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most so called 1shots are actually a shotgun of several damage instances - not all of them, but most.
Taking any instance of damage in which you cannot do anything about before it leads to your death is a one-shot in my mind.
For example, 4 boulder ants rolling at you from off the screen into a body block that force pushed you into AOE or a rare mob that just happened to be winding up his one-shot swing that my evasion didn't kick in for, is a one shot. How do you even prevent that? Stun threshold? Idk.
Yes, the map mods matter. Yes, resistances matter. Yes, the obvious matters..
The difference being that evasion/armor/ghost shroud actually work very well against multi instanced damage, while against single high damaging hit only real %mitigation and high hp pool does work.
I agree partly. They would need more defensive layers throughout the game including in the campaign, which might be the case on full release. But currently I don't think it's reasonable to always have the right amount of armor, evasion, HP pool and resistances leading up to the harder content.
I doubt most witches and sorcerers were stacking stun threshold and armor for Rathbreaker a2. That encounter has multiple instances of damage as well as his one-shot swing & many, many players ask for help on that one mob. Just like my monk had zero armor at the time I died to boulder ants pushing me in the early map tiers. I had to get the ascendancy that converts some evasion into physical reduction which came way later.
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Posted byPhillipBurns#5461on Dec 26, 2024, 3:55:01 AM
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Î for sure wasn't I did play mind over matter since basically act 3, yeah my stun threshhold is dogshit and I feel the pain for that at times - it is a choice I made for good reasons and its fine that it does not only have upsides
Farming salt on the forums since 2024
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Î for sure wasn't I did play mind over matter since basically act 3, yeah my stun threshhold is dogshit and I feel the pain for that at times - it is a choice I made for good reasons and its fine that it does not only have upsides
Ehh okay.
Point being, one-shotting does happen, and sometimes it's out of the player's control. Which hopefully GGG continues to fix, to include the systems like -10% XP penalty. I'm confident they will.
Which the OP thinks isn't happening or that GGG won't continue to fix them. For some reason he thinks players just want an easy game and to try and control GGG's direction. Kinda nutty imo. Generalizing the players who are creating buzz over their opinion on the topic to bad players, who want it easy = weird L take.
He hears a ytuber talk about it and tries to white-knight it in the forums or something. I'm not sure, definitely seems like he's defending things that are clearly an issue.
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Posted byPhillipBurns#5461on Dec 26, 2024, 4:20:44 AM
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Very nice. Typical toxic reply of people. There is nothing to feel superior about this? Not sure how you missed my point when facts are very clear. If difficulty 4 Xesht can't one shot you, then it's safe to say that the game has much less one shot scenario compared to POE 1.Unless you ran a -20% to maximum all resist with another 1 damage modifier then its really on you. Since you claimed that there are so many one shot scenario in POE 2, can you post an example except for the monkey in act 6 and Blackjaw? Is there anything that can one shot you with a decent amount of hp pool and defence?
I mean you gave two examples and said not to use them so..
I guess you haven't been body blocked while playing melee and fighting River Hags. Full res but stuck in place = one shot.
Hell, I was literally one shot by a Vesper bat in the trials area yesterday despite being 15 levels over, full honor, full hp, no afflictions that would have made that possible. But nope, just zapped me once and my character died.
I don't think you really need examples. I'm confident you've died many times, and the reasons were not always that in which you could have controlled. You probably just have more time to play and make up for those deaths.
Do you even read the patch notes or hot fixes? When they removed the purple whatever thingy on death effect because of layering issues, did you think to yourself "that was just a skill issue if you died to that" Nah you probably didn't. There are plenty of situations that need to be looked at so they can fix them and prevent players from needlessly dying.
IDK what this guy is on about there are a TON of one-shots that aren't bosses.
Have less than perfect gear and get hit with chaos dmg? Probably a one-shot.
Juice up an expedition? Plenty of one-shots.
Have map bosses at +4 difficulty? Most of them have one-shots.
Run any map that has more than four modifiers? Every mob can kill you in 1-2 hits.
Get swarmed by phys monsters? Stun chain that feels like a one shot.
I have no idea why people are saying there aren't one-shots lol
lol agreed
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Posted byPhillipBurns#5461on Dec 26, 2024, 4:22:39 AM
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I'm not sure, definitely seems like he's defending things that are clearly an issue.
XP loss on death isn't an issue. It's a fundamental core design of ARPG that keep the player on his toes and make XP gain past a certain point valuable, becoming its own goal for tryharder.
But no one NEEDs XP past 90.
The ISSUE is about snowflake's feelings being hurt because they THINK they DESERVE to reach level 100 or else their build won't work and their goals won't be reached.
That's the issue.
Nobody is forcing anyone to reach level 100 to play, enjoy, and clear the game. Nobody. That's all in your head.
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Posted bydwqrf#0717on Dec 26, 2024, 5:09:15 AM
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I'm not sure, definitely seems like he's defending things that are clearly an issue.
XP loss on death isn't an issue. It's a fundamental core design of ARPG that keep the player on his toes and make XP gain past a certain point valuable, becoming its own goal for tryharder.
But no one NEEDs XP past 90.
The ISSUE is about snowflake's feelings being hurt because they THINK they DESERVE to reach level 100 or else their build won't work and their goals won't be reached.
That's the issue.
Nobody is forcing anyone to reach level 100 to play, enjoy, and clear the game. Nobody. That's all in your head.
Fundamental design, is to design bosses after dodge and blocking. Remove those two features and multiple bosses would be straight up impossible.
XP-loss is accessory, a mechanic no one would even remember if it was removed.
And why have lvl 100 if no one are intended to go past 90? Hell even reaching 90 with the exp loss is arse, so why doesn't the levels then stop at 80?
100 exists to be reached, yet the devs have a mechanic added to the levelling process that says contrary.
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Posted bymrfox123#7595on Dec 26, 2024, 5:30:19 AM
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leveling up IS progression, its the most basic character progression of everything. no, poe2 wasnt made to cater a wider audience, in first place it was made to fix melee and give poe1 a grafical upgrade. and after changing it to a seperate game all they talked about was "hard content".
Answer the questions mate.
PoE 2 was separated from PoE 1 because it was changing too many things. They wanted to keep PoE 1 intact. It's very clear that they're trying to appeal to a wider audience.
I think you should ask yourself, Why would a game company not want to bring in more players?
Do you think they're going to make PoE 2 for the small amount that play PoE 1? Seems like a great way to lose money.
They already exeeded their expectations when it comes to number of players. GGG is not known for compromising just to get more players, they are dedicated to the game and not to their bank account and they are going to make the game exactly the way they intended with the necessary balance changes and bug fixes. Yes they did want to appeal to a wider audience and they already did by making the skill tree and gems less confusing to new players, but things like xp loss on death will never be removed just to satisfy casuals
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Posted byMrPedez#4934on Dec 26, 2024, 5:30:31 AM
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They already exeeded their expectations when it comes to number of players. GGG is not known for compromising just to get more players, they are dedicated to the game and not to their bank account and they are going to make the game exactly the way they intended with the necessary balance changes and bug fixes. Yes they did want to appeal to a wider audience and they already did by making the skill tree and gems less confusing to new players, but things like xp loss on death will never be removed just to satisfy casuals
Again you people are being disingenuous. Removing the exp-loss on death wouldn't even satisfy the casuals, since those generally stops playing after the main story and probably wouldn't even reach past 75. And the exp requirement past 80 far surpass the time investment most casuals would want to dedicate to one game.
Removing the exp-loss would satisfy the hardcore players (not hardcore game-mode), since now they could enjoy more of the process of reaching level 100 by playing content that is relevant to their level, without having to set of time dedicated only to grind those out at the easiest content accessible to them.
Last edited by mrfox123#7595 on Dec 26, 2024, 5:47:53 AM
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Posted bymrfox123#7595on Dec 26, 2024, 5:45:14 AM
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Feedback is to make game better. Exp loss on death makes it worse. Just because you’re okay with it doesn’t make it a good thing that should be in the game.
ever played diablo 2? Its a classic mechanic.
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Posted byWilmots#7633on Dec 26, 2024, 5:55:22 AM
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Feedback is to make game better. Exp loss on death makes it worse. Just because you’re okay with it doesn’t make it a good thing that should be in the game.
ever played diablo 2? Its a classic mechanic.
Because someone thought it was a good mechanic 24 years ago, does not make it a good mechanic today, or even back then.
Does PoE and PoE2 have run back to corpse mechanics as well? No so they could have skipped out on the exp-loss as well.
Last edited by mrfox123#7595 on Dec 26, 2024, 5:59:18 AM
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Posted bymrfox123#7595on Dec 26, 2024, 5:57:43 AM
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