Exp loss on death topics are getting out of hand.



EXP loss is there because.

I write software, I write a 20 line program able to revive me after death .


Logic.
Find a way point with a known mob location.
Code up navigation to the mob and kill it.
Code up the logout/login now even easier with map reset on death.
Level to 100 while i sleep.


Most recent death as melee?

A mob spamming pools of purple death, under a bunch of other mobs, in a dark map, with a purple breach effect going on.

And unsurprisingly, like most ground effects so far in this game. It ate through the health way faster than you could react.
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EXP loss is there because.

I write software, I write a 20 line program able to revive me after death .


Logic.
Find a way point with a known mob location.
Code up navigation to the mob and kill it.
Code up the logout/login now even easier with map reset on death.
Level to 100 while i sleep.


So everybody have to suffer because a handful of evil geniuses lazy to play the game and abuse the system with bots and hacks. Got it.
Last edited by Ispita#4020 on Dec 26, 2024, 9:01:12 AM
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dwqrf#0717 wrote:
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I'm not sure, definitely seems like he's defending things that are clearly an issue.


XP loss on death isn't an issue. It's a fundamental core design of ARPG that keep the player on his toes and make XP gain past a certain point valuable, becoming its own goal for tryharder.

But no one NEEDs XP past 90.

The ISSUE is about snowflake's feelings being hurt because they THINK they DESERVE to reach level 100 or else their build won't work and their goals won't be reached.

That's the issue.

Nobody is forcing anyone to reach level 100 to play, enjoy, and clear the game. Nobody. That's all in your head.


It seems like you and the OP completely misunderstand feedback forums. If you can't approach the opinions of others without attacking them then you shouldn't engage with the community.

Also to say that there should be an XP penalty, which I think is fine if other systems balance it out & not the system of simply investing in more time, because who is going to replay the whole game in its current state- probably very few , but to then say you don't need to go past level 90 is so hippocritical. Like the other guy said, why even have a level 90 lol even the OP said he's level 95.

It's inherently a bad fit at this point. It will get balanced. They might not remove XP penalty but they can increase XP gains later on, which I'm pretty sure they did in poe1. They can increase the number of chances you get in a map from just one death. It's the context of the game as a whole and -10% at this state doesn't work if the draw back is too high because of the systems working together. Someone saying remove XP penalty is a feedback & obviously the developers see that and go from "there vision" to "there vision but in a balanced way". I don't think it's a hard concept to grasp.

I might be violating the code of conduct here when I say this, but I think you're an idiot. Not the OP but you.


You don't get it.

I play a game. I die. It's my fault I accept the consequence. I didn't lose any time because I enjoyed all of it. If I don't die because my character and my skill fit in the game, I level up. It's nice, but not mandatory. My level will reflect the balance of my gameplay and my build and the care I take while playing and avoiding death.

You play a game. You die. It's the game's fault for not being balanced or readable. You shouldn't die because you are the best player in the universe and deserve to level up ; and getting to level 100 is mandatory for your build to come online and to play the game. Your level should be 100 to reflect the time and commitment you pour in the game, regardless of your actual skill level or game knowledge. Any death make you lose ALL your time spent and you don't even have fun playing the game.

I'm surely happy to be me. Seems exhausting to be you.

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It's a feedback forums :
Your feedback is : I don't have fun BECAUSE I wanna be level 100 BECAUSE I DESERVE it BUT I can't reach it BECAUSE of XP penalty on death BECAUSE I die all the time.

That's not feedback. There is nothing constructive in that.

My answer to this, to try to pinpoint the actual problems of your feedback is :

Why do you die ;
Why do you think you need level 100 ;
Why and what don't you understand in the benefits of having XP loss on death ;
Why don't you have fun ;
Why do you keep playing if you don't have fun.

If you'd solve all of this, maybe you won't die as much, won't suffer that much from xp loss, will understand the game better, play around its limitations, and have more fun. That's all my wishes for you. That's how you build a better playerbase. Not by changing the game, but by educating it's players.
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dwqrf#0717 wrote:
You don't get it.

I play a game. I die. It's my fault I accept the consequence. I didn't lose any time because I enjoyed all of it. If I don't die because my character and my skill fit in the game, I level up. It's nice, but not mandatory. My level will reflect the balance of my gameplay and my build and the care I take while playing and avoiding death.

You play a game. You die. It's the game's fault for not being balanced or readable. You shouldn't die because you are the best player in the universe and deserve to level up ; and getting to level 100 is mandatory for your build to come online and to play the game. Your level should be 100 to reflect the time and commitment you pour in the game, regardless of your actual skill level or game knowledge. Any death make you lose ALL your time spent and you don't even have fun playing the game.

I'm surely happy to be me. Seems exhausting to be you.

-

It's a feedback forums :
Your feedback is : I don't have fun BECAUSE I wanna be level 100 BECAUSE I DESERVE it BUT I can't reach it BECAUSE of XP penalty on death BECAUSE I die all the time.

That's not feedback. There is nothing constructive in that.

My answer to this, to try to pinpoint the actual problems of your feedback is :

Why do you die ;
Why do you think you need level 100 ;
Why and what don't you understand in the benefits of having XP loss on death ;
Why don't you have fun ;
Why do you keep playing if you don't have fun.

If you'd solve all of this, maybe you won't die as much, won't suffer that much from xp loss, will understand the game better, play around its limitations, and have more fun. That's all my wishes for you. That's how you build a better playerbase. Not by changing the game, but by educating it's players.


No, stop blaming the players for bad game design. A person that dies and loses 10% exp has lost all those hours of playtime, it was all for nothing. That feels bad. That's a very simple concept. There are 0 benefits of having punishing mechanics in games like this, it adds nothing of value to the game and only makes it annoying and unfun. And people die because this game is unbalanced trash full of oneshots and on-death effects lmao, that's 100% on the developers not on the players.

Some people value their time and don't want it to be wasted by archaic game mechanics that should have been abandoned 20 years ago.

People don't have fun when they die and lose progress, in the rest of the time they find the game fun. That is all there is to it.

We're all giving our feedback on how bad this mechanic is, that's what these forums are for. No amount of "go play another game" can change this fact.


So if the devs can't balance this game to any reasonable level(which will most likely never happen) then the only other option is to stop punishing people so harshly for dying to the game they designed this way.

It's just senseless punishment, it's completely an anti-fun mechanic that screams "we hate the player" and nothing else.
xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short.
the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there.
Last edited by Pl4t1numX#4325 on Dec 26, 2024, 10:25:27 AM
Dont think xp loss is the problem.

The lack of visual clarity and random unexplainable 1 shots are. 1 try per map is.
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Toforto#2372 wrote:
"
dwqrf#0717 wrote:
You don't get it.

I play a game. I die. It's my fault I accept the consequence. I didn't lose any time because I enjoyed all of it. If I don't die because my character and my skill fit in the game, I level up. It's nice, but not mandatory. My level will reflect the balance of my gameplay and my build and the care I take while playing and avoiding death.

You play a game. You die. It's the game's fault for not being balanced or readable. You shouldn't die because you are the best player in the universe and deserve to level up ; and getting to level 100 is mandatory for your build to come online and to play the game. Your level should be 100 to reflect the time and commitment you pour in the game, regardless of your actual skill level or game knowledge. Any death make you lose ALL your time spent and you don't even have fun playing the game.

I'm surely happy to be me. Seems exhausting to be you.

-

It's a feedback forums :
Your feedback is : I don't have fun BECAUSE I wanna be level 100 BECAUSE I DESERVE it BUT I can't reach it BECAUSE of XP penalty on death BECAUSE I die all the time.

That's not feedback. There is nothing constructive in that.

My answer to this, to try to pinpoint the actual problems of your feedback is :

Why do you die ;
Why do you think you need level 100 ;
Why and what don't you understand in the benefits of having XP loss on death ;
Why don't you have fun ;
Why do you keep playing if you don't have fun.

If you'd solve all of this, maybe you won't die as much, won't suffer that much from xp loss, will understand the game better, play around its limitations, and have more fun. That's all my wishes for you. That's how you build a better playerbase. Not by changing the game, but by educating it's players.


No, stop blaming the players for bad game design. A person that dies and loses 10% exp has lost all those hours of playtime, it was all for nothing. That feels bad. That's a very simple concept. There are 0 benefits of having punishing mechanics in games like this, it adds nothing of value to the game and only makes it annoying and unfun. And people die because this game is unbalanced trash full of oneshots and on-death effects lmao, that's 100% on the developers not on the players.

Some people value their time and don't want it to be wasted by archaic game mechanics that should have been abandoned 20 years ago.

People don't have fun when they die and lose progress, in the rest of the time they find the game fun. That is all there is to it.

We're all giving our feedback on how bad this mechanic is, that's what these forums are for. No amount of "go play another game" can change this fact.


So if the devs can't balance this game to any reasonable level(which will most likely never happen) then the only other option is to stop punishing people so harshly for dying to the game they designed this way.

It's just senseless punishment, it's completely an anti-fun mechanic that screams "we hate the player" and nothing else.


No, once again, you don't understand what I say, and you don't accept the reality of the game's design either.

I don't blame the players for dying.
I blame the attitude of the players for complaining about dying.

It's not the game's fault. It's yours. First for not being good enough. Secondly for choosing to complain about it instead of moving on.

A player playing X hours and not dying while not having fun IS LOSING exactly as much time as a player playing X hours, not having fun and not dying.

Meanwhile, a player playing X hours and having fun is not losing any time, regardless if he is dying or not.

You want to spend your life doing something you hate and complain about it ? Go for it bro. But it's not the universe's fault, only your own. You jump in it with this mindset. Nobody forced you.
"
xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short.
the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there.


Anything in a game can be changed, this is why feedback forums exist. Exp loss isn't some perfect mechanic that should exist, doesn't matter how much you defend it for apparently no reason. It's bad and should be deleted.
"
xp loss isnt bad game design, its on purpose and serves the game well. if you are playing for hours and having fun doing some maps and getting stuff and telling me "all the progress of hours is gone cause i died" then this is simply bullshit.
you lose nothing but 10% xp and the map you died in. map, who cares, tier 15 waystones are raining from the sky, they are never short.
the fact that you feel like you lost everything only because of 10% xp loss says it all. the problem isnt the loss. and if you dont understand why xp loss is good for the game, then your feedback about it is useless, because you dont understand why it is there.


You're ignoring that the fun was farming the first time, assuming it was farmed through content relevant to your level. But after a few deaths you now have to re-farm the lost exp, often with you resigning to less interesting content.

That's not fun or engaging.

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