Exp loss on death topics are getting out of hand.
You know exp on death wouldnt be an issue if game had
Visual Clarity Mob balance New code instead of copy paste from poe1 Shit netcoding for movement Im totally fine with exp penalty if its a game like poe1, where you can actually build your character in a variety of ways. But when its rerelease of poe1 as early access and all you got are less builds than diablo so you either play some meta shit which you wont ever be able to afford already or you just uninstall and move on to other things |
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" I just quit games when I get too frustrated with them. Not worth my time if I'm not having a good time. I don't need everything to be a huge challenge to enjoy it. Oddly enough. Trade/Crafting/Economy + XP loss on death are all the main reasons I don't play PoE more. All negatively impacting my play. Last edited by Akedomo#3573 on Dec 25, 2024, 8:44:34 PM
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" there will always be people leaving and stop playing. ggg is not catering to everybody, who cares if somebody stops playing? nobody can prevent that and they are not trying. they want to create their vision, and nobody cares if some poeple dont like it. you cannot make a game for everybody, and poe never was on the casual side for sure. |
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" Completely irrelevant how they did things in PoE1. PoE2 is a different product and likely has different people involved as well. It is easy to see that PoE2 attracts people with no interest in 1 so using any kind of "it was like this in 1" argument is never particularly useful to either side. PoE1 already permanently lost all the players that do not want "X is bad in PoE1", PoE2 does not. |
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" You're completely right. Instead of catering to the 90% of the playerbase that either could care less about XP loss on death, or would want it removed. They're instead catering to the 10% that want it, because they get an ego boost from it. I am pretty sure in this case, getting rid of a mechanic, or at the very least making it optional. Would bring in a lot of money and players to this game. Do you think GGG wouldn't desire more money? Last edited by Akedomo#3573 on Dec 25, 2024, 8:47:22 PM
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i think they are catering to the players that let poe1 grow for the last over 10 years instead of some new players that leave anyway if they are asked to level again everytime a league starts.
dont undestand it at all. everything introduced in poe2 is harder than in poe1, and people keep saying "its not poe1, it should be casual". its right its not poe1, its poe1 ruthless. |
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" I don't think people are arguing it should be casual. However, it should be a game balanced around bringing in a lot of players. And mechanics like XP loss on death are not good for that. IF PoE 2 is a success. PoE 1 will also get bonuses from that. So, knowing this. Why would you want to keep in a mechanic that actively pisses players off, and has tons of them quitting over it? |
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" at first a new player has no interaction with xp loss for a long time. and if a player is not willing to learn and build a good character that can handle hard content, its better to tell him at some points. if somebody is dying constantly throug maps cause his character sucks, how should he do pinnacles or hard league mechanics? is the next step to nerf these things cause he cannot handle it? should the game be balanced around players that cant progress level 80 cause they die in every t12 map? i doubt it. should there be better balancing, telegraphing and fewer oneshot mechanics? for sure. should there be 6 portals instead of only 1? yes, i would like that. i dont like all map content and the map gone on 1 death, cause sometimes dying atm feels undeserved. but the xp loss isnt the problem and should stay Last edited by Pl4t1numX#4325 on Dec 25, 2024, 9:00:28 PM
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" No one is talking about progression. We are talking about a mechanic that actively pisses tons of players off. That has people quitting. Do you want PoE 2 to be a success? Do you want PoE 1 to benefit from the success of PoE 2? You realize PoE 2 was separated from PoE 1, precisely because they want to work on making the game more appealing to a wider audience, right? Do you know the phrase 'shooting yourself in the foot"? Last edited by Akedomo#3573 on Dec 25, 2024, 9:02:13 PM
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When the game exits EA it should be removed in standard league, and respeccing should be free in standard league so people can test builds and just screw around and enjoy content in easy mode, but that's about it. In league it needs to remain because it contributes a lot to the whole idea of league which is pushing and being as effective as you can with a particular build. You shouldn't be able to just brute force your way to max level with a bad build. Maybe an argument could be made that EA should've had free respeccing and no xp loss, but league is the primary way people play the game so I'm sure they want to test the balance of respec cost and xp loss as it would be in league.
Last edited by Millor#4802 on Dec 25, 2024, 9:12:56 PM
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