Exp loss on death topics are getting out of hand.

"
Toforto#2372 wrote:
"
xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short.
the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there.


Anything in a game can be changed, this is why feedback forums exist. Exp loss isn't some perfect mechanic that should exist, doesn't matter how much you defend it for apparently no reason. It's bad and should be deleted.


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.
"
Toforto#2372 wrote:
You're just wrong about the oneshots, PoE 2 is full of them lmao

Also enjoy your dead game with Ruthless player numbers if GGG refuses to make some big changes in the game during EA and stick to their "Vision". This exp loss and 1 death per map bs is what will be the thing that makes most people quit. Why do you think Hardcore doesn't have that many players? Just take a few minutes and really analyze that. People do not like losing progress on death, forcing pseudo-hardcore onto softcore players=players quit.


No, it is not... this is pricesly what he was talking about, something is wrong with your defences, period.
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


That has already been tackled and dismissed in multiple ways during the course of this thread, honestly shocking that you went back to just repeating this as if that is still constructive. No one cares why it is there, it's bad and does not accomplish its intended goal in a way that satisfied the playerbase at large thus it is a problem. GGG has to find a solution to accomplish their goal without disrespecting their players time or they just lose all those players.
"
mrfox123#7595 wrote:
"
xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short.
the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there.


You're ignoring that the fun was farming the first time, assuming it was farmed through content relevant to your level. But after a few deaths you now have to re-farm the lost exp, often with you resigning to less interesting content.

That's not fun or engaging.


if you die in for your level relevant content over and over so you dont level up further, the game tells you youre not good enough for the next step and should change some things, you should work on your character. if you dont like that its not the games fault, you did not overcome the actual challange, why would the game let you go to the next? whats the next? "oh i died and lost all my fragments thats bad pls nerf". "i died on breachstone boss and lost it, pls nerf" the game is fully about taking risk and reward. if current maps are to hard for you to progress, go a step back and improve your character. if you dont like that, thats a problem, but not the games fault.
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


We understand full well why it's there. Cause it's an archaic system from a age where games were more than happy to delete your progress. Like FFXI removing levels on death. Runescape dropping all your loot.

But then, those games tends to be much more constrained in what and how you die. Compared to poe, where we are drowned in random things that will oneshot you.



What we are doing, is weighting the advantage vs the disadvantages and quite frankly, there aren't many actual advantages. No removing the exp-loss won't make everyone go glass cannon, like how in souls games the option for dodge master glass cannon is there, but you are perfectly free to build other ways.

No, you don't learn anything from having your exp taken away from you, only that you now have to spend even more hours on the game if you have a goal of reaching the higher levels. Death in itself teaches you that something killed you, be it either lack of defences, too little damage, or a mob that's simply dealing ridiculous amounts of damage. And for bosses, they would reset.

What the exp-penalty in reality do. Is to make it so that if you want to hit the higher levels, you will play the safest, most boring way possible, avoiding anything that has to do with league mechanics.
Last edited by mrfox123#7595 on Dec 26, 2024, 10:40:45 AM
"
BK2710#6123 wrote:
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


That has already been tackled and dismissed in multiple ways during the course of this thread, honestly shocking that you went back to just repeating this as if that is still constructive. No one cares why it is there, it's bad and does not accomplish its intended goal in a way that satisfied the playerbase at large thus it is a problem. GGG has to find a solution to accomplish their goal without disrespecting their players time or they just lose all those players.


to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table
"
to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


And you're only interested in keeping the game bad by defending outdated mechanics like exp loss.
"
"
BK2710#6123 wrote:
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


That has already been tackled and dismissed in multiple ways during the course of this thread, honestly shocking that you went back to just repeating this as if that is still constructive. No one cares why it is there, it's bad and does not accomplish its intended goal in a way that satisfied the playerbase at large thus it is a problem. GGG has to find a solution to accomplish their goal without disrespecting their players time or they just lose all those players.


to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


Not once have we actually demanded anything to be handed to us in the game. We haven't even asked to have the exp requirements past 80 lowered. We merely want the game to be more engaging and less sadistic towards the players.

Unlike you and most of the other "concern trolls" here, who is clearly threatened for some reason over the mere thought that these filthy casuals, in your eyes, might dare to intrude on whatever digital achievement you may or may not have aquired.
"
mrfox123#7595 wrote:
"


it is in fact a mechanic that exists for some purpose. the fact that you dont understand why its there or dont like it doesnt make it useless.


We understand full well why it's there. Cause it's an archaic system from a age where games were more than happy to delete your progress. Like FFXI removing levels on death. Runescape dropping all your loot.

But then, those games tends to be much more constrained in what and how you die. Compared to poe, where we are drowned in random things that will oneshot you.



What we are doing, is weighting the advantage vs the disadvantages and quite frankly, there aren't many actual advantages. No removing the exp-loss won't make everyone go glass cannon, like how in souls games the option for dodge master glass cannon is there, but you are perfectly free to build other ways.

No, you don't learn anything from having your exp taken away from you, only that you now have to spend even more hours on the game if you have a goal of reaching the higher levels. Death in itself teaches you that something killed you, be it either lack of defences, too little damage, or a mob that's simply dealing ridiculous amounts of damage. And for bosses, they would reset.

What the exp-penalty in reality do. Is to make it so that if you want to hit the higher levels, you will play the safest, most boring way possible, avoiding anything that has to do with league mechanics.



there are core mechanics and there is balance. you should ask yourself why people are crying about xp loss when the problem is elsewhere. does balance and oneshot mechancis need to improve? sure, 100%. some abilities are not well telegraphed, some things simply hit too hard. some deaths are undeserved for sure. thats a balancing issue and they will fix that like they always fixed things. if you die in the game it has to be your own fault. and im pretty sure they will fix the game to meet that. still, if its people's fault if they die, the loss is fine.
"
Toforto#2372 wrote:
"
to say "no one cares why it is there" simply shows that your feedback about it is pretty much useless. youre not interested in making the game better, youre only interested in your personal success. people with this mindset bring nothing good to the table


And you're only interested in keeping the game bad by defending outdated mechanics like exp loss.


i play poe for 10 years now, stop making a fool out of yourself.

Report Forum Post

Report Account:

Report Type

Additional Info