Exp loss on death topics are getting out of hand.
I mean I regularely am running 33-40% elemental pen maps, I am NOT playing ES and I still do fine. It always depends on your build which mods are good/bad/whatever for you.
Farming salt on the forums since 2024
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" IDK what this guy is on about there are a TON of one-shots that aren't bosses. Have less than perfect gear and get hit with chaos dmg? Probably a one-shot. Juice up an expedition? Plenty of one-shots. Have map bosses at +4 difficulty? Most of them have one-shots. Run any map that has more than four modifiers? Every mob can kill you in 1-2 hits. Get swarmed by phys monsters? Stun chain that feels like a one shot. I have no idea why people are saying there aren't one-shots lol | |
most so called 1shots are actually a shotgun of several damage instances - not all of them, but most.
Farming salt on the forums since 2024
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Yeah but if you're stun chained, chilled, shocked, and poisoned by the "shotgun" how is it different? It's still get hit once and you're dead.
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" There's not a single lvl 100 in the game after 3 weeks of EA. And those people have been no-lifing the game + they have the best gear, broken builds and far better understanding of the game than average player. Hell, there are only 3 99s and 23 98s. Is that minimal effort? When people like that can't hit 100, it shows you that the game is clearly broken and the penalty is too severe. |
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" its not the penalty holding them back. Map area lvls are lower than in poe1 you can easily sustain area lvl 83+ in poe, which means the level penalty in poe2 is a lot higher, also we dont have 5ways in poe2 which means no cheesy way to get to 100 within a day. We got less movement speed and coverage (that might change if temporalis gets abused more) And density on maps is a fraction of juiced poe1 content. So how is it surprising again that people level up way slower? Farming salt on the forums since 2024
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" Taking any instance of damage in which you cannot do anything about before it leads to your death is a one-shot in my mind. For example, 4 boulder ants rolling at you from off the screen into a body block that force pushed you into AOE or a rare mob that just happened to be winding up his one-shot swing that my evasion didn't kick in for, is a one shot. How do you even prevent that? Stun threshold? Idk. Yes, the map mods matter. Yes, resistances matter. Yes, the obvious matters.. |
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" The difference being that evasion/armor/ghost shroud actually work very well against multi instanced damage, while against single high damaging hit only real %mitigation and high hp pool does work. Farming salt on the forums since 2024
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" I enjoy playing roguelikes, so let me enlighten you. While the penalty for dying in roguelikes is really high (=you lose your run), there's usually some progress mechanic that you advance every time you finish the run, no matter whether it was successful or not. Successful runs usually have much better rewards, so you are REWARDED for being good instead of being PUNISHED for being bad. You have some power-ups or unlock new items/cards/whatever (depends on the game). Yes, you failed your run but you still progress. Roguelikes don't delete your earned XP and permanent upgrades. Hades invented a great mechanic for people who have less skills. They called it 'GOD MODE'. But it's not really a 'god mode' in a sense that we are used to. You don't instantly delete whole screens of monsters or anything. You just get 20% damage resist and it goes up by 2% every time you die capping out at 80%. The difference? It allows lesser-skilled players to enjoy the game while high-skilled players can brag about beating the game on regular setting. And Hades was a huge success. If it wasn't for this mode, I would've never bought the game. It's simply too fast for me, I get hit eventually and die. I died a lot but when I got to like 46% DR, I was able to finish the run for the first time. And this is why I liked the slower pace of poe2 in the acts. But maps are the same zoom zoom fast cancer as poe1 and it's annoying. |
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" I agree partly. They would need more defensive layers throughout the game including in the campaign, which might be the case on full release. But currently I don't think it's reasonable to always have the right amount of armor, evasion, HP pool and resistances leading up to the harder content. I doubt most witches and sorcerers were stacking stun threshold and armor for Rathbreaker a2. That encounter has multiple instances of damage as well as his one-shot swing & many, many players ask for help on that one mob. Just like my monk had zero armor at the time I died to boulder ants pushing me in the early map tiers. I had to get the ascendancy that converts some evasion into physical reduction which came way later. |
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