Exp loss on death topics are getting out of hand.

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there will always be people leaving and stop playing. ggg is not catering to everybody, who cares if somebody stops playing? nobody can prevent that and they are not trying. they want to create their vision, and nobody cares if some poeple dont like it. you cannot make a game for everybody, and poe never was on the casual side for sure.


You're completely right. Instead of catering to the 90% of the playerbase that either could care less about XP loss on death, or would want it removed.

They're instead catering to the 10% that want it, because they get an ego boost from it.

I am pretty sure in this case, getting rid of a mechanic, or at the very least making it optional. Would bring in a lot of money and players to this game.

Do you think GGG wouldn't desire more money?
Last edited by Akedomo#3573 on Dec 25, 2024, 8:47:22 PM
i think they are catering to the players that let poe1 grow for the last over 10 years instead of some new players that leave anyway if they are asked to level again everytime a league starts.
dont undestand it at all. everything introduced in poe2 is harder than in poe1, and people keep saying "its not poe1, it should be casual". its right its not poe1, its poe1 ruthless.
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i think they are catering to the players that let poe1 grow for the last over 10 years instead of some new players that leave anyway if they are asked to level again everytime a league starts.
dont undestand it at all. everything introduced in poe2 is harder than in poe1, and people keep saying "its not poe1, it should be casual". its right its not poe1, its poe1 ruthless.


I don't think people are arguing it should be casual.

However, it should be a game balanced around bringing in a lot of players. And mechanics like XP loss on death are not good for that.

IF PoE 2 is a success. PoE 1 will also get bonuses from that. So, knowing this. Why would you want to keep in a mechanic that actively pisses players off, and has tons of them quitting over it?
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Akedomo#3573 wrote:
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i think they are catering to the players that let poe1 grow for the last over 10 years instead of some new players that leave anyway if they are asked to level again everytime a league starts.
dont undestand it at all. everything introduced in poe2 is harder than in poe1, and people keep saying "its not poe1, it should be casual". its right its not poe1, its poe1 ruthless.


I don't think people are arguing it should be casual.

However, it should be a game balanced around bringing in a lot of players. And mechanics like XP loss on death are not good for that.

IF PoE 2 is a success. PoE 1 will also get bonuses from that. So, knowing this. Why would you want to keep in a mechanic that actively pisses players off, and has tons of them quitting over it?


at first a new player has no interaction with xp loss for a long time. and if a player is not willing to learn and build a good character that can handle hard content, its better to tell him at some points. if somebody is dying constantly throug maps cause his character sucks, how should he do pinnacles or hard league mechanics? is the next step to nerf these things cause he cannot handle it? should the game be balanced around players that cant progress level 80 cause they die in every t12 map? i doubt it.
should there be better balancing, telegraphing and fewer oneshot mechanics? for sure. should there be 6 portals instead of only 1? yes, i would like that. i dont like all map content and the map gone on 1 death, cause sometimes dying atm feels undeserved. but the xp loss isnt the problem and should stay
Last edited by Pl4t1numX#4325 on Dec 25, 2024, 9:00:28 PM
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at first a new player has no interaction with xp loss for a long time. and if a player is not willing to learn and build a good character that can handle hard content, its better to tell him at some points. if somebody is dying constantly throug maps cause his character sucks, how should he do pinnacles or hard league mechanics? is the next step to nerf these things cause he cannot handle it? should the game be balanced around players that cant progress level 80 cause they die in every t12 map? i doubt it.


No one is talking about progression.

We are talking about a mechanic that actively pisses tons of players off. That has people quitting.

Do you want PoE 2 to be a success?

Do you want PoE 1 to benefit from the success of PoE 2?

You realize PoE 2 was separated from PoE 1, precisely because they want to work on making the game more appealing to a wider audience, right?

Do you know the phrase 'shooting yourself in the foot"?
Last edited by Akedomo#3573 on Dec 25, 2024, 9:02:13 PM
When the game exits EA it should be removed in standard league, and respeccing should be free in standard league so people can test builds and just screw around and enjoy content in easy mode, but that's about it. In league it needs to remain because it contributes a lot to the whole idea of league which is pushing and being as effective as you can with a particular build. You shouldn't be able to just brute force your way to max level with a bad build. Maybe an argument could be made that EA should've had free respeccing and no xp loss, but league is the primary way people play the game so I'm sure they want to test the balance of respec cost and xp loss as it would be in league.
Last edited by Millor#4802 on Dec 25, 2024, 9:12:56 PM
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Akedomo#3573 wrote:
"
at first a new player has no interaction with xp loss for a long time. and if a player is not willing to learn and build a good character that can handle hard content, its better to tell him at some points. if somebody is dying constantly throug maps cause his character sucks, how should he do pinnacles or hard league mechanics? is the next step to nerf these things cause he cannot handle it? should the game be balanced around players that cant progress level 80 cause they die in every t12 map? i doubt it.


No one is talking about progression.

We are talking about a mechanic that actively pisses tons of players off. That has people quitting.

Do you want PoE 2 to be a success?

Do you want PoE 1 to benefit from the success of PoE 1?

You realize PoE 2 was separated from PoE 1, precisely because they want to work on making the game more appealing to a wider audience, right?


leveling up IS progression, its the most basic character progression of everything. no, poe2 wasnt made to cater a wider audience, in first place it was made to fix melee and give poe1 a grafical upgrade. and after changing it to a seperate game all they talked about was "hard content".
Last edited by Pl4t1numX#4325 on Dec 25, 2024, 9:07:22 PM
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leveling up IS progression, its the most basic character progression of everything. no, poe2 wasnt made to cater a wider audience, in first place it was made to fix melee and give poe1 a grafical upgrade. and after changing it to a seperate game all they talked about was "hard content".


The entire reason for PoE2 is "PoE1 sucks I don't want to read 500 guides to play". New target audience, get rid of the fat.
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no, poe2 wasnt made to cater a wider audience, in first place it was made to fix melee and give poe1 a grafical upgrade. and after changing it to a seperate game all they talked about was "hard content".


Yeah nice gaslighting. it literally was.

Just from a common sense business perspective , ignoring the fact that it was actually stated, nobody builds a game for a smaller audience or even the exact same one.
Last edited by maquino85#7657 on Dec 25, 2024, 9:21:04 PM
It's wild because they can easily make it so doing the 'hardcore' way is appealing (make the bonuses bigger) and then start at a decent baseline with no penalties (or minor ones). Want a big haul on a juicy spot? Run harder difficutly and try your luck. Want an easier time? Take 6 lives and no xp loss, but maybe miss out on the chance for fat loot.

Isn't that just fundamental balance design? Let the hardcore be hardcore, let the softcore be softcore, and cater to both. I don't see the loss by offering options as long as you are clear about the rewards and costs.

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