Exp loss on death topics are getting out of hand.
" This is going to be a live-service game with seasons, right? So surely you can reasonably concede that a live-service game with multiple seasons per year should not punish players so severely? You're level 95 and when you die , do you know how much time that will take to get back(can track your XP per hour)? Now consider not everyone has that kind of time? & now if you're thinking , well they can play something else , then you've just killed the future of the game with that mentality. To say and emphasize that this game, in its current state, has way less one-shots than PoE1 is absurd. I think you wrote that out of emotion, I'm not sure. I assume you played poe1 a lot, so genuinely I don't know how you come to that conclusion. Again, in its current state: There are obvious things they need to fix if they're going for a different vision for PoE2 but keeping similar mechanics and systems in place from PoE1. For example, a harder slower game doesn't need a death XP penalty that a faster, "easier" game does. The reasoning doesn't translate over. Most people complain about these things because they want the game to get better and have thought about why they feel like it's not working out for them. I know how they put it out there can get annoying but surely you can see their points of views. One portal feels really bad because the game is punishing in several other areas. We've already seen them buff defenses in maps and remove some on-death effects that have layering and visual issues. To simply think "no one is getting one shot, no one should be dying to X, get good or ask me for advice" when there have been changes already by ... the game developers, is a bit nutty imo. |
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Funny enough the with dark souls comparisons...
One thing those games let you do is build things in absurd ways. Tanky character, mage, priest, hobo with a breaking wheel. And with enough skill, you can complete the game. With or without getting levels. That's not the case of PoE. PoE is a numbers game, in most cases especially for end-game your ability to progress depends not on your mechanical skill of the game, but that you have stacked your character with numbers letting you kill fast enough before what inevitable soft enrage or chip damage that have been put in place kills you. And that's only for bosses. For normal mobs, either you kill them fast enough to get resources in a reasonable pace, you you get mauled to death by them, sometimes... often times oneshot from gods knows what. And again, which the numbskulls here like to ignore. You can recover your exp in the souls games, you can't in poe. |
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" https://www.pathofexile.com/forum/view-thread/3645467 They already have made changes and probably will continue to do so lol... It's a different game, right? Different vision? You want that, but want the same mechanics and systems from poe1? Thats an interesting take. |
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" The game is super tedious in many ways in its current state, imo it sounds like you personally enjoy what most, the majority, find boring. And that's okay. Luckily the feedback is being listened to, and the tedious aspects of the game will get rooted out over time, thus making it fun, for the majority. Checkpoints were a major QoL that have made leveling my alts massively more enjoyable. Luckily, I can say on my Main char that I made it to the end game before they were added, purely for humorous bragging. But yeah, there was nothing difficult about running through and empty campaign area because I had to back track. It was purely tedious. Just like there is nothing difficult about having to replay the content you're already clearing all because, for example - some random white mob insta-rolled you into a wall that had an AOE from another mob or because the ritual you're in just happens to be in a weird spot that your character literally can't dodge roll around in. It's not difficult lol it's just a bad system and it makes the game tedious now that you have to re-play the same content for another +4 hours to catch up to your previous progress. Very tedious. The games going to be live-service and seasonal so yes of course they need to reconsider how a player is penalized for dying. |
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" I mean you gave two examples and said not to use them so.. I guess you haven't been body blocked while playing melee and fighting River Hags. Full res but stuck in place = one shot. Hell, I was literally one shot by a Vesper bat in the trials area yesterday despite being 15 levels over, full honor, full hp, no afflictions that would have made that possible. But nope, just zapped me once and my character died. I don't think you really need examples. I'm confident you've died many times, and the reasons were not always that in which you could have controlled. You probably just have more time to play and make up for those deaths. Do you even read the patch notes or hot fixes? When they removed the purple whatever thingy on death effect because of layering issues, did you think to yourself "that was just a skill issue if you died to that" Nah you probably didn't. There are plenty of situations that need to be looked at so they can fix them and prevent players from needlessly dying. Last edited by PhillipBurns#5461 on Dec 26, 2024, 3:20:31 AM
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I mean I regularely am running 33-40% elemental pen maps, I am NOT playing ES and I still do fine. It always depends on your build which mods are good/bad/whatever for you.
Farming salt on the forums since 2024
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" IDK what this guy is on about there are a TON of one-shots that aren't bosses. Have less than perfect gear and get hit with chaos dmg? Probably a one-shot. Juice up an expedition? Plenty of one-shots. Have map bosses at +4 difficulty? Most of them have one-shots. Run any map that has more than four modifiers? Every mob can kill you in 1-2 hits. Get swarmed by phys monsters? Stun chain that feels like a one shot. I have no idea why people are saying there aren't one-shots lol | |
most so called 1shots are actually a shotgun of several damage instances - not all of them, but most.
Farming salt on the forums since 2024
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Yeah but if you're stun chained, chilled, shocked, and poisoned by the "shotgun" how is it different? It's still get hit once and you're dead.
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" There's not a single lvl 100 in the game after 3 weeks of EA. And those people have been no-lifing the game + they have the best gear, broken builds and far better understanding of the game than average player. Hell, there are only 3 99s and 23 98s. Is that minimal effort? When people like that can't hit 100, it shows you that the game is clearly broken and the penalty is too severe. |
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