no amount of "skill issue" spam can dismiss that.
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Posted byToforto#2372on Dec 26, 2024, 6:32:28 AM
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I think u misunderstand my intentions, im not trying to get xp loss removed i think its perfectly fine as it is and definitely should not be removed at all. I dont understand how anyone can be so obsessed with this
People don't like having their time wasted and deleted in a videogame, that's why so many people hate this outdated mechanic from D2 and other ancient games. The year is almost 2025, it's time for PoE to move on already lmao
Then dont play ffs, its that simple. If u feel like its waste of time then just dont play, most arpg players are used to xp loss on death and its perfectly fine as it is and prevents people from going full glasscannon fastest way to lvl 100. Its pointless to have absolutely no penalty for dying and it would just trivialize the game and lvl 100 would not feel like an accomplishment but rather just a proof of how many hours u played on that char
"Don't play" is a smart answer. If you want the game to die.. perfect response to an opinion in a feedback forums " don't play then " lol
They can certainly balance it out more & they probably will. And when they do I assume you won't ask them to change it back. Lol... Feedback forums = opinions on the state of game and personal anecdotal experience. If you don't like these opinions "go to another forum"
Last edited by PhillipBurns#5461 on Dec 26, 2024, 6:34:48 AM
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Posted byPhillipBurns#5461on Dec 26, 2024, 6:34:09 AM
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We get that some people don't like XP loss on death.
I personally love the XP loss on death. (81 monk)
I find it creates a real pressure to think through how i'm approaching maps that would be absent if I could just headbut them and die over and over.
I personally don't love hardcore, because the death penalty is too harsh, especially because deaths are often unpredictable. XP loss provides some of that same pressure to "play to avoid death" without the harsh hardcore penalty, and that's what I love most about it.
I don't think any of this is the issue for mainstream audiences...
I think the actual issues have to do with allowing users to understand what is happening in the game.
- why is my build 20x worse than another?
- why is this gem failing to fit or cut?
- why did the skills on my bar go? (gem attribute failure)
- how do you cut a low-level gem when you need one?
- what do i do when my build is messed up when i have no gold?
- what killed me?
These issues are far more pivotal for the mainstream than xp on death.
As i mentioned earlier. A few leagues back in PoE1 i finally got around and made a fairly self-made build that could get through almost all the content, though bosses would be a tad slow to kill.
First since supporting the game since the closed beta where i hit the end-game mapping, and thought to myself that now would be the time where i would settle for lvl 100, without utilizing the afk exp farms...
I had to concede at 96 after i'm fairly certain i had a week if not more of progress erased from dying to random things such as the exploding porcupines or reflect enemies hiding among the masses.
Losing this exp, hours upon hours of progress was not fun. Farming the easiest maps possible that gave a modicum of exp was not fun. Not being able to engage with the league mechanics due to their risk of killing you, was not fun.
All this exp-loss does, is to make it so that you end up actively avoiding the parts of the game you are suppose to have fun with if you want to level, cause otherwise the game goes full on "fuck you".
Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
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Posted byToforto#2372on Dec 26, 2024, 6:34:31 AM
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I think u misunderstand my intentions, im not trying to get xp loss removed i think its perfectly fine as it is and definitely should not be removed at all. I dont understand how anyone can be so obsessed with this
People don't like having their time wasted and deleted in a videogame, that's why so many people hate this outdated mechanic from D2 and other ancient games. The year is almost 2025, it's time for PoE to move on already lmao
Then dont play ffs, its that simple. If u feel like its waste of time then just dont play, most arpg players are used to xp loss on death and its perfectly fine as it is and prevents people from going full glasscannon fastest way to lvl 100. Its pointless to have absolutely no penalty for dying and it would just trivialize the game and lvl 100 would not feel like an accomplishment but rather just a proof of how many hours u played on that char
Do you realise you are telling people that are trying to give argumentative feedback to "just don't play"?
Last edited by blombaklats#5298 on Dec 26, 2024, 6:37:21 AM
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Posted byblombaklats#5298on Dec 26, 2024, 6:35:24 AM
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Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
And funny enough, not even the souls argument really works for the exp-loss. With the facts that you can always recover the exp there, there is usually one or more easy to farm exp locations in the game or if you are good enough, just farm a bunch of bosses.
There is to say, multiple good avenues to farm exp in a souls game without being completely screwed over.
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Posted bymrfox123#7595on Dec 26, 2024, 6:43:26 AM
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Exactly, the game just makes players avoid all the content they want to run while adding absolutely nothing of value to the game. Only frustration,annoyance and wasting people's time. "Go play something else" is no argument at all, we're here to give feedback on a game in order to improve it. That's what these forums are.
And funny enough, not even the souls argument really works for the exp-loss. With the facts that you can always recover the exp there, there is usually one or more easy to farm exp locations in the game or if you are good enough, just farm a bunch of bosses.
There is to say, multiple good avenues to farm exp in a souls game without being completely screwed over.
Good point. Like yes PoE1 has XP loss but what else does it have that PoE2 currently does not have? Other avenues in which they can farm experience points.
If they kept the game the way it is now but removed XP penalty, I guarantee the OP would still play & try to beat the end game content if he has not already. Just my assumption though.
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Posted byPhillipBurns#5461on Dec 26, 2024, 6:58:58 AM
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